Number |
Cover |
TextBook for Games |
Author |
Edition |
0 |
|
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (Playful Thinking) [1 ed.] |
John Sharp, David Thomas |
1 |
1 |
|
Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V |
reen, Amy M |
|
2 |
|
Fun Inclusive! Sports and Games as Means of Rehabilitation, Interaction and Integration for Children and Young People with Disabilities |
|
|
3 |
|
History of Video Games [2 ed.] |
Drew Sleep |
2 |
4 |
|
The Ultimate Platformer Handbook |
Drew Sleep |
|
5 |
|
The History of Video Games [1 ed.] |
Drew Sleep, Emma Wood, Jon White, Andy Downes |
1 |
6 |
|
Building a Game Pitch. How to Bottle Lightning |
Arran Topalian |
|
7 |
|
Burned and Broken: A Heart Sourcebook |
Grant Howitt, Chris Taylor |
|
8 |
|
Doors to Elsewhere: A Heart Sourcebook |
Grant Howitt, Chris Taylor |
|
9 |
|
Sanctum: A Heart Sourcebook |
Grant Howitt, Chris Taylor |
|
10 |
|
Pathfinder Adventure Path #66: The Dead Heart of Xin (Shattered Star 6 of 6) |
Brandon Hodge |
|
11 |
|
Pathfinder Adventure Path #66: The Dead Heart of Xin (Shattered Star 6 of 6) Interactive Maps |
99 Lives Design, Robert Lazzaretti |
|
12 |
|
Heart of the Jungle |
Paizo Inc. |
|
13 |
|
Combinations: The Heart of Chess |
Irving Chernev |
|
14 |
|
Linares! Linares! : a journey into the heart of chess |
Dirk Jan ten Geuzendam, Richard de Weger |
|
15 |
|
The Evolution and Social Impact of Video Game Economics |
Casey B. Hart |
|
16 |
|
Chess and the Art of Negotiation: Ancient Rules for Modern Combat |
Anatoly Karpov, Jean-Fran Phelizon, Bachar Kouatly |
|
17 |
|
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline |
Zek Valkyrie |
|
18 |
|
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound |
Scott Rigby, Richard M. Ryan |
|
19 |
|
Creative Yoga for Children: Inspiring the Whole Child Through Yoga, Songs, Literature, and Games |
Rawlinson, Adrienne |
|
20 |
|
Yoga Games for Kids: 30 Fun Activities to Encourage Mindfulness, Build Strength, and Create Calm |
Rosen-Gallagher MEd RCYT, Lani |
|
21 |
|
The Modernized King’s Indian Defense - Mar del Plata Variation |
Milos Pavlovic |
|
22 |
|
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations |
Souvik Mukherjee |
|
23 |
|
The Modern Nimzo-Indian |
Igor Lysyj |
|
24 |
|
The Basman-Williams Attack: An innovative approach to dealing with the King's Indian and Grünfeld Indian defenses |
Carsten Hansen |
|
25 |
|
Sultan Khan: The Indian Servant Who Became Chess Champion of the British Empire |
Daniel King |
|
26 |
|
Squeezing the King's Indian Defence |
Semko Semkov and Yuriy Krykun |
|
27 |
|
Opening Simulator - King's Indian Defence |
Esben Lund, Andreas Skytte Hagen |
|
28 |
|
The Queen's Indian Defence |
Michael Roiz |
|
29 |
|
1.d4: King’s Indian & Grunfeld |
Boris Avrukh |
|
30 |
|
The Nimzo-Indian defence |
Michael Roiz |
|
31 |
|
Bologan's King's Indian |
Victor Bologan |
|
32 |
|
King's Indian warfare |
Ilya Smirin, Jacob Aagaard (editor), Ian Kingston (editor) |
|
33 |
|
Opening Repertoire: Nimzo and Bogo Indian (Everyman Chess-Opening Repertoire): Nimzo & Bogo Indian |
Christof Sielecki |
|
34 |
|
The King’s Indian Attack - Move by Move |
Neil McDonald |
|
35 |
|
The strategic Nimzo-Indian. Volume 1 : a complete guide to the Rubinstein variation |
Ivan Sokolov |
|
36 |
|
Playing 1. D4 - The Indian Defences |
Lars Schandorff |
|
37 |
|
Winning Pawn Play in the Indian Defenses |
Henrique Marinho |
|
38 |
|
Attacking Chess: King's Indian, Volume 2 |
David Vigorito |
|
39 |
|
The New Old Indian: A Repertoire for Black Against 1 d4 |
Alexander Cherniaev, Eduard Prokuronov |
|
40 |
|
Attacking Chess: The King's Indian (Everyman Chess) (Volume 1) |
David Vigorito |
|
41 |
|
King's Indian: A Complete Black Repertoire |
Victor Bologan |
|
42 |
|
Play the Queen's Indian |
Andrew Greet |
|
43 |
|
Chess Opening Essentials: Indian Defences, Vol. 3 |
Stefan Djuric, Dimitri Komarov, Claudio Pantaleoni |
|
44 |
|
The Samisch King's Indian Uncovered (Everyman Chess) |
Alexander Cherniaev |
|
45 |
|
Challenging the Nimzo-Indian |
David Vigorito |
|
46 |
|
Opening for White According to Kramnik 1.Nf3 Book 1b: Modern Lines in the King's Indian Defence (Repertoire Books) |
Alexander Khalifman |
|
47 |
|
The Queen's Indian |
Peter Wells |
|
48 |
|
Understanding the King's Indian |
Mikhail Golubev |
|
49 |
|
Play the Nimzo-Indian |
Edward Dearing |
|
50 |
|
Nimzo-Indian Rubenstein |
Angus Dunnington |
|
51 |
|
Offbeat King's Indian |
K. Panczyk, J. Ilczuk |
|
52 |
|
Nimzo-Indian Defence E20-E59 |
John Emms |
|
53 |
|
Mastering the Nimzo-Indian: With the Read and Play Method |
Tony Kosten |
|
54 |
|
King's Indian & Grunfeld: Fianchetto Lines |
Lasha Janjgava |
|
55 |
|
Beating the King's Indian and Benoni: Shock Your Opponents with the Four Pawns Attack! |
Anatoly Vaisser |
|
56 |
|
Classical Kings Indian E90-E99 |
Andrew Martin |
|
57 |
|
Starting out - The Nimzo-Indian |
Chris Ward |
|
58 |
|
Starting Out: King's Indian |
Joe Gallagher |
|
59 |
|
Easy Guide to the Nge2 King's Indian |
Gyozo Forintos, Ervin Haag |
|
60 |
|
The Ultimate King's Indian Attack |
Angus Dunnington |
|
61 |
|
The New Classical King's Indian |
John Nunn |
|
62 |
|
Gambit Guide to the Bogo-Indian |
Steffen Pedersen |
|
63 |
|
King's Indian Defence: Averbach Variation |
Margeir Petursson |
|
64 |
|
Modern King's Indian attack : a complete system for white |
John Hall, Senior Master., Jan R Cartier |
|
65 |
|
The main line king's Indian |
John Nunn, Graham Burgess |
|
66 |
|
Tactics in the King's Indian |
Gennady Nesis, Leonid Shulman, Malcolm Gesthuysen |
|
67 |
|
The Classical King's Indian |
John Nunn |
|
68 |
|
Mastering the King's Indian Defense |
Robert Bellin, Pietro Ponzetto |
|
69 |
|
Play the Nimzo-Indian Defence (Pergamon Chess Openings) |
Svetozar Gligoric |
|
70 |
|
Chess Play The King's Indian |
Drazen Marovic |
|
71 |
|
Understanding the Queen's Indian Defence |
Pal Benko, etc. |
|
72 |
|
Queen's Indian Defence: Advanced Level (Batsford Library of Tournament Openings) |
Efim P. Geller |
|
73 |
|
6...Nc6 in the Saemisch Variation, King's Indian Defense |
John L. Watson |
|
74 |
|
Kings Indian Defence 4 Pawns Attack Chess |
Thomas M |
|
75 |
|
The King's Indian Defence |
Leonard Barden, etc. |
|
76 |
|
Queen's Indian Defense |
Soltis et al |
|
77 |
|
The Complete King's Indian (Hardinge Simpole chess classics) |
Raymond Keene, Byron Jacobs |
|
78 |
|
Michael Adams Plays All the Happy Moves in the Nimzo-Indian: New in Chess Yearbook 62 |
Sosonko (Editor), Genna (Editor), Paul Van Der Sterren (Editor) |
|
79 |
|
Winning With the Nimzo-Indian (Batsford Chess Library) |
Raymond Keene |
|
80 |
|
Modernized: King's Indian Defense |
Bojkov Dejan. |
|
81 |
|
Offbeat Nimzo-Indian |
Ward Chris. |
|
82 |
|
Flank Openings: A Study of Reti's Opening,The Catalan,English and King's Indian Attack Complex |
Keene R. |
|
83 |
|
Kotronias on the King's Indian: Mar Del Plata II |
Kotronias Vassilios. |
|
84 |
|
Kotronias on the Kings Indian: Volume One - Fianchetto Systems |
Kotronias Vassilios. |
|
85 |
|
Kotronias on the King's Indian. Mar del Plata II Volume 3 |
Kotronias V. |
|
86 |
|
Gaming Culture(s) in India: Digital Play in Everyday Life |
Aditya Deshbandhu |
|
87 |
|
Mind master |
Vishwanathan Anand |
|
88 |
|
Fantasy Football For Dummies |
Martin L. Schulman |
2 |
89 |
|
Remembering the Greatest Coaches and Games of the NFL Glory Years: An Inside Look at the Golden Age of Football |
Wayne Stewart |
|
90 |
|
Legends: the best players, games, and teams in football |
National Football League,Bryant, Howard |
|
91 |
|
Season of Saturdays: A History of College Football in 14 Games |
Michael Weinreb |
|
92 |
|
Engaging Soccer Coaching Games: and a Few Awful Ones |
Kim Melnik |
|
93 |
|
Soccer Practice Games |
Joe Luxbacher |
3 |
94 |
|
Zen and The Art of Foosball: A Beginner’s Guide to Table Soccer |
Charles Lee |
|
95 |
|
The Two-minute Puzzle Book |
David Hillel Goodman |
|
96 |
|
The KENKEN Method - Puzzles for Beginners [1 ed.] |
Tetsuya Miyamoto, Robert Fuhrer |
1 |
97 |
|
The Big Quiz Book of Beer |
Mike Dugdale |
|
98 |
|
The Book of Beer Awesomeness: A Champion's Guide to Party Skills, Amazing Beer Activities, and More Than Forty Drinking Games |
Dan DiSorbo |
|
99 |
|
269 Amazing Sex Games |
Hugh de Beer |
|
100 |
|
The complete book of beer drinking games |
Andy Griscom |
|
101 |
|
Minecraft: Enchanting and Potion Brewing |
James Zeiger |
|
102 |
|
The Art of Mathematics: Coffee Time in Memphis |
Béla Bollobás |
|
103 |
|
[Newsletter] Coffee Break Chess. No. 1-32 |
Alexander Baburin |
|
104 |
|
Strategy Games to Enhance Problem-Solving Ability in Mathematics |
Dr Alfred S Posamentier, Stephen Krulik |
|
105 |
|
Dundee Worthies: Reminiscences, Games and Amusements |
George Martin |
|
106 |
|
The World Computer Chess Championship: Stockholm 1974 |
Jean E. Hayes, David N. L. Levy |
|
107 |
|
Game Design Workshop: A Playcentric Approach to Creating Innovative Games [5 ed.] |
Tracy Fullerton |
5 |
108 |
|
Quests: Design, Theory, and History in Games and Narratives [2 ed.] |
Jeff Howard |
2 |
109 |
|
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences |
George Kalmpourtzis |
|
110 |
|
Game Programming for Artists [1 ed.] |
Jarryd Huntley, Hanna Brady |
1 |
111 |
|
Situational Game Design [1 ed.] |
Brian Upton |
1 |
112 |
|
Game Design Workshop [Fourth ed.] |
Tracy Fullerton |
|
113 |
|
The Video Games Textbook: History - Business - Technology |
Wardyga, Brian J |
|
114 |
|
Learn to implement games with code |
John M. Quick |
|
115 |
|
An introduction to Unreal engine 4 |
Sanders, Andrew |
|
116 |
|
Interactive stories and video game art: a storytelling framework for game design [1 ed.] |
Solarski, Chris |
1 |
117 |
|
Level design : processes and experiences [1 ed.] |
Totten, Christopher W |
1 |
118 |
|
Holistic Game Development with Unity. An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming [2nd ed.] |
Penny de Byl |
2 |
119 |
|
Procedural Generation in Game Design |
Adams, Tarn, Short, Tanya X |
1 |
120 |
|
Interactive Storytelling: Techniques for 21st Century Fiction [1 ed.] |
Andrew Glassner |
1 |
121 |
|
Alternate reality games: gamification for performance |
Palmer, Charles, Petroski, Andy |
|
122 |
|
Digital Love: Romance and Sexuality in Games [1 ed.] |
Heidi McDonald |
1 |
123 |
|
The Golden Age of Video Games: The Birth of a Multi-Billion Dollar Industry |
Dillon, Roberto,Dabney, Ted(Foreword) |
|
124 |
|
Basics of Game Design |
Michael E. Moore |
|
125 |
|
Virtual Character Design for Games and Interactive Media |
Robin James Stuart Sloan |
|
126 |
|
Pixel Art for Game Developers |
Daniel Silber |
|
127 |
|
Science fiction video games [1 ed.] |
Tringham, Neal Roger |
1 |
128 |
|
The Art of Game Design: A Book of Lenses, Second Edition |
Jesse Schell [Jesse Schell] |
|
129 |
|
Game Magic: A Designer's Guide to Magic Systems in Theory and Practice [1 ed.] |
Jeff Howard |
1 |
130 |
|
Learn to Play: Designing Tutorials for Video Games [1 ed.] |
Matthew M. White |
1 |
131 |
|
Virtual World Design |
Ann Latham Cudworth |
|
132 |
|
The Art of Game Design: A Book of Lenses, Second Edition [2 ed.] |
Jesse Schell |
2 |
133 |
|
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition |
Tracy Fullerton [Tracy Fullerton] |
|
134 |
|
Game Design Theory. A New Philosophy for Understanding Games |
Keith Burgun |
|
135 |
|
Mathematics Education for a New Era: Video Games as a Medium for Learning [1 ed.] |
Keith Devlin |
1 |
136 |
|
The golden age of video games : the birth of a multi-billion dollar industry |
Roberto Dillon |
|
137 |
|
Train Your Brain: A Year's Worth of Puzzles [1 ed.] |
George Gratzer |
1 |
138 |
|
On the Way to Fun. An Emotion-Based Approach to Successful Game Design |
Roberto Dillon |
|
139 |
|
Writing for video game genres: from FPS to RPG |
|
|
140 |
|
Professional Techniques for Video Game Writing |
Wendy Despain |
|
141 |
|
Dungeons and Desktops: The History of Computer Role-Playing Games |
Matt Barton |
|
142 |
|
Video Games and Interactive Media: A Glimpse at New Digital Entertainment |
Stephane Natkin |
|
143 |
|
Connection Games: Variations on a Theme |
Cameron Browne |
|
144 |
|
On Numbers and Games [2ed.] |
John H. Conway |
2 |
145 |
|
The dots-and-boxes game: sophisticated child's play |
Elwyn R. Berlekamp |
|
146 |
|
Puzzles 101: A Puzzlemaster's Challenge |
Nobuyuki Yoshigahara, trans. Richard Weyhrauch, Yasuko Weyhrauch |
|
147 |
|
Developing Life Skills Through Math and Science Games [Paperback ed.] |
Wee Khee Seah, Li Yang Ng, Ying Zhen Ang, Reico Ng, Beng Lee Lim |
|
148 |
|
Casual Game Design: Designing Play for the Gamer in ALL of Us |
Gregory Trefry |
1 |
149 |
|
The art of game design: a book of lenses [1 ed.] |
Jesse Schell |
1 |
150 |
|
Game Usability. Advice from the Experts for Advancing the Player Experience |
Katherine Isbister and Noah Schaffer (Auth.) |
|
151 |
|
Game design workshop : a playcentric approach to creating innovative games |
Tracy Fullerton |
|
152 |
|
Artificial Intelligence for Games, Second Edition [2 ed.] |
Ian Millington, John Funge |
2 |
153 |
|
Real-time cameras: a guide for game designers and developers |
Mark Haigh-Hutchinson |
|
154 |
|
Pervasive Games: Theory and Design |
Markus Montola, Jaakko Stenros, Annika Waern |
|
155 |
|
Game Feel: A Game Designer's Guide to Virtual Sensation |
Steve Swink |
|
156 |
|
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology) |
Katherine Isbister |
|
157 |
|
Artificial Intelligence for Games Companion CD-ROM (The Morgan Kaufmann Series in Interactive 3D Technology) |
Ian Millington |
|
158 |
|
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) |
David H. Eberly |
|
159 |
|
Discover A Poker Pros Secret Weapon |
raham Kendall and Mark Willdig |
1 |
160 |
|
Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence) [1 ed.] |
David B. Fogel |
1 |
161 |
|
Game after : a cultural study of video game afterlife |
Guins, Raiford |
|
162 |
|
Game Analytics: Maximizing the Value of Player Data [1 ed.] |
Magy Seif El-Nasr Ph.D., Anders Drachen Ph.D., Alessandro Canossa Ph.D. (auth.), Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa (eds.) |
1 |
163 |
|
Game Wizards: The Epic Battle for Dungeons & Dragons |
Jon Peterson |
|
164 |
|
Gameworld Interfaces (The MIT Press) |
Kristine Jorgensen |
|
165 |
|
Gaming The Iron Curtain: How Teenagers And Amateurs In Communist Czechoslovakia Claimed The Medium Of Computer Games |
Jaroslav Švelch |
|
166 |
|
Gaming the System: Designing with Gamestar Mechanic [Online-ausg ed.] |
Gresalfi, Melissa,Peppler, Kylie,Tekinbaş, Katie Salen |
|
167 |
|
Applications of Automata Theory and Algebra: Via the Mathematical Theory of Complexity to Biology, Physics, Psychology, Philosophy, and Games |
John Rhodes, Chrystopher L Nehaniv |
|
168 |
|
Coordinate Systems For Games: Simplifying The "me" And "we" Interactions |
Daniel T. Jessie, Donald G. Saari |
|
169 |
|
The Thread: A Mathematical Yarn [1 ed.] |
Philip J. Davis (auth.) |
1 |
170 |
|
The Commodore Puzzle Book: BASIC Brainteasers [1 ed.] |
Gordon Lee, Nevin B. Scrimshaw (auth.) |
1 |
171 |
|
BASIC Game Plans: Computer Games and Puzzles Programmed in BASIC |
Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn (eds.) |
|
172 |
|
Inside Rubik’s Cube and Beyond [1 ed.] |
Dr. Christoph Bandelow (auth.) |
1 |
173 |
|
Chess Fundamentals |
José Raúl Capablanca |
|
174 |
|
Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone |
Rhett Loban |
|
175 |
|
Software Engineering Perspectives in Computer Game Development [1 ed.] |
Kendra M. L. Cooper (editor) |
1 |
176 |
|
Hex: the Full Story |
Hayward, Ryan B., Toft, Bjarne |
|
177 |
|
Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice [1 ed.] |
Adam Chapman |
1 |
178 |
|
50 Math and Science Games for Leadership |
Seah Wee Khee, Sukandar Hadinoto, Charles Png, Ang Ying Zhen, Second Student Council of Nus High Schoo |
|
179 |
|
Bent Larsen's best games: fighting chess with the great Dane |
Larsen, Bent,Larsen, Jørgen Bent,Poggio, Freddie,Saunders, John |
|
180 |
|
Top Trumps Ultimate Cars |
Matt Saunders |
|
181 |
|
RPG The Dying Earth Greg Saunders Archeology of the 18th Aeon |
|
|
182 |
|
A Casual Revolution: Reinventing Video Games and Their Players |
Jesper Juul |
|
183 |
|
Amusements In Mathematics: Amusements in Mathematics: Henry Ernest Dudeney's Puzzling Pursuits |
Henry Ernest Dudeney |
|
184 |
|
The Major Tactics of Chess: A Treatise on Evolutions; the Proper Employment of the Forces in Strategic, Tactical, and Logistic Planes |
Franklin Knowles Young |
|
185 |
|
The World of Games: Their Origins and History, How to Play Them, and How to Make Them |
Jack Botermans, Tony Burrett, Pieter van Delft, Carla van Splunteren |
|
186 |
|
Chess: The History of a Game [1 ed.] |
Richard Geoffrey Eales |
1 |
187 |
|
Psychology of Chess [First edition / 1st Printing] |
W. R. Hartston, P. C. Wason |
1 |
188 |
|
Math and Logic Games: A Book of Puzzles and Problems |
Franco Agostini, Paul Foulkes (Translator) |
|
189 |
|
Pocket crossword dictionary [Expanded] |
B.J. Holmes |
|
190 |
|
Writing for Video Games: a Scriptwriter's Guide to Interactive Media |
Ince, Steve |
|
191 |
|
Crossword solver Crossword lists |
Stibbs, Anne |
|
192 |
|
Anagram Solver: Over 200,000 Anagrams at Your Fingertips [2 ed.] |
John Daintith |
2 |
193 |
|
Solving Cryptic Crosswords: How to Crack Those Cryptic Clues |
B J Holmes |
|
194 |
|
The world champions teach chess : an anthology |
Estrin, Yakov, Romanov, Isaac |
|
195 |
|
Exploring the Endgame [1st ed.] |
Griffiths, P. C. |
1 |
196 |
|
Handbook of Digital Games |
Marios C. Angelides, Harry Agius |
|
197 |
|
Gamer Nation: Video Games and American Culture |
John Wills |
|
198 |
|
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change |
Karen Schrier |
|
199 |
|
Postsecondary Play: The Role of Games and Social Media in Higher Education |
William G. Tierney, Zoë B. Corwin, Tracy Fullerton, Gisele Ragusa |
|
200 |
|
Game, Set, and Math: Enigmas and Conundrums [First ed.] |
Ian Stewart |
|
201 |
|
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. VOLUME 1: A–F [2 ed.] |
Mark J P Wolf |
2 |
202 |
|
Librarian's Guide to Games and Gamers |
Michelle Goodridge, Matthew J. Rohweder |
|
203 |
|
From Video Games to Real Life: Inspiring Creativity and Learning in the Library |
Mary L. Glendening |
|
204 |
|
Board Games: Straight Talk for New Directors and Good Governance |
John T. Montford, Joseph Daniel McCool |
|
205 |
|
The Sporting Life: Victorian Sports and Games : Victorian Sports and Games |
Nancy Fix Anderson, Nancy Fix Anderson |
|
206 |
|
A composer's guide to game music |
Phillips, Winifred |
|
207 |
|
A Playful Production Process: For Game Designers (and Everyone) |
Richard Lemarchand |
|
208 |
|
Game Coding Complete, Fourth Edition [4 ed.] |
Mike McShaffry, David Graham |
4 |
209 |
|
The Multiplayer Classroom: Designing Coursework as a Game [1 ed.] |
Lee Sheldon |
1 |
210 |
|
Game development essentials. Game industry career guide |
Michael E Moore, Jeannie Novak |
|
211 |
|
Achievement Relocked: Loss Aversion and Game Design |
Geoffrey Engelstein |
|
212 |
|
2D Game Building for Teens |
Michael Duggan |
|
213 |
|
Lecky-: AI and Artificial Life in Video Games |
Lecky-Thompson, Guy W |
|
214 |
|
Game Writing Handbook [1 ed.] |
Rafael Chandler |
1 |
215 |
|
Game Writing: Narrative Skills for Videogames [1 ed.] |
Chris Bateman (editor) |
1 |
216 |
|
Against Flow: Video Games and the Flowing Subject |
Braxton Soderman |
|
217 |
|
Atari Age |
Michael Z. Newman |
|
218 |
|
Atari Age - The Emergence of Video Games in America |
Michael Z. Newman |
|
219 |
|
Atari to Zelda: Japan's Videogames in Global Contexts |
Mia Consalvo |
|
220 |
|
Avant-garde Videogames: Playing with Technoculture [1 ed.] |
Brian Schrank |
1 |
221 |
|
Beyond Choices : The Design of Ethical Gameplay [1 ed.] |
Miguel Sicart |
1 |
222 |
|
Beyond Deep Blue: Chess in the Stratosphere [1 ed.] |
Monty Newborn (auth.) |
1 |
223 |
|
Building SimCity: How to Put the World in a Machine |
Chaim Gingold |
|
224 |
|
Carl Ebeling |
All the right moves: A VLSI architecture for chess |
|
225 |
|
Characteristics of Games |
George Skaff Elias, Richard Garfield, K. Robert Gutschera |
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226 |
|
Chess Metaphors: Artificial Intelligence and the Human Mind |
Diego Rasskin-Gutman, Deborah Klosky (transl.) |
|
227 |
|
Codename Revolution: The Nintendo Wii Platform |
Steven E. Jones, George K. Thiruvathukal |
|
228 |
|
Connected gaming: what making video games can teach us about learning and literacy |
Burke, Quinn,Kafai, Yasmin B |
|
229 |
|
Connected Play: Tweens in a Virtual World |
Yasmin B. Kafai, Deborah A. Fields, Mizuko Ito |
1 |
230 |
|
Zones Of Control Perspectives On Wargaming |
Pat Harrigan, Matthew G. Kirschenbaum |
|
231 |
|
Critical Play: Radical Game Design |
Mary Flanagan |
|
232 |
|
Cultural code: video games and Latin America |
Penix-Tadsen, Phillip |
|
233 |
|
Debugging Game History: A Critical Lexicon |
Henry Lowood, Raiford Guins, Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J.P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick Lemieux, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbas, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf |
|
234 |
|
Developer’s Dilemma - The Secret World of Videogame Creators |
Casey O’Donnell |
|
235 |
|
Elements of Game Design |
Robert Zubek |
|
236 |
|
Elements of Game Design (The MIT Press) |
Robert Zubek |
|
237 |
|
Evaluating User Experience in Games: Concepts and Methods [1 ed.] |
Regina Bernhaupt (auth.), Regina Bernhaupt (eds.) |
1 |
238 |
|
Evolutionary Game Design [1 ed.] |
Cameron Browne (auth.) |
1 |
239 |
|
First Person: New Media as Story, Performance, and Game |
Noah Wardrip-Fruin, Pat Harrigan |
|
240 |
|
Free-to-Play |
Christopher A. Paul |
|
241 |
|
From Barbie to Mortal Kombat: Gender and Computer Games |
Justine Cassell (editor), Henry Jenkins PhD (editor) |
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242 |
|
Game sound : an introduction to the history, theory, and practice of video game music and sound design [1 ed.] |
Collins, Karen |
1 |
243 |
|
Handbook of Computer Game Studies |
Joost Raessens, Jeffrey Goldstein |
|
244 |
|
Handbook of Game-Based Learning |
Jan L. Plass (editor), Richard E. Mayer (editor), Bruce D. Homer (editor) |
|
245 |
|
Handmade Pixels: Independent Video Games and the Quest for Authenticity |
Jesper Juul |
|
246 |
|
Homebrew Gaming and the Beginnings of Vernacular Digitality |
Melanie Swalwell |
|
247 |
|
How games move us: emotion by design [First MIT Press paperback edition] |
Isbister, Katherine |
|
248 |
|
How Pac-Man Eats |
Wardrip-Fruin Noah |
|
249 |
|
I Am Error: The Nintendo Family Computer / Entertainment System Platform [1St Edition] |
Nathan Altice |
1 |
250 |
|
In-Game: From Immersion to Incorporation [1 ed.] |
Gordon Calleja |
1 |
251 |
|
Iterate: Ten Lessons in Design and Failure |
John Sharp, Colleen Macklin, Steven Davis, Yu Jen Chen, Tuba Ozkan, Carla Molins Pitarch |
|
252 |
|
Literary Gaming [1 ed.] |
Astrid Ensslin |
1 |
253 |
|
Locally Played: Real-World Games for Stronger Places and Communities (The MIT Press) |
Benjamin Stokes |
|
254 |
|
Logic in Games |
Johan van van Benthem |
|
255 |
|
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics |
Josh Lerner |
|
256 |
|
Making Games for Impact |
Kurt Squire |
|
257 |
|
Making Games. The Politics and Poetics of Game Creation Tools |
Stefan Werning |
|
258 |
|
Making Games: The Politics and Poetics of Game Creation Tools |
Stefan Werning |
|
259 |
|
Meaningful Games: Exploring Language with Game Theory |
Clark, Robin Lee |
|
260 |
|
Newsgames: journalism at play |
Bogost, Ian,Ferrari, Simone,Schweitzer, Bobby |
|
261 |
|
Peer Pedagogies on Digital Platforms: Learning with Minecraft Let's Play Videos |
Michael Dezuanni |
|
262 |
|
Play between worlds: exploring online game culture [1st MIT Press pbk. ed] |
Taylor, T L |
1 |
263 |
|
Play Like a Feminist. |
Shira Chess, Kishonna Gray, Anastasia Salter, Christopher Paul |
|
264 |
|
Play matters |
Sicart, Miguel |
|
265 |
|
Player vs. Monster: The Making and Breaking of Video Game Monstrosity |
Jaroslav Svelch |
|
266 |
|
Playing at a Distance: Borderlands of Video Game Aesthetic |
Sonia Fizek |
|
267 |
|
Playing Games in Nineteenth-Century Britain and America |
Ann R. Hawkins, Erin N. Bistline, Catherine S. Blackwell, Maura Ives |
|
268 |
|
Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games |
Mary Flanagan, Mikael Jakobsson |
|
269 |
|
Playing Place: Board Games, Popular Culture, Space |
Chad Randl, D. Medina Lasansky |
|
270 |
|
Playing Smart: On Games, Intelligence, and Artificial Intelligence [1 ed.] |
Julian Togelius |
1 |
271 |
|
Playing Software: Homo Ludens in Computational Culture [1 ed.] |
Miguel Sicart |
1 |
272 |
|
Playing with sound : a theory of interacting with sound and music in video games |
Collins, Karen |
|
273 |
|
Playing with the Past [1 ed.] |
Erik Champion (auth.) |
1 |
274 |
|
Racing the Beam: The Atari Video Computer System |
Nick Montfort, Ian Bogost |
|
275 |
|
Real Games: What's Legitimate and What's Not in Contemporary Videogames |
Mia Consalvo, Christopher A. Paul |
|
276 |
|
Repairing Play: A Black Phenomenology |
Aaron Trammell |
|
277 |
|
Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday |
Eric Klopfer |
|
278 |
|
Rules of Play: Game Design Fundamentals |
Katie Salen Tekinbas, Eric Zimmerman |
|
279 |
|
Serious games and edutainment applications [1 ed.] |
Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain (auth.), Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain (eds.) |
1 |
280 |
|
Super Power, Spoony Bards, and Silverware: the Super Nintendo Entertainment System |
Arsenault, Dominic |
|
281 |
|
Chess scanned-w |
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282 |
|
The Aesthetic of Play |
Brian Upton |
|
283 |
|
The Art of Failure: An Essay on the Pain of Playing Video Games [1st ed.] |
Jesper Juul |
1 |
284 |
|
The Beauty of Games (Playful Thinking) |
Frank Lantz |
|
285 |
|
The ecology of games: connecting youth, games, and learning |
Katie Salen |
|
286 |
|
The Elusive Shift: How Role-Playing Games Forged Their Identity |
Jon Peterson |
|
287 |
|
The ethics of computer games [1. MIT Press paperback ed] |
Sicart, Miguel |
1 |
288 |
|
The future was here: the Commodore Amiga |
Maher, Jimmy |
|
289 |
|
The Game Design Reader: A Rules of Play Anthology |
Katie Salen, Eric Zimmerman |
|
290 |
|
The Gameful World: Approaches, Issues, Applications |
Steffen P. Walz, Sebastian Deterding |
|
291 |
|
The Media Snatcher: Pc/Core/Turbo/Engine/Grafx/16/Cdrom2/Super/Duo/Arcade/RX |
Carl Therrien |
|
292 |
|
The Rule Book: The Building Blocks of Games [1 ed.] |
Jaakko Stenros, Markus Montola |
1 |
293 |
|
The State of Play: Law, Games, and Virtual Worlds |
Jack M. Balkin (editor), Beth Simone Noveck (editor) |
|
294 |
|
The Stuff Games Are Made Of |
Pippin Barr |
|
295 |
|
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production |
Brendan Keogh |
|
296 |
|
The Warcraft civilization: social science in a virtual world |
William Sims Bainbridge |
|
297 |
|
The Well-Played Game: A Player's Philosophy |
Bernard De Koven |
|
298 |
|
Third Person: Authoring and Exploring Vast Narratives [First. ed.] |
Pat Harrigan, Noah Wardrip-Fruin |
|
299 |
|
Triadic Game Design: Balancing Reality, Meaning and Play [1 ed.] |
Casper Harteveld (auth.) |
1 |
300 |
|
Unboxed: Board Game Experience and Design |
Gordon Calleja |
|
301 |
|
Uncertainty in games [First MIT paperback edition] |
Costikyan, Greg |
|
302 |
|
Unit operations: an approach to videogame criticism |
Ian Bogost |
|
303 |
|
Video Game Spaces Image Play and Structure in 3D Worlds |
Michael Nitsche |
|
304 |
|
Video Games Around the World [1 ed.] |
Mark J. P. Wolf (editor) |
1 |
305 |
|
War games : a history of war on paper |
Philipp von von Hilgers, Ross Benjamin |
|
306 |
|
Who are you? Nintendo's Game Boy Advance Platform |
Alex Custodio |
|
307 |
|
Works of Game: On the Aesthetics of Games and Art |
John Sharp |
|
308 |
|
101 Great Games and Activities |
Arthur B. VanGundy |
|
309 |
|
Adventures in Minecraft |
O'Hanlon, Martin,David Whale |
|
310 |
|
Adventures in Minecraft [Second edition] |
O'Hanlon, Martin,Whale, David |
|
311 |
|
BioShock and philosophy: irrational game, rational book |
Cuddy, Luke |
|
312 |
|
Brain Teasers For Dummies [Mini ed] |
Parker, Timothy E |
|
313 |
|
Bridge For Dummies |
Kantar, Eddie |
3 |
314 |
|
Card Games for Dummies [3 ed.] |
Barry Rigal |
3 |
315 |
|
Chess For Dummies [4th ed.] |
James Eade |
4 |
316 |
|
Teach yourself visually chess |
Jon Edwards |
|
317 |
|
Final Fantasy and Philosophy: The Ultimate Walkthrough |
Jason P. Blahuta, Michel S. Beaulieu |
|
318 |
|
Game Design Secrets |
Wagner James Au [Wagner James Au] |
|
319 |
|
Game design secrets ; do what you never thought possible to market & monetize your iOS, Facebook & web games |
Wagner James Au |
|
320 |
|
Half-Life 2 mods for dummies |
Erik Guilfoyle |
|
321 |
|
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL [1 ed.] |
Jacob Seidelin |
1 |
322 |
|
HTML5 games: creating fun with HTML5, CSS3, and WebGL [2nd edition] |
Seidelin, Jacob |
2 |
323 |
|
IPhone Game Development [1 ed.] |
Chris Craft, Jamey McElveen |
1 |
324 |
|
Jacked: the outlaw story of Grand theft auto |
Kushner, David |
|
325 |
|
Level Up!: The Guide to Great Video Game Design |
Rogers, Scott |
2 |
326 |
|
Level Up!: The Guide to Great Video Game Design |
Scott Rogers [Scott Rogers] |
|
327 |
|
Microsoft Flight Simulator |
Brittany Vincent |
|
328 |
|
Minecraft construction for dummies [Portable edition] |
Cordeiro, Adam,Nelson, Emily |
|
329 |
|
Minecraft For Dummies [Online-Ausg ed.] |
Cordeiro, Jacob,Stay, Jesse,Stay, Thomas |
|
330 |
|
Minecraft For Dummies, Portable Edition |
Cordeiro, Jacob |
|
331 |
|
Minecraft modding for kids for dummies [1 ed.] |
Foster, Stephen, Guthals, Sarah, Wiley, Handley, Lindsey |
1 |
332 |
|
Modding Minecraft |
Foster, Stephen,Guthals, Sarah,Handley, Lindsey |
|
333 |
|
TEXAS HOLD'EM FOR DUMMIES. [2 ed.] |
MARK HARLAN |
2 |
334 |
|
The Guide to Computer Simulations and Games [Paperback ed.] |
K. Becker, J.R. Parker |
|
335 |
|
Your Turn!: The Guide to Great Tabletop Game Design |
Scott Rogers |
|
336 |
|
Games: Purpose and Potential in Education [1 ed.] |
Luca Botturi, Christian Sebastian Loh (auth.), Dr. Christopher Thomas Miller (eds.) |
1 |
337 |
|
One Jump Ahead: Computer Perfection at Checkers [2 ed.] |
Jonathan Schaeffer (auth.) |
2 |
338 |
|
The Paradoxicon: A Collection of Contradictory Challenges, Problematical Puzzles, and Impossible Illustrations |
Nicholas Falletta |
|
339 |
|
Invisible Chess Moves: Discover Your Blind Spots and Stop Overlooking Simple Wins |
Neiman, Emmanuel &, Neiman, Emmanuel |
|
340 |
|
My First Chess Opening Repertoire for White: A Turn-key Package for Ambitious Beginners |
Moret, Vincent |
|
341 |
|
Culture at Play: How Video Games Influence and Replicate Our World: 134 (At the Interface / Probing the Boundaries) |
Lindsey Joyce, Víctor Navarro-Remesal |
|
342 |
|
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't |
Nick Yee |
|
343 |
|
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# [3 ed.] |
Jeremy Gibson Bond |
3 |
344 |
|
Introduction to Game Systems Design (Game Design) [1 ed.] |
Dax Gazaway |
1 |
345 |
|
Advanced Game Design: A Systems Approach [1° ed.] |
Michael Sellers |
1 |
346 |
|
Games, Design and Play: A Detailed Approach to Iterative Game Design |
John Sharp &, Colleen Macklin [John Sharp] |
|
347 |
|
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design [1 ed.] |
Anna Anthropy, Naomi Clark |
1 |
348 |
|
Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation [1 ed.] |
Matthew Johnson, James A. Henley |
1 |
349 |
|
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# [1 ed.] |
Jeremy Gibson Bond |
1 |
350 |
|
Five Nights at Freddy's: The Freddy Files Updated Edition |
Scott Cawthon |
|
351 |
|
Starcraft, Unreal |
Олег Бочаров |
|
352 |
|
Play Anything |
Ian Bogost |
|
353 |
|
Best ever swimming pool games |
Hudson, Peter |
|
354 |
|
HTML5 Games |
Seidelin, Jacob |
|
355 |
|
10 Great Ways to Get Better at Chess |
Davies, Nigel |
|
356 |
|
1000 Mate in 1-2-3 Chess Puzzles Volume 1, John W. Edwards 2020-TLS 1 |
John W. Edwards |
|
357 |
|
1001 Chess Exercises for Beginners |
Franco Masetti and Roberto Messa |
|
358 |
|
101 Brilliant Chess Miniatures |
John Nunn |
|
359 |
|
106 King Pawn Opening Traps |
Edwards, Jon |
|
360 |
|
200 Brilliant Endgames |
Irving Chernev |
|
361 |
|
212 Surprising Checkmates |
Bruce Alberston and Fred Wilson |
|
362 |
|
50 Ways to Win at Chess |
Steve Giddins |
|
363 |
|
51 Chess Openings for Beginners |
Bruce Albertson |
|
364 |
|
Caro Kann: Advanced Variation |
Edwards, Jon |
|
365 |
|
A dreadful Chess Trap: Blackburne Shilling |
Pardi, Rodolfo |
|
366 |
|
A First Book of Morphy |
Rosario, Frisco Del |
|
367 |
|
A Rock-Solid Chess Opening Repertoire for Black |
Eingorn, Viacheslav |
|
368 |
|
Advanced Pot-Limit Omaha Volume II: LAG Play |
Hwang, Jeff |
|
369 |
|
Advanced Pot-Limit Omaha: Small Ball and Short-Handed Play |
Jeff Hwang |
|
370 |
|
Ajedrez y ciencia, pasiones mezcladas |
García, Leontxo |
|
371 |
|
An Encyclopedia of Strategy for Fortniters: An Unofficial Guide for Battle Royale |
Rich, Jason R. |
|
372 |
|
An Explosive Chess Opening Repertoire for Black |
Jouni Yrjola and Jussi Tella |
|
373 |
|
An Unofficial Encyclopedia of Strategy for Fortniters: Duos and Squads Strategies |
Rich, Jason R. |
|
374 |
|
Android Game Programming for Dummies |
Derek James |
|
375 |
|
Android TV Apps Development: Building for Media and Games |
Paul Trebilcox-Ruiz |
|
376 |
|
Arthas |
Golden, Christie |
|
377 |
|
Back to Basics: Openings |
Carsten Hansen |
|
378 |
|
Basic Chess Endings |
Fine, Reuben |
|
379 |
|
Better Chess for Average Players |
Tim Harding |
|
380 |
|
Bobby Fischer 60 More Memorable Games |
Powell, Paul |
|
381 |
|
Building your own Chess Repertoire: an approach |
Pardi, Rodolfo |
|
382 |
|
Catalog of Chess Mistakes |
Soltis, Andrew |
|
383 |
|
Chess - How to Improve Your Technique |
Frank Brady |
|
384 |
|
The Queen's Gambit Declined |
James Rizzitano |
|
385 |
|
Chess Games With Conceptual Explanations For Intermediate Players: Learn the theories from GM games. |
PM, Karthik |
|
386 |
|
Chess Kaleidoscope |
Karpov, Gik |
|
387 |
|
Chess Metaphors |
SPi |
|
388 |
|
Chess Problems for Solving |
John Rice |
|
389 |
|
Chess Strategy Workbook: A Blueprint for Developing the Best Plan |
Bardwick, Todd |
|
390 |
|
Chess Tactics for Advanced Players |
Yuri Averbakh |
|
391 |
|
Chess Tactics for Students |
Bain, John |
|
392 |
|
Chess Training for Candidate Masters: Accelerate Your Progress by Thinking for Yourself |
Alexander Kalinin |
|
393 |
|
Chess Under the Microscope |
Paul Motwani |
|
394 |
|
Chess Workbook for Children: The Chess Detective's Introduction to the Royal Game |
Bardwick, Todd |
|
395 |
|
Chess for Beginners: Conquer Your Friends: The 4-in-1 Collection: How to Play Chess, Strategy, Tactics, and Endgame |
Tarafa, Maxen |
|
396 |
|
Chessboard Magic!: A Collection of 160 Brilliant Chess Endings |
Irving Chernev |
|
397 |
|
French Defense: The Solid Rubinstein Variation |
Langrock, Hannes |
|
398 |
|
Counterplay: An Anthropologist at the Chessboard |
Desjarlais, Robert R.(Author) |
|
399 |
|
Dangerous Weapons: The Ruy Lopez |
Cox, John &, Emms, John &, Kosten, Tony |
|
400 |
|
David Bronstein: Fifty Great Short Games |
Nikolay Minev |
|
401 |
|
Doubled Pawns: A Practical Guide |
Kasparov, Sergey |
|
402 |
|
Dynamic Chess Strategy |
Mihai Suba |
|
403 |
|
Dynamic Pawn Play in Chess |
Drazen Marovic |
|
404 |
|
El jugador de ajedrez |
Olga Romay Pereira |
|
405 |
|
Great Chess Upsets |
GM Samuel Reshevsky |
|
406 |
|
Endgame Challenge |
John Nunn |
|
407 |
|
Experts vs. the Sicilian |
Jacob Aagaard, John Shaw |
|
408 |
|
Fighting Chess with Hikaru Nakamura |
Karsten Muller and Raymund Stolze |
|
409 |
|
Grandmaster versus Amateur |
John Shaw and Jacob Aagaard |
|
410 |
|
Hacks for Fortniters: Advanced Strategies: An Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You |
Rich, Jason R. |
|
411 |
|
Hacks for Fortniters: An Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You |
Rich, Jason R. |
|
412 |
|
Half a Century of Chess |
Mikhail Botvinnik |
|
413 |
|
Heroic Tales - The Best of Chesscafe.com 1996 - 2001 |
Taylor Kingston |
|
414 |
|
How to Attack in Chess (What Would a GM Do?) |
Hansen, Lars Bo |
|
415 |
|
How to be Lucky in Chess |
David LeMoir |
|
416 |
|
How to Beat Anyone At Chess |
Moore, Ethan |
|
417 |
|
How to Become a Deadly Chess Tactician |
David LeMoir |
|
418 |
|
How to Calculate Chess Tactics |
Valeri Beim |
|
419 |
|
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans |
Blando, Jared |
|
420 |
|
How to Play Dynamic Chess |
Valeri Beim |
|
421 |
|
How to Use Computers to Improve Your Chess |
Christian Kongsted |
|
422 |
|
Improve Your Chess - by Learning from the Champions |
Lars Bo Hansen |
|
423 |
|
Improve your Positional Chess |
Hansen, Carsten |
|
424 |
|
Instructive Modern Chess Masterpieces |
Igor Stohl |
|
425 |
|
John Nunn's Best Games |
John Nunn |
|
426 |
|
John Nunn's Chess Course |
Nunn, John |
|
427 |
|
Juvenile Sports; or, Youth's Pastimes |
|
|
428 |
|
Kramnik: Move by Move |
Lakdawala, Cyrus |
|
429 |
|
Liquidation on the Chess Board: Mastering the Transition into the Pawn Ending |
Benjamin, Joel |
|
430 |
|
Looking for Trouble: Recognizing and Meeting Threats in Chess |
Heisman, Dan |
|
431 |
|
Los 100 finales que hay que saber |
Jesus de la Villa |
|
432 |
|
Mastering Chess: A Course in 21 Lessons |
D. Kopec, C. Chandler, C. Morrison, N. Davies and I. D. Mullen |
|
433 |
|
Mastering Tactical Ideas |
Nikolay Minev |
|
434 |
|
Mate in Two Moves |
Winston K. Marks |
|
435 |
|
Mating the Castled King |
Danny Gormally |
|
436 |
|
Metal Gear Solid |
Brusseaux, Denis &, Courcier, Nicolas &, El Kanafi, Mehdi |
|
437 |
|
Modern Chess Planning |
Efstratios Grivas |
|
438 |
|
Move First, Think Later: Sense and Nonsense in Improving Your Chess |
Willy Hendriks |
|
439 |
|
New York 1924 |
Alekhine, Alexander |
|
440 |
|
New York 1927 |
Alekhine, Alexander |
|
441 |
|
The Modern Reti |
Alexander Delchev |
|
442 |
|
The Most Valuable Skills in Chess |
Maurice Ashley |
|
443 |
|
Perfect Your Chess |
Andrei Volokitin and Vladimir Grabinsky |
|
444 |
|
Planning in Chess |
Planning in Chess (Tournament players' collection) |
|
445 |
|
Play the Caro-Kann: A complete chess opening repertoire against 1 e4 |
Houska, Jovanska |
|
446 |
|
Play the Catalan |
Davies, Nigel |
|
447 |
|
Play the English |
Pritchett, Craig |
|
448 |
|
Play Winning Chess |
Yasser Seirawan, Jeremy Silman |
|
449 |
|
Poker for DUMMIES |
Richard D. Harroch and Lou Krieger |
|
450 |
|
Positional Chess Sacrifices |
Mihai Suba |
|
451 |
|
Practical Knight Endings |
Mednis, Edmar |
|
452 |
|
Pump Up Your Rating |
Axel Smith |
|
453 |
|
Quick Kills: Practice Crushing Your Opponent Out Of The Opening: Alapin Sicilian |
Bill Harvey |
|
454 |
|
Quickest Chess Victories of All Time |
Graham Burgess |
|
455 |
|
The Seven Deadly Chess Sins |
Jonathan Rowson |
|
456 |
|
Rules of Winning Chess |
Davies, Nigel |
|
457 |
|
Say No to Chess Principles!, Evgeny Bareev, Thinkers Publishing, 1st Edition 2019 |
Evgeny Bareev |
|
458 |
|
Secrets of Chess Defence |
Mihail Marin |
|
459 |
|
Secrets of Chess Transformations |
Drazen Marovic |
|
460 |
|
Sharpen Your Chess Tactics in 7 Days |
Gary Lane |
|
461 |
|
Sicilian Kalashnikov |
Jan Pinski, Jacob Aagaard |
|
462 |
|
Snatcher & Policenauts |
Debbabi-Zourgani, Mehdi |
|
463 |
|
Soft Pawn |
William Hartston |
|
464 |
|
Solving in Style |
GM John Nunn |
|
465 |
|
Starting Out - The Scotch Game |
Emms, John |
|
466 |
|
Starting Out: The Queen's Gambit |
Shaw, John |
|
467 |
|
Stein Move by Move |
Engqvist, Thomas |
|
468 |
|
Study Chess with Matthew Sadler |
Sadler, Matthew |
|
469 |
|
Swayne's Advanced Degree in Hold'em |
Charley Swayne |
|
470 |
|
Tactics Time! 1001 Chess Tactics from the Games of Everyday Chess Players |
Brennan, Tim &, Carson, Anthea |
|
471 |
|
Take My Rooks |
Yasser Seirawan, Nikolay Minev |
|
472 |
|
Techniques of Positional Play: 45 Practical Methods to Gain the Upper Hand in Chess |
Valeri Bronmik &,&, Anatoli Terekhin |
|
473 |
|
The Art of Attacking Chess |
Zenob Franco |
|
474 |
|
The Art of Chess Combination |
Eugéne Znosko-Borovsky |
|
475 |
|
The Art of Positional Play |
Samuel Reshevsky |
|
476 |
|
The Art of the Middle Game |
|
|
477 |
|
The best move |
Vlastimil Hort &,&, Vlastimil Jansa |
|
478 |
|
The Chess Kid's Book of Tactics |
Davod MacEnulty |
|
479 |
|
The Chess Mysteries of the Arabian Knights |
Raymond Smullyan |
|
480 |
|
The Chess Player's Battle Manual |
Nigel Davies |
|
481 |
|
The Complete Book of Chess Strategy: Grandmaster Techniques From A to Z |
Jeremy Silman |
|
482 |
|
The Complete Chess Swindler |
David Smerdon |
|
483 |
|
The Complete Idiot's Guide to Chess Openings |
William Aramil |
|
484 |
|
The Czech Benoni in Action |
Asa Hoffmann &, Greg Keener |
|
485 |
|
The GAMBIT Guide to the Modern Benoni |
John Warson |
|
486 |
|
The Gaming Mind |
Alexander Kriss |
|
487 |
|
The Giant Chess Puzzle Book |
Zenon Franco |
|
488 |
|
The Golden Treasury of Chess |
I.A.Horowitz |
|
489 |
|
The Hippopotamus Defence - A Deceptively Dangerous Universal Chess Opening System for Black, Alessio de Santis, New In Chess, 2019 |
Alessio de Santis |
|
490 |
|
The Immortal Game: A History of Chess |
David Shenk |
|
491 |
|
The International Chess Congress St. Petersburg 1909 |
Lasker, Emanuel |
|
492 |
|
The King's Indian Defence: Move by Move |
Collins, Sam |
|
493 |
|
The Nimzo-Indian: Move by Move |
Emms, John |
|
494 |
|
The Penguin Book of Curious and Interesting Puzzles |
David Wells |
|
495 |
|
The Petroff Defence |
Lasha Janjgava |
|
496 |
|
The queen's gambit accepted |
Neishtadt I |
|
497 |
|
The Queen's Game |
de Guzman, Carla |
|
498 |
|
The Times Winning Moves |
Raymond Keene |
|
499 |
|
The Ultimate Chess Strategy Book volume 1 |
Alfonso Romero, Amador Gonzalez de la Nava |
|
500 |
|
The Ultimate Micro-RPG Book |
James D'Amato |
|
501 |
|
Wrath Games |
Narro, B. T. |
|
502 |
|
Una partita a scacchi con Albert Einstein |
Dürrenmatt, Friedrich |
|
503 |
|
Understanding Chess Move by Move |
John Nunn |
|
504 |
|
Understanding the Marshall Attack |
David Vigorito |
|
505 |
|
Universal Chess Training, Wojciech Moranda, Thinkers Publishing; 1st Edition 2020-TLS |
Wojciech Moranda |
|
506 |
|
Winning at Poker |
Rick Braddy |
|
507 |
|
Winning Chess Combinations |
Yasser Seirawan |
|
508 |
|
Winning Chess Endings |
Yasser Seirawan |
|
509 |
|
Winning Chess Exercises for Kids |
Jeff Coakley |
|
510 |
|
Winning Chess Tactics |
Yasser Seirawan, Jeremy Silman |
|
511 |
|
World Cup Chess |
GM Lubomir Kavalek |
|
512 |
|
World of Warcraft: The Official Cookbook |
Monroe-Cassel, Chelsea |
|
513 |
|
Would You Rather Book For Kids: Funny Questions to Educate and Entertain Kids ages 6-12 |
Good, Johnny B. |
|
514 |
|
Zurich 1953 |
Miguel Najdorf |
|
515 |
|
Death March to the Parallel World Rhapsody, Vol. 11 (light novel) |
Ainana, Hiro |
|
516 |
|
Death March to the Parallel World Rhapsody, Vol. 10 (light novel) |
Ainana, Hiro |
|
517 |
|
Death March to the Parallel World Rhapsody, Vol. 8 (light novel) |
Ainana, Hiro |
|
518 |
|
Death March to the Parallel World Rhapsody, Vol. 6 |
Ainana, Hiro |
|
519 |
|
Death March to the Parallel World Rhapsody, Vol. 4 |
Ainana, Hiro / Shri |
|
520 |
|
Death March to the Parallel World Rhapsody, Vol. 12 |
AINANA, HIRO and SHRI |
|
521 |
|
Indian Games |
Andrew McFarland Davis |
|
522 |
|
How to Swindle in Chess - Snatch victory From a Losing Position, Batsford Chess 2020-TLS |
Andrew Soltis |
|
523 |
|
Mrs. Christy's bridge party |
Bassett, Sara Ware &, Munsey's |
|
524 |
|
Outdoor Sports and Games |
Claude H. Miller |
|
525 |
|
PERILOUS PLAY |
Louisa May Alcott |
|
526 |
|
Reality Is Broken |
|
|
527 |
|
Citit - The Warrior's Game |
Domning, Denise |
|
528 |
|
Sword Art Online Alternative Gun Gale Online, Vol. 6: One Summer Day |
Keiichi Sigsawa, Kouhaku Kuroboshi and Reki Kawahara |
|
529 |
|
Chess Strategy |
Edward Lasker |
|
530 |
|
Chess and Checkers: The Way to Mastership |
Edward Lasker |
|
531 |
|
La biblia EPL del ajedrez para niños. Vol.1 y Vol.2 |
Fernandez Lozano, Francisco |
|
532 |
|
La leyenda de las tierras raras |
Folagor |
|
533 |
|
El juego de la oca |
Fran J. Marber |
|
534 |
|
Jaque al peón |
Francisco Núñez Roldán |
|
535 |
|
Entertainments for Home, Church and School |
Frederica Seeger |
|
536 |
|
Legendary |
Garber, Stephanie |
|
537 |
|
Finale |
Garber, Stephanie |
|
538 |
|
Barts King-Sized Book of Fun |
King, Bart |
|
539 |
|
School, Church, and Home Games |
George O. Draper |
|
540 |
|
Woodcarving a Christmas Chess Set |
Gosnell, Dwayne |
|
541 |
|
Chess History and Reminiscences |
H. E. Bird |
|
542 |
|
The Game |
Heather Killough-Walden |
|
543 |
|
Power Chess for Kids: More Ways to Think Ahead and Become One of the Best Players in Your School |
Hertan, Charles |
|
544 |
|
3D Game Textures Create Professional Game Art Using Photoshop [2 ed.] |
Luke Ahearn |
2 |
545 |
|
The Game of Gods: The Beginning - A LitRPG / Gamelit Dystopian Fantasy Novel |
Kern, Joshua |
|
546 |
|
The Death of Champions - A LitRPG / Gamelit Dystopian Fantasy Novel |
Kern, Joshua |
|
547 |
|
The Game of Gods: Arc 1 Duology Box Set - A LitRPG / Gamelit Dystopian Fantasy Novel |
Kern, Joshua |
|
548 |
|
Then I'll Come Back to You |
Larry Evans |
|
549 |
|
Winner Take All |
Larry Evans |
|
550 |
|
Pathfinder Gamemastery Guide (P2) |
Logan Bonner , Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter |
|
551 |
|
Games for Hallow-e'en |
Mary E. Blain |
|
552 |
|
Death Stranding--Death Stranding |
Nojima, Hitori |
|
553 |
|
2021 Beginner to Pro Chess Players Guide: Chess Strategies and winning tactics Explained with illustrations |
Potter, Curtis |
|
554 |
|
Rubik's Cube Solution Guide for Kids: Learn How to Solve the World's Most Famous Puzzle and Impress Your Friends! |
Publishing, Ciel |
|
555 |
|
Goblin King: A LitRPG/GameLit Adventure |
R.R. Virdi |
|
556 |
|
Early and Late |
Reki Kawahara and abec |
|
557 |
|
Chess Openings for Beginners: The Complete Guide To Becoming A Chess Master. Learn The Winning Moves And Master The Most Successful Strategies |
Robert King |
|
558 |
|
Looking for Group |
Rory Harrison |
|
559 |
|
Final Fantasy XIII Guide by Piggyback |
Square Enix |
|
560 |
|
Tadej Sakelsek and Adrian Mikhalchishin, Chess Evolution 2019-TLS |
Tadej Sakelsek and Adrian Mikhalchishin |
|
561 |
|
Attack of the Flickering Skeletons: More Terrible Old Games Youve Probably Never Heard Of: More Terrible Old Games Youve Probably Never Heard Of |
Ashen, Stuart |
|
562 |
|
Designing Games: A Guide to Engineering Experiences |
Tynan Sylvester |
|
563 |
|
Cook with Josh: Recipes and games for kids [1 ed.] |
Josh Thirion |
1 |
564 |
|
The Rubaiyat of Bridge |
Wells, Carolyn &, Munsey's |
|
565 |
|
Beginning Game Development with Python and Pygame |
Will McGugan |
|
566 |
|
Laugh and Play |
|
|
567 |
|
Let's Play |
|
|
568 |
|
Mind Games |
Dr Tim Beanland, Dr Gareth Moore |
|
569 |
|
Mi universo freak: Los héroes, películas, series, juguetes y videojuegos de mi vida |
Javier Olivares |
|
570 |
|
Modern Chess Openings |
Nick De Firmian |
|
571 |
|
Minecraft: Guide to Survival (Updated) [Updated] |
Mojang AB, The Official Minecraft Team |
|
572 |
|
My Book of Indoor Games |
Clarence Squareman |
|
573 |
|
Mutants & Masterminds Deluxe Hero's Handbook |
Steve Kenson |
|
574 |
|
An Idiot-Proof Chess Opening Repertoire, Graham Burgess, Gambit 2020-TLS |
Burgess, Graham |
|
575 |
|
Tales from the Yawning Portal |
Wizards RPG Team |
|
576 |
|
One Grung Above |
Wizards RPG Team |
|
577 |
|
Lost Laboratory of Kwalish |
Wizards RPG Team |
|
578 |
|
Tortle Package |
Wizards RPG Team |
|
579 |
|
Solitaire Chess [Paperback ed.] |
Bruce Pandolfini |
|
580 |
|
Grandmaster Repertoire - The dragon Volume 1 1 |
Gawain Jones |
|
581 |
|
Cards on the Table |
Agatha Christie |
|
582 |
|
Rewire Your Chess Brain: Endgame studies and mating problems to enhance your tactical ability, Cyrus Lakdawala, Everyman Chess 2020-TLS |
Lakdawala, Cyrus |
|
583 |
|
Drawing Basics and Video Game Art |
Solarski, Chris |
|
584 |
|
100 PlayStation Games To Play Before You Die |
Future Publishing Limited |
|
585 |
|
Rewind: A Grimdark LitRPG Series |
Callum, James T. |
|
586 |
|
The LEGO Games Book: 50 fun brainteasers, games, challenges, and puzzles! |
Dorling Kindersley |
|
587 |
|
The Queen's Gambit |
Walter Tevis |
|
588 |
|
The Modern Benoni, Marian Petrov 2013-TLS |
Marian Petrov |
|
589 |
|
Grandmaster Repertoire - The French Defence Volume 1, Emanuel Berg 2013-TLS |
Emanuel Berg |
|
590 |
|
Grandmaster Repertoire - The French Defence Volume 2, Emanuel Berg 2013-TLS |
Emanuel Berg |
|
591 |
|
Grandmaster Repertoire - The French Defence Volume 3, Emanuel Berg 2015-TLS |
Emanuel Berg |
|
592 |
|
The Classical Slav, Boris Avrukh 2014-TLS |
Boris Avrukh |
|
593 |
|
Beating Minor Openings 19 |
Victor Mikhalevski |
|
594 |
|
Grandmaster Repertoire-1.e4 vs The French, Caro-Kann & Philidor, Parimarjan Negi 2014TLS 22 |
Parimarjan Negi |
|
595 |
|
1.e4 vs The Sicilian II, Parimarjan Negi 2015-TLS 24 |
Parimarjan Negi |
|
596 |
|
1.e4 vs The Sicilian III, Parimarjan Negi 2015-TLS 25 |
Parimarjan Negi |
|
597 |
|
Grandmaster Repertoire - The Dragon Volume 1, Gawain Jones 2015-TLS 26 |
Gawain Jones |
|
598 |
|
Grandmaster Repertoire - The Dragon Volume 2, Gawain Jones 2015-TLS 27 |
Gawain Jones |
|
599 |
|
1.d4 Dynamic Systems, Boris Avrukh 2019-TLS 30 |
Boris Avrukh |
|
600 |
|
A Complete Repertoire For White, Dariusz Swiercz 2021-TLS |
Dariusz Swiercz |
|
601 |
|
Squeezing 1.e4 e5: A Solid Strategic Approach |
Alexander Khalifman, Sergei Soloviov |
|
602 |
|
Beating the Anti-Sicilians 31 |
Vassilios Kotronias |
|
603 |
|
The Sicilian Taimanov, Antonios Pavlidis 2019-TLS 32 |
Antonios Pavlidis |
|
604 |
|
The Original Area Mazes |
Inaba, Naoki &, Murakami, Ryoichi |
|
605 |
|
Brain Teasers |
Ian Livingstone, Jamie Thomson |
|
606 |
|
100 Maddening Mindbending Puzzles |
Eastaway, Rob, Wells, David |
|
607 |
|
Mortal Kombat |
Rovin, Jeff |
|
608 |
|
Vida extra |
Gina Tost &, Oriol Boira |
|
609 |
|
¿Por qué los videojuegos pueden mejorar tu vida y cambiar el mundo?: Un encuentro entre el mundo virtual y el real en el que las personas salen favorecidas ... que ladra... serie Mayor) |
McGonigal, Jane |
|
610 |
|
25 yincanas divertidas (Juegos) |
Francisco Javier González Salgado,Paula Íñigo Lechón |
|
611 |
|
66 juegos populares para educar |
Juan José Jurado Soto &, Manuel López de la Nieta Moreno &, Victoriano Yagüe Sanz |
|
612 |
|
101 juegos tranquilos |
Juan José Jurado Soto,Manuel López de la Nieta Moreno |
|
613 |
|
Breve antología de juegos multiculturales y de ejercicios lúdicos (Escuela de animación) |
David Weisz, José |
|
614 |
|
Juegos de mesa del mundo |
Severino Ballesteros Alonso |
|
615 |
|
Juegos de expresión oral y escrita (GRAO - CASTELLANO) |
Dolors Badia i Armengol &, Montserrat Vilà Santasusana |
|
616 |
|
Juegos para estimular las inteligencias múltiples |
Antunes, Celso |
|
617 |
|
Juegos y más juegos para el tiempo libre |
Torguet, José Antonio Montull |
|
618 |
|
¿Jugamos?: Cómo el aprendizaje lúdico puede transformar la educación |
Santiago, Imma Marín |
|
619 |
|
Jugando al aire libre: Más de 100 ideas para disfrutar en espacios abiertos |
Green, Christine |
|
620 |
|
Lecturas y juegos para los más pequeños (Materiales para educadores) |
Agüera, Isabel |
|
621 |
|
Leer, contar y jugar (Talleres) |
Martínez, Carmen Gil |
|
622 |
|
101 juegos. Juegos no competitivos (GRAO - CASTELLANO) |
Guitart Aced, Rosa M. |
|
623 |
|
Los videojuegos |
Gil Juárez, Adriana, Vida Mombiela, Tere |
|
624 |
|
¡A jugar con los poemas! (Talleres) |
Martínez, Carmen Gil |
|
625 |
|
Más de 150 juegos para divertirse dentro y fuera del hospital: Porque que sonrían también es urgente |
León, Lary |
|
626 |
|
Aprenda aperturas: La apertura Trompowsky |
Richard Palliser |
|
627 |
|
Kotronias on the king's indian Volume 5 5 |
Vassilios Kotronias |
|
628 |
|
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends [1st ed.] |
Rich Newman |
1 |
629 |
|
A Game of Vampires |
Peckham, Caroline |
|
630 |
|
V Games |
Peckham, Caroline |
|
631 |
|
Wolf Games: Island of Shade |
Peckham, Caroline |
|
632 |
|
Wolf Games: Severed Fates |
Peckham, Caroline |
|
633 |
|
Hunter Trials |
Peckham, Caroline |
|
634 |
|
Chess |
Pandolfini, Bruce |
|
635 |
|
The Novel's Extra Ch.301-378 |
Jee Gab Song |
|
636 |
|
The Novel's Extra Ch.201-300 |
Jee Gab Song |
|
637 |
|
The Novel's Extra Ch.101-200 |
Jee Gab Song |
|
638 |
|
The Novel's Extra Ch.1-100 |
Jee Gab Song |
|
639 |
|
A Wild Last Boss Appeared! Volume 1 |
FIREHEAD |
|
640 |
|
A Wild Last Boss Appeared! Volume 2 |
FIREHEAD |
|
641 |
|
A Wild Last Boss Appeared! Volume 3 |
FIREHEAD |
|
642 |
|
Kuroyukihime's Return |
Kawahara, Reki |
|
643 |
|
Flight Toward a Blue Sky |
Kawahara, Reki |
|
644 |
|
The Floating Starlight Bridge |
Kawahara, Reki |
|
645 |
|
The Binary Stars of Destiny |
Kawahara, Reki |
|
646 |
|
Gambit de dama |
Walter Tevis |
|
647 |
|
Player Reached the Top. LitRPG Series. Book II |
Scar, Rick |
|
648 |
|
Advanced Game Design with HTML5 and JavaScript |
van der Spuy, Rex |
|
649 |
|
Games Day Anthology 2011/12 |
Games Day 2011-12 (v3.1) |
|
650 |
|
Winning Chess Openings |
Seirawan, Yasser |
|
651 |
|
Game: A Thriller |
Motte, Anders de La |
|
652 |
|
Infinite Dendrogram: Volume 1 |
KAIDOU, SAKON |
|
653 |
|
Infinite Dendrogram: Volume 2 |
KAIDOU, SAKON |
|
654 |
|
Infinite Dendrogram: Volume 3 |
KAIDOU, SAKON |
|
655 |
|
Infinite Dendrogram: Volume 4 |
KAIDOU, SAKON |
|
656 |
|
Infinite Dendrogram: Volume 5 |
KAIDOU, SAKON |
|
657 |
|
Infinite Dendrogram: Volume 6 |
KAIDOU, SAKON |
|
658 |
|
Infinite Dendrogram: Volume 7 |
KAIDOU, SAKON |
|
659 |
|
Infinite Dendrogram: Volume 8 |
KAIDOU, SAKON |
|
660 |
|
Infinite Dendrogram: Volume 9 |
KAIDOU, SAKON |
|
661 |
|
Infinite Dendrogram: Volume 10 |
KAIDOU, SAKON |
|
662 |
|
Infinite Dendrogram: Volume 11 |
KAIDOU, SAKON |
|
663 |
|
Infinite Dendrogram: Volume 12 |
KAIDOU, SAKON |
|
664 |
|
Infinite Dendrogram: Volume 13 |
KAIDOU, SAKON |
|
665 |
|
Valhalla Online |
McLaughlin, Kevin |
|
666 |
|
Sword Art Online Progressive 1 (light novel) |
Kawahara, Reki |
|
667 |
|
The Art of Fire Emblem: Awakening |
|
|
668 |
|
Mr. Lemoncello's Library Olympics |
Grabenstein, Chris |
|
669 |
|
Escape from Mr. Lemoncello's Library |
Grabenstein, Chris |
|
670 |
|
Fragment of Divinity: A Litrpg Adventure |
Sultan, Jamey |
|
671 |
|
Beach Battle Blowout |
Grabenstein, Chris |
|
672 |
|
Mr. Lemoncello's Great Library Race |
Grabenstein, Chris |
|
673 |
|
Mr.Lemoncello's All-Star Breakout Game |
Grabenstein, Chris |
|
674 |
|
Winter is Coming |
Kasparov, Gary |
|
675 |
|
The queen's Gambit |
Walter Tevis |
|
676 |
|
The Most Instructive Games of Chess Ever Played (Dover Chess) |
Chernev, Irving |
|
677 |
|
Secrets of Pawn Endings |
Karsten Müller &, Lamprecht,Frank |
|
678 |
|
CivCEO: A 4x Lit Series |
Andrew Karevik &, LitRPG Freaks |
|
679 |
|
La diagonale Alekhine |
Arthur Larrue |
|
680 |
|
The Not-So-Official Cookbook of World of Warcraft: All the Wholesome Food from Azeroth |
Sack, Luke |
|
681 |
|
Le Jeu de la dame (Nouvelle trad) |
Tevis, Walter |
|
682 |
|
Brain Teasers: 30 Interactive Brainteasers to Warm Up Your Brain (Brain Teasers, Riddles & Puzzles, Puzzles & Games) |
Puzzleland |
|
683 |
|
Willy the Whale: Short Stories, Games, and Jokes! |
Amon, Uncle |
|
684 |
|
Happy Monsters: Stories, Jokes, Games, and More! |
Amon, Uncle |
|
685 |
|
Coffeehouse Chess Tactics |
Healy, John |
|
686 |
|
Bishop's Endgame |
Reus, Katie |
|
687 |
|
Evolution - A Fantasy LitRPG |
R.P. Jones &, Portal Books |
|
688 |
|
Le jeu de la mort |
Guieu, Jimmy |
|
689 |
|
CHESS FOR BEGINNERS |
Taylor, Leonard |
|
690 |
|
Adventures with Crosswords and the Puzzling People Who Can't Live Without Them |
Adrienne Raphel |
|
691 |
|
Fortress of Shadows: A LitRPG and GameLit Adventure |
Carrie Summers |
|
692 |
|
Distributed Game Development. Harnessing Global Talent to Create Winning Games |
Tim Fields |
|
693 |
|
Respawn: Gamers, Hackers, and Technogenic Life [Hardcover ed.] |
Colin Milburn |
|
694 |
|
Infinite words. Automata, Semigroups, Logic and Games |
Dominique Perrin, Jean-Eric Pin |
|
695 |
|
Mathematical Games and Pastimes. Popular Lectures in Mathematics [First Edition] |
A. P. Domoryad, I. N. Sneddon and M. Stark (Auth.) |
|
696 |
|
Video Games and Creativity [1 ed.] |
Green, Garo, Kaufman, James C |
1 |
697 |
|
Write Your Way Into Animation and Games: Create a Writing Career in Animation and Games |
Christy Marx |
|
698 |
|
The New Chess Computer Book [First Edition] |
T. D. Harding, Jill Price and David N. L. Levy (Auth.) |
|
699 |
|
Assassin's Creed 2: Prima Official Game Guide |
Piggyback |
|
700 |
|
Assassin's Creed: Prima Official Game Guide (Prima Official Game Guides) |
David Hodgson, David Knight |
|
701 |
|
Battlefield 2142: Prima Official Game Guide |
David Knight |
|
702 |
|
Best Lessons of a Chess Coach [1 ed.] |
Sunil Weeramantry, Edward V. Eusebi |
1 |
703 |
|
Black & White 2: Prima Official Game Guide |
Ron Dulin |
|
704 |
|
Bobby Fischer: se fue a la guerra: el duelo de ajedrez más famoso de la historia [Primera ed.] |
David Edmond, John Eidinow, Eduardo G Murillo |
|
705 |
|
Brainiac: Adventures in the Curious, Competitive, Compulsive World of Trivia Buffs |
Ken Jennings |
|
706 |
|
Book of Chess Strategy [Revised] |
Edward Lasker |
|
707 |
|
Carol Vorderman’s Perfect 10 Quiz Book |
Carol Vorderman |
|
708 |
|
Chess Tactics for Champions : a Step-by-Step Guide to Using Tactics and Combinations the Polgar Way. |
Polgar, Susan, Truong, Paul |
|
709 |
|
Dead Or Alive 4: Prima Official Game Guide |
Bryan Dawson |
|
710 |
|
Die schönsten Würfelspiele Klassiker und neue Ideen für Kinder und Erwachsene |
Brucker, Bernd |
|
711 |
|
Gears of War: Anvil Gate [Reprint ed.] |
Karen Traviss |
|
712 |
|
How to Play Good Opening Moves (Chess) |
Edmar Mednis |
|
713 |
|
How to Play Good Opening Moves [Revised] |
Edmar Mednis |
|
714 |
|
Just Cause 2: Prima Official Game Guide [Pap/Pstr ed.] |
Mike Searle, Catherine Browne |
|
715 |
|
Judgment and Planning in Chess [Reprint ed.] |
Max Euwe |
|
716 |
|
Ling Qi Jing, el Libro del ajedrez espiritual: El otro oráculo chino |
Gustavo Andrés Rocco |
|
717 |
|
Masters of Doom: how two guys created an empire and transformed pop culture |
David Kushner |
|
718 |
|
masters_of_doom |
David Kushner |
|
719 |
|
Mathematical Puzzles: and Other Brain Twisters |
Anthony S. Filipiak |
|
720 |
|
Modern Chess Openings [15 Edition] |
Nick de Firmian |
15 |
721 |
|
Minecraft: The Dragon |
Nicky Drayden |
|
722 |
|
Minecraft: The Unlikely Tale of Markus ''Notch'' Persson and the Game That Changed Everything [2nd Edition] |
Goldberg, Daniel,Larsson, Linus,Persson, Markus |
2 |
723 |
|
Minecraft Legends: A Hero's Guide to Saving the Overworld |
Mojang AB, The Official Minecraft Team |
|
724 |
|
Minecraft: Master Builds |
Mojang AB, The Official Minecraft Team |
|
725 |
|
Pawn Structure Chess [First Edition] |
Andrew Soltis |
|
726 |
|
Power chess : great grandmaster battles from Russia [1st ed.] |
Hochberg Burt, Keres Paul |
1 |
727 |
|
Chess |
Stefan Zweig |
|
728 |
|
Q&A Way in Chess [Paperback ed.] |
Bruce Pandolfini |
|
729 |
|
Random House Puzzlemaker's Handbook (RH Crosswords) [1 ed.] |
Mel Rosen |
1 |
730 |
|
Random House Puzzlemaker's Handbook [1 ed.] |
Mel Rosen |
1 |
731 |
|
Searching for Bobby Fischer |
Fred Waitzkin |
|
732 |
|
Star Wars Galaxies: The Ruins of Dantooine |
Voronica Whitney-Robinson, Hayden Blackman |
|
733 |
|
Super Mario Bros. |
|
|
734 |
|
The Art of Positional Play (Chess) [2 ed.] |
Samuel Reshevsky |
2 |
735 |
|
The Art of Positional Play [annotated edition] |
Samuel Reshevsky |
|
736 |
|
The Art of Positional Play (Chess) [annotated edition] |
Samuel Reshevsky |
|
737 |
|
The Chess Advantage in Black and White: Opening Moves of the Grandmasters [First Edition] |
Larry Kaufman |
|
738 |
|
The Inner Game of Chess: How to Calculate and Win [1st ed.] |
Andrew Soltis |
1 |
739 |
|
The Legend of Zelda - Molblin's Magic Spear |
|
|
740 |
|
The Official Stardew Valley Cookbook |
ConcernedApe, Ryan Novak |
|
741 |
|
The Queen of Katwe: A Story of Life, Chess and One Girl’s Rise from an African Slum |
Tim Crothers |
|
742 |
|
Thursday-Night Poker: How to Understand, Enjoy—and Win |
Peter O. Steiner |
|
743 |
|
Treasure chess : trivia, quotes, puzzles, and lore from the world’s oldest game [1st ed.] |
Pandolfini Bruce |
1 |
744 |
|
Turning Advantage into Victory in Chess |
Andrew Soltis |
|
745 |
|
U.S. Chess Federation's Official Rules of Chess [6 ed.] |
U.S. Chess Federation |
6 |
746 |
|
Unbeatable Chess Lessons for Juniors [McKay Chess Library for Kids] [1 ed.] |
Robert M. Snyder |
1 |
747 |
|
Winning with Chess Psychology [2nd ed.] |
Pal Benko, Burt Hochberg |
2 |
748 |
|
Would You Rather? Questions for Couples Laugh and Grow Closer with Fun Conversations. |
Sanji Moore |
|
749 |
|
Alte Kinderspiele - einst und jetzt: Mit vielen Spielanleitungen |
Inge Friedl |
|
750 |
|
Changing the Game: How Video Games Are Transforming the Future of Business |
Edery, David,Mollick, Ethan |
|
751 |
|
Chess: Easy Steps to Play Your Best Game |
Claire Summerscale |
|
752 |
|
Epic by Kostick, Conor |
Kostick, Conor |
|
753 |
|
Fighting Fantasy - The Introductory Role-Playing Game |
Steve Jackson |
|
754 |
|
Essential chess endings |
Howell, James |
|
755 |
|
Four-Letter Words: And Other Secrets of a Crossword Insider |
Michelle Arnot |
|
756 |
|
Game Boys: Triumph, Heartbreak and the Quest for Cash in the Battleground of Competitive Videogaming |
Kane, Michael |
|
757 |
|
Game of kings: a year among the oddballs and geniuses who make up america's top highschool chess team |
Weinreb, Michael |
|
758 |
|
Games Indians Play |
V Raghunathan |
|
759 |
|
Gamish: A Graphic History of Gaming [1 ed.] |
Edward Ross |
1 |
760 |
|
Halo Encyclopedia: The Definitive Guide to the Halo Universe |
Tobias S. Buckell |
|
761 |
|
The Penguin Book of Puzzles: A collection of challenges from throughout history |
Gareth Moore (editor) |
|
762 |
|
Homo Ludens. Versuch einer Bestimmung des Spielelements der Kultur. Mit der Rektoratsrede von 1933 "Über die Grenzen von Spiel und Ernst in der Kultur". Aus dem Niederländischen von Annette Wunschel [1. ed.] |
Johan Huizinga |
1 |
763 |
|
How to Play Chess |
Dorling Kindersley |
|
764 |
|
Juegos y problemas de ajedrez para Sherlock Holmes |
Raymond Smullyan |
|
765 |
|
Levelling up: the Cultural Impact of Contemporary Videogames [1 ed.] |
Brittany Kuhn, Alexia Bhéreur-Lagounaris |
1 |
766 |
|
Nemesis, the Roman State, and the Games |
Michael B. Hornum |
|
767 |
|
Art of Chess Analysis |
Timman, Jan |
|
768 |
|
Sherlock Holmes en échecs |
Raymond Smullyan |
|
769 |
|
Fischer Move by Move |
Lakdawala, Cyrus |
|
770 |
|
The Chess Mysteries of Sherlock Holmes |
Raymond M. Smullyan |
|
771 |
|
Magic: The Gathering cards: the unofficial ultimate collector's guide |
Bleiweiss, Ben |
|
772 |
|
Mindstretch: Stories About Numbers, Maths Puzzles and Games |
Mitra Debkumar |
|
773 |
|
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games |
Bo Ruberg |
|
774 |
|
The Sherlock Holmes Puzzle Collection (The Lost Cases): Over 140 cerebral challenges, inspired by the world's greatest detective |
Dr. John Watson, Tim Dedopulos |
|
775 |
|
The Sherlock Holmes Puzzle Collection: 150 enigmas for you to solve, inspired by the world's greatest detective [1 ed.] |
Dr. John Watson, Tim Dedopulos |
1 |
776 |
|
The Sherlock Holmes Quiz Book |
Kathleen Kaska |
|
777 |
|
Parlour Games for Modern Families |
Myfanwy Jones |
|
778 |
|
Playing with Reality - How Games Have Shaped Our World [1 ed.] |
Kelly Clancy |
1 |
779 |
|
Quizmas Carols: Family Trivia Fun with Classic Christmas Songs |
Gordon Pape, Deborah Kerbel |
|
780 |
|
Quizmas: Christmas Trivia Family Fun |
Gordon Pape |
|
781 |
|
Skylanders Book of Elements: Magic and Tech |
Inc, Activision, Publishing |
|
782 |
|
Super Mario : how Nintendo conquered America |
Jeff Ryan |
|
783 |
|
The art of the middle game |
Golombek, Harry, Kotov, Aleksandr, Keres, Paul |
|
784 |
|
The Art of the Middle Game [1st Paperback Edition / 1st Prin] |
Paul , Kotov, Alexander , Golombek, Harry Keres |
1 |
785 |
|
The Penguin Book of Card Games |
David Parlett |
|
786 |
|
The Penguin Book of Chess Positions |
C.H.O'D Alexander |
|
787 |
|
The Ultimate Game Guide to Your Life: Or, the Video Game as Existential Metaphor |
Christopher Monks |
|
788 |
|
Who Was Milton Bradley? |
Kirsten Anderson, Who HQ |
|
789 |
|
Zen and the art of poker: timeless secrets to transform your game |
Phillips, Larry |
|
790 |
|
1...b6: Move by Move |
Lakdawala, Cyrus |
|
791 |
|
101 Chess Opening Surprises (Gambit chess) |
Graham Burgess |
|
792 |
|
101 Questions on How to Play Chess |
Fred Wilson |
|
793 |
|
24 heures sans jeu vidéo |
Rigal-Goulard, Sophie |
|
794 |
|
300 Most Important Tactical Chess Positions |
Engqvist, Thomas |
|
795 |
|
365 Chess Master Lessons: Take One a Day to Be a Better Chess Player |
Soltis, Andrew |
|
796 |
|
A Ferocious Opening Repertoire |
Lakdawala, Cyrus |
|
797 |
|
A Geek Girl's Guide to Kissing a Video Gamer |
Livingston, Bree |
|
798 |
|
Biscuit Plays Ball [ed.: ♫ Read-Along ebook. ♫] |
Alyssa Satin Capucilli |
|
799 |
|
A Strategic Chess Opening Repertoire for White |
John Watson |
|
800 |
|
Échecs et Dames |
De Voogd |
|
801 |
|
Alekhine Move by Move |
Giddins, Steve |
|
802 |
|
Anand - Topalov: Sofia 2010 |
Daniel Lovas |
|
803 |
|
Anarquia Y Otros Juegos Sociales De Cartas |
David Parlett |
|
804 |
|
Anti-Sicilians Move by Move |
Lakdawala, Cyrus |
|
805 |
|
Assassin's Creed Odyssey |
Doherty, Gordon |
|
806 |
|
Au jeu de qui perd gagne |
Jordan, Penny |
|
807 |
|
Bird's Opening Move by Move |
Lakdawala, Cyrus |
|
808 |
|
Bird's Opening: Detailed Coverage of an Underrated and Dynamic Choice for White |
Timothy Taylor |
|
809 |
|
Brotherhood |
Bowden, Oliver |
|
810 |
|
CÓMO DEBE JUGARSE LA APERTURA |
A Suetin |
|
811 |
|
Caïssa |
Mondétour, Albane |
|
812 |
|
Capablanca: Move by Move |
Lakdawala, Cyrus |
|
813 |
|
Caro-Kann Defence |
Karpov, Anatoly, Podgaets, Mikhail |
|
814 |
|
Castles & Crusades Player's Handbook |
Lord Games Troll |
|
815 |
|
Chess for Amateurs - How to Improve Your Game |
Fred Reinfeld |
|
816 |
|
Chess for Beginners |
Townes , Michael |
|
817 |
|
Chess For Fun & Chess For Blood |
Lasker, Edward |
|
818 |
|
Chess Lessons |
Artur Yusupov |
|
819 |
|
Chess Middlegame Planning |
Peter Romanovsky |
|
820 |
|
Chess Middlegames - Essential Knowledge |
Yuri Averbakh |
|
821 |
|
Chess Opening Trap of the Day |
Bruce Alberston |
|
822 |
|
Chess Sets |
F.Lanier Graham |
|
823 |
|
Chess Skill in Man and Machine |
Peter W. Frey (Ed) |
|
824 |
|
Chess Tactics for the Tournament Player |
Scott Pendergrast |
|
825 |
|
Chess: Endgames |
Laszlo Polgar |
|
826 |
|
Bible Trivia for Seniors: A Fun, Brain-Boosting Question Game to Test Your Knowledge of Scripture, Strengthen Your Faith, and Keep Your Brain Young (Senior Brain Workouts Book 5) |
Jacob Maxwell |
|
827 |
|
Complete Book of Chess Strategy: Grandmaster Techniques from A to Z |
Jeremy Silman |
|
828 |
|
Console Wars |
Harris, Blake J. |
|
829 |
|
World of Warcraft: Au-delà de la Porte des ténèbres |
Rosenberg, Aaron |
|
830 |
|
EarthBound Handbook: Travel Eagleland the EarthBound Way |
Dan Moore |
|
831 |
|
Easy Guide to Chess |
B.H.Wood |
|
832 |
|
Easy Guide to the Queen's Gambit Accepted |
Graeme Buckley |
|
833 |
|
Echecs et dames |
Voogd, Abraham de |
|
834 |
|
El arte del sacrificio en Ajedrez |
Rudolf Spielmann |
|
835 |
|
Elements of Chess Strategy |
Alexei Kosikov (Translated by John Sugden) |
|
836 |
|
Emanuel Lasker Volume 2: 1904-1940 |
Sergei Soloviov |
|
837 |
|
The Open Games for Black |
Igor Lysyj, Roman Ovetchkin |
|
838 |
|
Enora Online Boxed Set Novels 1-3: A Fantasy LitRPG Gamelit Adventure Series |
Adams, Arlo |
|
839 |
|
Play 1...d6 Against Everything: A Compact and Ready-to-use Black Repertoire for Club Players |
Erik Zude &, Jörg Hickl |
|
840 |
|
Fighting Chess with Magnus Carlsen |
Adrian Mikhalchishin, Oleg Stetsko |
|
841 |
|
French Defence- Steinitz, Classical & Other systems. |
Lev Psakhis |
|
842 |
|
Schlüsselkompetenzen spielend trainieren: Teamspiele von A-Z mit wissenschaftlicher Hinführung, Geschichte, Hintergrund [2nd rev. ed] |
Anne Brunner |
2 |
843 |
|
Magic of Incarnum (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) |
James Wyatt, Frank Brunner, Stephen Schubert |
|
844 |
|
Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) |
Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K. C. |
|
845 |
|
Historias de Ansalon |
|
|
846 |
|
How Good Is Your Chess |
Daniel King |
|
847 |
|
How to Crush Your Chess Opponents |
Simon Williams |
|
848 |
|
How to Play the Sicilian Defence |
DAVID LEVY. KEVIN O'CONNELL |
|
849 |
|
Erich Brunner : ein Künstler und Deuter des Schachproblems : Auslese aus seinem Schaffen mit 300 Schachaufgaben |
Brunner, Erich, Henneberger, M., Klüver, Hans |
|
850 |
|
Improve Your Chess in 7 Days |
Lane, Gary |
|
851 |
|
Ivanchuk Move by Move |
Tay, Junior |
|
852 |
|
Java Games Design Patterns: Learning Programming design patterns through games |
hu, yang |
|
853 |
|
Karpov: Move by Move |
Collins, Sam |
|
854 |
|
La bataille du Nether |
Cheverton, Mark |
|
855 |
|
La saga des jeux video |
Ichbiah Daniel |
|
856 |
|
L'œuvre de Fumito Ueda |
Mecheri, Damien |
|
857 |
|
Multiple choice chess II |
Buckley, Graeme |
|
858 |
|
multiple choice chess II [1st ed.] |
Graeme Buckley |
1 |
859 |
|
La légende Final Fantasy I, II & III |
Lucas, Raphaël |
|
860 |
|
La légende Final Fantasy VIII |
Lopez, Rémi |
|
861 |
|
Lasker Move by Move |
Franco, Zenón |
|
862 |
|
Le bonheur en jeu |
BRAUN, Jackie |
|
863 |
|
LE JEU DE LA DÉFENSE |
BUFFARD, ANDRÉ |
|
864 |
|
Le joueur de billes |
Vidallet, Fabienne |
|
865 |
|
Les aventuriers des jeux vidéo 2 |
Geneviève Guilbault |
|
866 |
|
Mathematical Magic Show: More Puzzles, Games, Diversions, Illusions and Other Mathematical Sleight-Of-Mind from Scientific American [1st Vintage Books ed] |
Martin Gardner |
1st Vintage Books ed |
867 |
|
Love Games |
Ross, Isabelle |
|
868 |
|
Love Games |
Roy, Amélia |
|
869 |
|
Love games - Double jeu |
Ross, Isabelle |
|
870 |
|
Love Games, double jeu |
Ross, Isabelle |
|
871 |
|
Magnus Carlsen v Viswanathan Anand: The 2013 World Chess Championship 37 |
Edwards, Jon |
|
872 |
|
Mastering Positional Chess |
Daniel Naroditsky |
|
873 |
|
Morphy move by move |
Franco, Zenon |
|
874 |
|
MOTHER 3 Handbook: A Guide to Nowhere |
Fangamer |
|
875 |
|
Multiplayer Game Programming |
Barron, Todd. |
|
876 |
|
My Best Games |
Korchnoi Viktor |
|
877 |
|
Opening Theory Made Easy |
Otake, Hideo |
|
878 |
|
Origami Chess: Cats vs. Dogs |
Diaz, Roman |
|
879 |
|
StarCraft La Bataille De Liberty |
Grubb Jeff |
|
880 |
|
The Legend of Zelda |
Clyde Mandelin |
|
881 |
|
Rossolimo and Friends |
Alexei Kornev |
|
882 |
|
Winning Chess Brilliancies |
Yasser Seirawan |
|
883 |
|
Poker - Gagnez en tournois: de la première main à la bulle |
|
|
884 |
|
Sicilian Scheveningen Move by Move |
Lorin D'Costa |
|
885 |
|
Thinking with Chess: Teaching Children Ages 5-14 |
Root, Alexey W. |
|
886 |
|
Play the London System |
Lakdawala, Cyrus |
|
887 |
|
Soviet Middlegame Technique |
Peter Romanovsky |
|
888 |
|
The French Winawer Move by Move |
Giddins, Steve |
|
889 |
|
The Reliable Past |
Genna Sosonko |
|
890 |
|
Taming Wild Chess Openings |
John Watson &, Eric Schiller |
|
891 |
|
Spassky Move by Move |
Franco, Zenon |
|
892 |
|
The Queen's Indian Move by Move |
D'Costa, Lorin |
|
893 |
|
Beyond Donkey Kong: A History of Nintendo Arcade Games |
Ken Horowitz |
|
894 |
|
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda |
Jennifer deWinter |
|
895 |
|
Donkey Kong Country Returns: Prima Official Game Guide (Prima Official Game Guides) |
Michael Knight |
|
896 |
|
Donkey Kong Country (Nintendo Player's Guide) |
Jeff Bafus |
|
897 |
|
Donkey Kong Country 2 Diddy's Kong Quest Nintendo Player's Guide |
Gail Tiden, Paul Shinoda, Kent Miller |
|
898 |
|
Donkey Kong Country 3 Dixie Kong's Double Trouble (Official Nintendo Player's Guide) |
Gail Tilden |
|
899 |
|
Playing to Win: Sports, Video Games, and the Culture of Play |
Thomas P. Oates, Robert Alan Brookey |
|
900 |
|
Game Time: Understanding Temporality in Video Games [Paperback ed.] |
Christopher Hanson |
|
901 |
|
Gaming Utopia: Ludic Worlds in Art, Design, and Media |
Claudia Costa Pederson |
|
902 |
|
Hollywood Gamers: Digital Convergence in the Film and Video Game Industries |
Robert Alan Brookey |
|
903 |
|
Disney Epic Mickey: Prima Official Game Guide |
Mike Searle |
|
904 |
|
Games Diversions & Perl Culture: Best of the Perl Journal |
Jon Orwant |
|
905 |
|
Killer Game Programming in Java [1 ed.] |
Andrew Davison |
1 |
906 |
|
Halo 2 Hacks: Tips & Tools for Finishing the Fight [1 ed.] |
Stephen Cawood |
1 |
907 |
|
The Complete Guide to Game Audio |
Jeff Rona |
|
908 |
|
Retro gaming hacks : tips & tools for playing the classics |
Chris Kohler |
|
909 |
|
Getting Started with Dwarf Fortress: Learn to play the most complex video game ever made [1 ed.] |
Peter Tyson |
1 |
910 |
|
Theory of Fun for Game Design [Second Edition] |
Raph Koster |
|
911 |
|
Gamification by Design Implementing Game Mechanics in Web and Mobile Apps |
Gabe Zichermann, Christopher Cunningham |
|
912 |
|
The Kerbal Player’s Guide: The Easiest Way to Launch a Space Program [1 ed.] |
Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison |
1 |
913 |
|
Minecraft Modding with Forge: A Family-Friendly Guide to Building Fun Mods in Java |
Aditya Gupta, Arun Gupta |
|
914 |
|
Creating Emotion in Games: The Craft and Art of Emotioneering |
David E. Freeman, Will Wright |
|
915 |
|
The Rules We Break: Lessons in Play, Thinking, and Design |
Eric Zimmerman |
|
916 |
|
The Disney Classics Quiz Book |
C.J. Booth |
|
917 |
|
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds |
David J. Gunkel |
|
918 |
|
Gaming Representation: Race, Gender, and Sexuality in Video Games |
Jennifer Malkowski (editor), Treaandrea M. Russworm (editor) |
|
919 |
|
Playing with Religion in Digital Games |
Campbell, Heidi A.,Grieve, Gregory P |
|
920 |
|
Thinking about Video Games: Interviews with the Experts |
David S. Heineman |
|
921 |
|
Web Audio API: Advanced Sound for Games and Interactive Apps |
Boris Smus |
|
922 |
|
A theory of fun for game design [2nd edition] |
Koster, Raph |
2 |
923 |
|
A theory of fun for game design [1st edition] |
Koster, Raph |
1 |
924 |
|
An example of human chess play in the light chess playing programm |
Newell Allen &, Simon Herbert |
|
925 |
|
Beep To Boom: The Development Of Advanced Runtime Sound Systems For Games And Extended Reality |
Simon N Goodwin |
|
926 |
|
Bobby Fischer’s outrageous chess moves [Fireside ed.] |
Pandolfini, Bruce |
|
927 |
|
An Invitation to Chess |
Irving Chernev, Kenneth Harkness |
|
928 |
|
Barbarians Of Lemuria: Core Rules Mythic Edition (v2.6) |
Simon Wasbourne |
|
929 |
|
Chess for Tigers [3rd ed.] |
Simon Webb |
3 |
930 |
|
Chess Traps Pitfalls & Swindles - How to Set Them and How to Avoid Them |
Israel Horowitz, Fred Reinfeld |
|
931 |
|
Chess openings: traps and zaps |
Bruce Pandolfini |
|
932 |
|
Chess thinking : [the visual dictionary of chess moves, rules, strategies, and concepts] |
Pandolfini, Bruce |
|
933 |
|
Codes, Puzzles and Conundrums: Mental challenges for curious minds |
Simon Chesterman |
|
934 |
|
Chessercizes |
Pandolfini, Bruce |
|
935 |
|
Game Development Tool Essentials [1 ed.] |
Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter (auth.) |
1 |
936 |
|
Improve Your Attacking Chess [Paperback ed.] |
Simon Williams |
|
937 |
|
How to crush your chess opponents |
Burgess, Graham K., Williams, Simon |
|
938 |
|
How to Win at Chess - Quickly! [Paperback ed.] |
Simon Williams |
|
939 |
|
Josh Waitzkin's Attacking Chess Aggressive Strategies and Inside Moves from the U.S. Junior Chess Champion |
Josh Waitzkin |
|
940 |
|
Kokology: The Game of Self-Discovery |
Tadahiko Nagao , Isamu Saito |
|
941 |
|
How to think ahead in chess : the methods and techniques of planning your entire game |
Horowitz, Israel Albert, Reinfeld, Fred |
|
942 |
|
Intelligence Games |
Franco Agostini, Nicola Alberto De Carlo |
|
943 |
|
Killer chess tactics [1st ed.] |
Keene, Raymond, Schiller, Eric, Shamkovich, Leonid Aleksandrovich |
1 |
944 |
|
Minecraft mastery: build your own Redstone contraptions and mods |
Monk, Matthew,Monk, Simon |
|
945 |
|
More Chessercizes: Checkmate: 300 Winning Strategies for Players of All Levels |
Pandolfini, Bruce |
|
946 |
|
Mind-Bending Classic Word Puzzles |
Jenny Lynch, Linley Clode, Nick Hoare, Simon Melhuish |
|
947 |
|
Mind-Bending Conundrums and Puzzles |
Jenny Lynch, Linley Clode, Nick Hoare, Simon Melhuish |
|
948 |
|
Mind-Bending Lateral Thinking Puzzles |
Jenny Lynch, Linley Clode, Nick Hoare, Simon Melhuish |
|
949 |
|
Pandolfini’s chess complete : the most comprehensive guide to the game, from history to strategy |
Pandolfini, Bruce |
|
950 |
|
Phil Gordon's Little Green Book: Lessons and Teachings in No Limit Texas Hold'em |
Phil Gordon |
|
951 |
|
Opening Repertoire: The Iron English [Annotated] |
Simon Williams, Richard Palliser |
|
952 |
|
Play the Classical Dutch |
Simon Williams |
|
953 |
|
Power mates : essential checkmating strategies and techniques |
Pandolfini, Bruce |
|
954 |
|
Pandolfini’s ultimate guide to chess : basic to advanced strategies with America’s foremost chess instructor |
Pandolfini, Bruce |
|
955 |
|
Principles of the new chess : superb new techniques developed in the USSR and the USA |
Pandolfini, Bruce |
|
956 |
|
Scarne’s Complete Guide to Gambling [1st ed.] |
John Scarne |
1 |
957 |
|
Scarne’s Guide to Modern Poker [1st ed.] |
John Scarne |
1 |
958 |
|
Tal's Winning Chess Combinations |
Mikhail Tal |
|
959 |
|
Understanding Video Games: The Essential Introduction [3rd Edition] |
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca |
3 |
960 |
|
Understanding Video Games: The Essential Introduction [4. ed.] |
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca |
4 |
961 |
|
Sword and the Flame (Dragon Real Life Game Books) |
Simon Farrell, Jon Sutherland |
|
962 |
|
The winning way : the how, what, and why of opening stratagems |
Pandolfini, Bruce |
|
963 |
|
The Fireside Book of Chess |
Irving Chernev, Fred Reinfeld |
|
964 |
|
The golden treasury of chess |
Horowitz Al |
|
965 |
|
Understanding Video Games. The Essential Introduction [5 ed.] |
Simon Egenfeldt‑Nielsen, Jonas Heide Smith, Susana Pajares Tosca |
5 |
966 |
|
Understanding video games: the essential introduction [1 ed.] |
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca |
1 |
967 |
|
Attacking Chess - The French. A Dynamic Repertoire for Black |
Williams Simon. |
|
968 |
|
My 60 Memorable Games |
Fischer B. |
|
969 |
|
The Aronson approach |
Simon Aronson |
|
970 |
|
World of Warcraft: Beyond the Dark Portal |
Aaron Rosenberg, Christie Golden |
|
971 |
|
Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films [Paperback ed.] |
Nadine Farghaly, Tanya Carinae Pell Jones, Hannah Priest, Kristine Larsen, J.L. Schatz, Margo Collins, Simon Bacon, Adam M. Crowley, Stephen Cadwell, Broc Holmquest, Suzan E. Aiken, James Stone, Jenny Platz, Daniel Muller, Nicolas J. Lalone |
|
972 |
|
Control Freak: My Epic Adventure Making Video Games |
Cliff Bleszinski |
|
973 |
|
Backgammon for Losers: Updated 3rd Edition [3 ed.] |
Simon Hill |
3 |
974 |
|
Chess for Tigers |
Webb, Simon |
|
975 |
|
Code the Classics Volume II |
Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton |
|
976 |
|
Death by Video Game: Tales of Obsession from the Virtual Frontline |
Simon Parkin |
|
977 |
|
Diablo III: The Order |
Nate Kenyon |
|
978 |
|
Chessable Grandmaster Gambits: 1. e4 By Ginger GM Simon Williams & by IM Richard Palliser |
Simon Williams, Richard Palliser |
|
979 |
|
How to Win in the Chess Openings |
Horowitz, Israel Albert |
|
980 |
|
Fortnite: The Ultimate Unauthorised Guide |
Grant Turner |
|
981 |
|
Diablo: The Official Cookbook: Recipes and Tales from the Inns of Sanctuary |
Andy Lunique, Rick Barba |
|
982 |
|
Game Query: Nontrivial Trivia from the Minds at The Economist |
Philip Coggan, Simon Wright, Josie Delap, Geoffrey Carr, John Prideaux |
|
983 |
|
How to Host a Game Night: What to Serve, Who to Invite, How to Play—Strategies for the Perfect Game Night |
Erik Arneson |
|
984 |
|
Pandolfini's Ultimate Guide to Chess |
Pandolfini, Bruce |
|
985 |
|
Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar |
L.E. Hall |
|
986 |
|
The Grandmaster: Magnus Carlsen and the Match That Made Chess Great Again |
Brin-Jonathan Butler |
|
987 |
|
The Official Amazing Race Travel Companion: More Than 20 Years of Roadblocks, Detours, and Real-Life Activities to Experience Around the Globe |
Elise Doganieri |
|
988 |
|
The Well of Eternity (WarCraft: War of the Ancients, #1) [Paperback ed.] |
Richard A. Knaak |
|
989 |
|
Why You Lose at Bridge |
S. J. Simon |
|
990 |
|
Wilhelm Steinitz--Mikhaïl Tchigorine |
Simon Boudey |
|
991 |
|
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do |
Lawrence Kutner, Ph.D., Cheryl K. Olson, Sc.D. |
|
992 |
|
Fischer Vs. Spassky: World Chess Championship Match, 1972 |
Svetozar. GligoriC |
|
993 |
|
Touchstone Tarot [Crds/Pap ed.] |
Kat Black |
|
994 |
|
Social, Casual and Mobile Games: The changing gaming landscape |
Tama Leaver, Michele Willson (editors) |
|
995 |
|
Violent Games: Rules, Realism and Effect |
Gareth Schott |
|
996 |
|
Classical Antiquity in Video Games: Playing with the Ancient World |
Christian Rollinger (editor) |
|
997 |
|
Approaches To Videogame Discourse: Lexis, Interaction, Textuality [1st Edition] |
Astrid Ensslin, Isabel Balteiro |
1 |
998 |
|
Koji Kondo's Super Mario Bros. Soundtrack |
Andrew Schartmann |
|
999 |
|
Phantasmal Spaces: Archetypical Venues in Computer Games |
Mathias Fuchs |
|
1000 |
|
The Unpredictability of Gameplay [Hardcover ed.] |
Mark R. Johnson |
|
1001 |
|
Gameworlds: virtual media and children's everyday play [Paperback edition] |
Giddings, Seth |
|
1002 |
|
Rated M for mature : sex and sexuality in video games |
Matthew Wysocki, Evan W. Lauteria |
|
1003 |
|
Collaborative Worldbuilding for Writers & Gamers |
Trent Hergenrader |
|
1004 |
|
Unstable Aesthetics: Game Engines and the Strangeness of Modding |
Eddie Lohmeyer |
|
1005 |
|
The History and Allure of Interactive Visual Novels |
Mark Kretzschmar, Sara Raffel |
|
1006 |
|
Games and Gaming: An Introduction to New Media |
Larissa Hjorth |
|
1007 |
|
Alternate Reality Games and the Cusp of Digital Gameplay |
Antero Garcia, Greg Niemeyer (editors) |
|
1008 |
|
EA Sports FIFA: Feeling the Game |
Raiford Guins, Henry Lowood, Carlin Wing (editors) |
|
1009 |
|
Ancient Greece and Rome in Videogames: Representation, Play, Transmedia |
Ross Clare |
|
1010 |
|
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game |
Call, Joshua(Editor),Whitlock, Katie |
|
1011 |
|
Co-creating Videogames |
John Banks |
|
1012 |
|
Video Game Level Design: How to Create Video Games With Emotion, Interaction, and Engagement |
Michael Salmond |
|
1013 |
|
Intermedia Games – Games Inter Media: Video Games and Intermediality |
Michael Fuchs, Jeff Thoss |
|
1014 |
|
Video Games, Violence, and the Ethics of Fantasy: Killing Time |
Christopher Bartel |
|
1015 |
|
The World of Scary Video Games: A Study in Videoludic Horror |
BERNARD PERRON |
|
1016 |
|
Popular Modernism and Its Legacies: From Pop Literature to Video Games |
Scott Ortolano |
|
1017 |
|
Life Is a Game: What Game Design Says about the Human Condition |
Edward Castronova |
|
1018 |
|
Playback – A Genealogy of 1980s British Videogames |
Alex Wade |
|
1019 |
|
Game Writing: Narrative Skills for Videogames [2 ed.] |
Chris Bateman |
2 |
1020 |
|
Fictional Games: A Philosophy of Worldbuilding and Imaginary Play |
Stefano Gualeni, Riccardo Fassone |
|
1021 |
|
Brenda Laurel: Pioneering Games for Girls |
Carly A. Kocurek |
|
1022 |
|
The Semiotics of Architecture in Video Games |
Gabriele Aroni |
|
1023 |
|
Pandolfini's Endgame Course: Basic Endgame Concepts Explained by America's Leading Chess Teacher (Fireside Chess Library) |
Bruce Pandolfini |
|
1024 |
|
Intermedia Games—Games Inter Media |
Michael Fuchs, Jeff Thoss |
|
1025 |
|
The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red |
Daniel Reardon, David Wright |
|
1026 |
|
The Fun Way to Serious Bridge |
Harry Lampert |
|
1027 |
|
Todd Howard: Worldbuilding Through Micronarrative |
Wendi Sierra, Carly A. Kocurek, Jennifer deWinter |
|
1028 |
|
Chessercizes: New Winning Techniques for Players of All Levels |
Bruce Pandolfini |
|
1029 |
|
Music Video Games: Performance, Politics, and Play |
Michael Austin (editor) |
|
1030 |
|
Adventure Games: Playing the Outsider |
Aaron A. Reed, John Murray, Anastasia Salter |
|
1031 |
|
Gameworlds: Virtual Media and Children’s Everyday Play |
Seth Giddings |
|
1032 |
|
Ancient Egyptians at Play: Board Games across Borders |
Crist, Walter,Dunn-Vaturi, Anne-Elizabeth,Voogt, Alexander J. de |
|
1033 |
|
Women in Classical Video Games |
Jane Draycott, Kate Cook (editors) |
|
1034 |
|
Board Games as Media |
Paul Booth |
|
1035 |
|
Weapons of Chess: An Omnibus of Chess Strategies [Paperback ed.] |
Bruce Pandolfini |
|
1036 |
|
The Strand Problems Book: A Modern Anthology of Perplexities and Tantalizers; Mathematical, Literary, Geographical, Word, Letter, Playing-card Puzzles; Anagrams, Acrostics, Codes, etc. |
W. T. Williams (",Tantalus",), G. H. Savage |
|
1037 |
|
Todd Howard: Worldbuilding in Tamriel and Beyond |
Wendi Sierra |
|
1038 |
|
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects |
Anastasia Salter |
|
1039 |
|
Every Game is an Island: Endings and Extremities in Video Games |
Riccardo Fassone |
|
1040 |
|
Game Play: Paratextuality in Contemporary Board Games |
Paul Booth |
|
1041 |
|
Ancient Egyptians at play : board games across borders |
Walter Crist, Anne-Elizabeth Dunn-Vaturi, Alex de Voogt, Nicholas Reeves |
|
1042 |
|
Indie Games in the Digital Age |
M.J. Clarke, Cynthia Wang |
|
1043 |
|
Gameplay and design |
Kevin Oxland |
|
1044 |
|
Learn SpriteBuilder for iOS Game Development |
Steffen Itterheim |
|
1045 |
|
Make a 2D RPG in a Weekend With RPG Maker VX Ace |
Darrin Perez |
|
1046 |
|
Producing Games |
D S. Cohen, Sergio A. Bustamante II |
|
1047 |
|
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time |
Bill Loguidice, Matt Barton |
|
1048 |
|
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript [1 ed.] |
Jeannie Meyer (auth.) |
1 |
1049 |
|
Pro Android Games [2 ed.] |
Vladimir Silva |
2 |
1050 |
|
Beginning Unity Editor Scripting: Create and Publish Your Game Tools |
Benny Kok |
|
1051 |
|
History of Digital Games: Developments in Art, Design and Interaction |
Andrew Williams |
|
1052 |
|
Tabletop game design for video game designers |
Ham, Ethan |
|
1053 |
|
Sudoku Programming with C [1 ed.] |
Giulio Zambon |
1 |
1054 |
|
3D Storytelling: Stereoscopic Cinematography and Directing for Movies, TV, and Games |
Block, Bruce,McNally, Phil MR |
|
1055 |
|
Advanced Java Game Programming [1 ed.] |
David Wallace Croft B.Sc., M.Sc. (auth.) |
1 |
1056 |
|
Production Pipeline Fundamentals for Film and Games |
Dunlop, Renee |
|
1057 |
|
Writing for Animation, Comics, and Games |
Christy Marx |
|
1058 |
|
Learn cocos2d 2 game development for iOS [1st edition] |
Itterheim, Steffen,Low, Andreas |
1 |
1059 |
|
Pro HTML5 Games |
Aditya Ravi Shankar |
|
1060 |
|
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games [1 ed.] |
Adam Watkins |
1 |
1061 |
|
Introducing Qt 6: Learn to Build Fun Apps & Games for Mobile & Desktop in C++ [1 ed.] |
Ben Coepp |
1 |
1062 |
|
Beginning XNA 2.0 Game Programming: From Novice to Professional [1 ed.] |
Alexandre Santos Lobao, Bruno Pereira Evangelista, Antonio Leal de Farias |
1 |
1063 |
|
Human-Computer Interaction in Game Development with Python: Design and Develop a Game Interface Using HCI Technologies and Techniques |
Joseph Thachil George, Meghna Joseph George |
|
1064 |
|
Learn Unity for Android game development: a guide to game design, development, and marketing |
Sinicki, Adam |
|
1065 |
|
Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games [1 ed.] |
Keith Zizza |
1 |
1066 |
|
Introduction to Game Design, Prototyping, and Development [2nd ed.] |
Jeremy Gibson Bond |
2 |
1067 |
|
Building JavaScript games : for phones, tablets, and desktop [1st ed.] |
Egges, Arjan |
1 |
1068 |
|
The Way We Play : Theory of Game Design |
Michael Killick |
|
1069 |
|
Comics for film, games, and animation : using comics to construct your transmedia storyworld [1 ed.] |
Weaver, Tyler |
1 |
1070 |
|
Online Game Pioneers at Work [1 ed.] |
Morgan Ramsay |
1 |
1071 |
|
Learn Unity for Windows 10 Game Development |
Blackman, Sue, Tuliper, Adam |
|
1072 |
|
The Game Narrative Toolbox [2 ed.] |
Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay |
2 |
1073 |
|
Practical GameMaker: Studio: Language Projects [1 ed.] |
Ben Tyers (auth.) |
1 |
1074 |
|
iPhone Games Projects [1 ed.] |
PJ Cabrera, Mike Lee, Joachim Bondo, Brian Greenstone, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy |
1 |
1075 |
|
Game Design Workshop: Designing, Prototyping, and Playtesting Games [illustrated edition] |
Tracy Fullerton, Chris Swain, Steven Hoffman |
|
1076 |
|
Designing games for chidren: developmental, usability, and design considerations for making games for kids [Online-Ausg ed.] |
Fisher, Carla |
|
1077 |
|
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript [3 ed.] |
Jeanine Meyer |
3 |
1078 |
|
Beginning RPG Maker VX Ace |
Perez, Darrin |
|
1079 |
|
Games for Windows (October, 2007) |
|
|
1080 |
|
Programming for Game Design: A Hands-On Guide with Godot |
Wallace Wang, Tonnetta Walcott |
|
1081 |
|
Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt [1 ed.] |
Ilya Shpigor |
1 |
1082 |
|
Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL |
Rudy Rucker |
|
1083 |
|
A practical guide to indie game marketing [1 ed.] |
Dreskin, Joel |
1 |
1084 |
|
Gender, Play, and Power: The Literary Uses and Cultural Meanings of Medieval Chess in the Thirteenth and Fourteenth Centuries |
Jenny Adams |
|
1085 |
|
Clockwork game design |
Burgun, Keith |
|
1086 |
|
How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way [1 ed.] |
Minhaz-Us-Salakeen Fahme |
1 |
1087 |
|
Designing gamified systems: meaningful play in interactive entertainment, marketing and education |
Gilbert, Sari |
|
1088 |
|
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories [1 ed.] |
Josiah Lebowitz, Chris Klug |
1 |
1089 |
|
Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine [1st ed.] |
Robert Ciesla |
1 |
1090 |
|
Gamers at work: stories behind the games people play |
Ramsay, Morgan |
|
1091 |
|
MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Online Role-Playing Games |
Richard A. Bartle (auth.) |
|
1092 |
|
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript [2 ed.] |
Jeanine Meyer |
2 |
1093 |
|
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch [1 ed.] |
Lucas Jordan |
1 |
1094 |
|
IOS game programming with XCode and Cocos2d [1 ed.] |
Dike, Justin |
1 |
1095 |
|
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# [2 ed.] |
Jeremy Gibson Bond |
2 |
1096 |
|
Learn cocos2d 2 Game Development for iOS |
Steffen Itterheim |
|
1097 |
|
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool |
Álvaro Alda |
|
1098 |
|
Awesome Games for Your Atari Computer |
Hal Renko, Sam Edwards |
|
1099 |
|
Game Backend Development: With Microsoft Azure and PlayFab [1st ed.] |
Balint Bors |
1 |
1100 |
|
Foundation game design with ActionScript 3.0 [2nd ed.] |
Spuy, Rex van der |
2 |
1101 |
|
Flash 3D Animation Interactivity and Games [1 ed.] |
Jim Ver Hague, Chris Jackson |
1 |
1102 |
|
Beginning Android 4 Games Development [1 ed.] |
Robert Green, Mario Zechner |
1 |
1103 |
|
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games |
Austin Grossman |
|
1104 |
|
Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games [1st ed.] |
Ben Tyers |
1 |
1105 |
|
Lean Game Development: Apply Lean Frameworks to the Process of Game Development [2 ed.] |
Julia Naomi Rosenfield Boeira |
2 |
1106 |
|
The Mensa Genius Quiz [Book 2 ] |
Marvin Grosswirth, Abbie F. Salny |
2 |
1107 |
|
3D Game Environments: Create Professional 3D Game Worlds [Pap/Dvdr ed.] |
Luke Ahearn |
|
1108 |
|
Set the action! Creating Backgrounds for Compelling Storytelling: creating backgrounds for compelling storytelling in animation, comics, and games [1 ed.] |
Elvin A. Hernandez |
1 |
1109 |
|
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript |
Jeff Fulton, Steve Fulton |
|
1110 |
|
Would You Rather for Kids!: 200 Funny and Silly ‘Would You Rather Questions’ for Long Car Rides (Travel Games for Kids Ages 6-12) |
Quinn Addison |
|
1111 |
|
MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life |
Richard Bartle |
|
1112 |
|
Foundation game design with HTML5 and JavaScript [1 ed.] |
Rex van der Spuy |
1 |
1113 |
|
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers |
Marks, Aaron |
|
1114 |
|
Game theory and strategy [8th print ed.] |
Straffin, Philip D |
8 |
1115 |
|
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 [2 ed.] |
Andrew Gahan |
2 |
1116 |
|
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine [1st ed.] |
Jarred Capellman, Louis Salin |
1 |
1117 |
|
Object-oriented game development |
Gold, Julian |
|
1118 |
|
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games [1 ed.] |
Michael Thornton Wyman |
1 |
1119 |
|
Story and Simulations for Serious Games: Tales from the Trenches |
Nick Iuppa, Terry Borst |
|
1120 |
|
Physics for JavaScript Games, Animation, and Simulations: With HTML5 Canvas [1 ed.] |
Dev Ramtal, Adrian Dobre (auth.) |
1 |
1121 |
|
HTML5 Games Most Wanted |
Bergknoff, Jonathan,Danchilla, Brian,Goldenberg, Russell,Hawkes, Rob,Kuryanovich, Egor,Lee-Delisle, Seb,Paumgarten, Mathias,Renaudeau, Gaëtan,Shalom, Shy,Strauß, David,Wagner, Jonas |
|
1122 |
|
AdvancED Game Design with Flash |
Rex van der Spuy |
|
1123 |
|
Casanova's Lottery: The History of a Revolutionary Game of Chance |
Stephen M. Stigler |
|
1124 |
|
The Mathematics of Games and Gambling [2 ed.] |
Edward W. Packel |
2 |
1125 |
|
Synthetic Worlds: The Business and Culture of Online Games |
Edward Castronova |
|
1126 |
|
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2 [2 ed.] |
Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace |
2 |
1127 |
|
Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity [1 ed.] |
Nova Villanueva |
1 |
1128 |
|
Introduction to 3D Game Engine Design Using DirectX 9 and C# [1 ed.] |
Lynn Thomas Harrison |
1 |
1129 |
|
Vintage Games - An Insider Look at the History of the Most Influential Games of All Time |
Bill Loguidice, Matt Barton |
|
1130 |
|
HTML5 Game Programming with enchant.js |
Brandon McInnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin Kratzer |
|
1131 |
|
Loguidice, Bill & Matt Barton: Vintage Games [1st edition] |
Barton, Matt,Loguidice, Bill |
1 |
1132 |
|
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity |
Christopher Griffith |
|
1133 |
|
J2ME Games With MIDP2 [1 ed.] |
Carol Hamer |
1 |
1134 |
|
Making deep games : designing games with meaning and purpose [1 ed.] |
Rusch, Doris C |
1 |
1135 |
|
Building Multiplayer Games in Unity: Using Mirror Networking [1 ed.] |
Dylan Engelbrecht |
1 |
1136 |
|
Beginning Game AI with Unity: Programming Artificial Intelligence with C# [1st ed.] |
Sebastiano M. Cossu |
1 |
1137 |
|
Zune Game Development Using XNA 3.0 [1 ed.] |
Dan Waters (auth.) |
1 |
1138 |
|
The Mathematics of Games and Gambling |
Edward Packel |
|
1139 |
|
Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS [1 ed.] |
Yadu Rajiv |
1 |
1140 |
|
Players and Pawns: How Chess Builds Community and Culture |
Gary Alan Fine |
|
1141 |
|
The indie game developer handbook [Online-Ausg ed.] |
Hill-Whittall, Richard |
|
1142 |
|
Learn BlackBerry Games Development [1 ed.] |
Carol Hamer, Andrew Davison |
1 |
1143 |
|
Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games [1 ed.] |
Maithili Dhule |
1 |
1144 |
|
Mathematical circus: more puzzles, games, paradoxes, and other mathematical entertainments from Scientific American with a preface by Donald Knuth, a postscript from the author, and a new bibliography by Mr. Gardner: thoughts from readers, and 105 drawings and diagrams [Subsequent ed.] |
Martin Gardner |
|
1145 |
|
Beginning Python games development : with PyGame [Second edition] |
Will McGugan, Harrison Kinsley |
|
1146 |
|
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time [1 ed.] |
Bill Loguidice, Matt Barton |
1 |
1147 |
|
Autodesk 3ds Max 2010 Foundation for Games [1 ed.] |
Autodesk |
1 |
1148 |
|
How to Cheat in Maya 2012: Tools and Techniques for Character Animation [1 ed.] |
Eric Luhta, Kenny Roy |
1 |
1149 |
|
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch [1 ed.] |
Lucas Jordan |
1 |
1150 |
|
Experimental Games: Critique, Play, and Design in the Age of Gamification |
Patrick Jagoda |
|
1151 |
|
Python, PyGame and Raspberry Pi Game Development |
Sloan Kelly |
|
1152 |
|
Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games |
David L Heller, John F Johnson, Robert Kurcina |
|
1153 |
|
Puzzlelopedia: Mind-Bending, Brain-Teasing Word Games, Picture Puzzles, Mazes, and More! [Puzzability] |
Robert Leighton, Amy Goldstein, Mike Shenk |
|
1154 |
|
100 Greatest Video Game Franchises |
Robert Mejia, Jamie Banks, Aubrie Adams |
|
1155 |
|
Status Games: Why We Play and How to Stop |
Loretta Graziano Breuning |
|
1156 |
|
Probability Games and Other Activities: Games of Combinations, Permutations, Predictions, Luck, & Chance [MindGames] |
Ivan Moscovich |
|
1157 |
|
Network Games: Games of Graphs & Maps, Knots, Mazes & Impossible Structures [MindGames] [Book and Access ed.] |
Ivan Moscovich, David Brion (illustrator) |
|
1158 |
|
Aesthetic Theory and the Video Game |
Graeme Kirkpatrick |
|
1159 |
|
Number Games: Games of Strategy, Logic, Secret Codes & Magic Numbers [MindGames] |
Ivan Moscovich, David Brion (illustrator) |
|
1160 |
|
417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young |
Nancy Linde |
|
1161 |
|
Unplugged Play: Preschool: 263 Activities & Games for Ages 3-5 (Unplugged Play) |
Bobbi Conner |
|
1162 |
|
The Cube: The Ultimate Guide to the World's Bestselling Puzzle - Secrets, Stories, Solutions |
Jerry Slocum, David Singmaster, Wei-Hwa Huang, Dieter Gebhardt, Geert Hellings |
|
1163 |
|
Classic Game Programming on the NES: Make your own retro video game |
Tony Cruise |
|
1164 |
|
Unplugged Play: Toddler: 156 Activities & Games for Ages 1-2 (Unplugged Play) |
Bobbi Conner |
|
1165 |
|
Unplugged Play: Grade School: 244 Activities & Games for Ages 6-10 (Unplugged Play) |
Bobbi Conner |
|
1166 |
|
ActionScript for Multiplayer Games and Virtual Worlds [1 ed.] |
Jobe Makar |
1 |
1167 |
|
299 On-the-Go Games & Puzzles to Keep Your Brain Young: Minutes a Day to Mental Fitness |
Nancy Linde |
|
1168 |
|
100 Greatest Video Game Characters |
Jaime Banks, Robert Mejia, Aubrie Adams |
|
1169 |
|
More than a Game: The Computer Game as Fictional Form |
Barry Atkins |
|
1170 |
|
Getting gamers: the psychology of video games and their impact on the people who play them |
Madigan, Jamie |
|
1171 |
|
The Last of Us and Theology Violence, Ethics, Redemption (Theology, Religion, and Pop Culture) |
Peter Admirand, |
|
1172 |
|
Sicilian Richter Rauzer |
T D Harding |
|
1173 |
|
Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games―And Why They Matter [1 ed.] |
Ben Orlin |
1 |
1174 |
|
It's Game Time! : Games to Enhance Classroom Learning |
Nicholas J. Rinaldi |
|
1175 |
|
Well Played 3-5: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5 |
Dacey, Linda Schulman, Gartland, Karen, Lynch, Jayne Bamford, Wedekind, Kassia Omohundro |
|
1176 |
|
Virtual Ascendance : Video Games and the Remaking of Reality |
Devin C. Griffiths |
|
1177 |
|
A Cultural History of Chess-Players |
John Sharples |
|
1178 |
|
Dictionary of Toys and Games in American Popular Culture [1 ed.] |
Frank Hoffmann, Martin J Manning, Frederick J Augustyn Jr |
1 |
1179 |
|
More Board Game Education: Inspiring Students Through Board Games |
Jeffrey P. Hinebaugh |
|
1180 |
|
Social Skills Games for Children [1 ed.] |
Deborah Plummer, Jannet Wright, Jane Serrurier |
1 |
1181 |
|
A cultural history of chess-players: Minds, machines, and monsters |
John Sharples |
|
1182 |
|
Solving The Price Is Right: How Mathematics Can Improve Your Decisions on and off the Set of America's Celebrated Game Show |
Justin L. Bergner |
|
1183 |
|
GURPS Classic: Old West |
Ann Dupuis, Lynda Manning-Schwartz, Robert E. Smith, Liz Tornabene |
|
1184 |
|
BASIC Computer Games: Microcomputer Edition |
David H. Ahl |
|
1185 |
|
Adventures in Reasoning : Communal Inquiry Through Fantasy Role-Play |
Jason J. Howard |
|
1186 |
|
Elementary Grammar Games |
Jill Hadfield |
|
1187 |
|
Chess for Kids: An Interactive Guide to the World's Greatest Game |
Jennifer Kemmeter |
|
1188 |
|
Unplugged Play_ Grade School_ 244 Activities and Games for Ages 6-10 |
Bobbi Conner |
|
1189 |
|
Experimental Games: Critique, Play, and Design in the Age of Gamification |
Patrick Jagoda |
|
1190 |
|
Hexaflexagons and Other Mathematical Diversions: The First Scientific American Book of Puzzles and Games |
Martin Gardner |
|
1191 |
|
Games magazine junior kids' big book of games |
Karen C. Anderson |
|
1192 |
|
Players making decisions game design essentials and the art of understanding your players [Online-Ausg ed.] |
Hiwiller, Zack |
|
1193 |
|
The Ultimate Book of Pub Trivia by the Smartest Guy in the Bar: Over 300 Rounds and More Than 3,000 Questions |
Austin Rogers |
|
1194 |
|
The Library As Playground: How Games and Play Are Reshaping Public Culture |
Dale Leorke, Danielle Wyatt |
|
1195 |
|
The Reel World: Scoring for Pictures, Television, and Video Games [3 ed.] |
Jeff Rona |
3 |
1196 |
|
The Virtual Ninja Manifesto : Fighting Games, Martial Arts and Gamic Orientalism [1 ed.] |
Chris Goto-Jones |
1 |
1197 |
|
The Little Book of Big Brain Games: 517 Ways to Stretch, Strengthen and Grow Your Brain |
Ivan Moscovich |
|
1198 |
|
The Art of Intelligence : Simulations, Exercises, and Games |
William J. Lahneman, Rubén Arcos, Rub Arcos |
|
1199 |
|
Chess: 5334 Problems, Combinations and Games |
Laszlo Polgar |
|
1200 |
|
Sams teach yourself Unity 2018 game development in 24 hours [Third edition] |
Mike Geig |
|
1201 |
|
Big Book of Family Games: 101 Original Family & Group Games that Don't Need Charging! |
Brad Berger |
|
1202 |
|
The Accessible Games Book [2 ed.] |
Katie Marl |
2 |
1203 |
|
Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 |
Busby, Jason,Parrish, Zak,Wilson, Jeff |
|
1204 |
|
The Big Book of Brain Games: 1000 PlayThinks of Art, Mathematics, & Science (Puzzles, Paradoxes, Illusions, & Games) |
Ivan Moscovich, Ian Stewart |
|
1205 |
|
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution |
Heather Chaplin, Aaron Ruby |
|
1206 |
|
Video Kids: Making Sense of Nintendo [Reprint 2014 ed.] |
Eugene F. Provenzo, Jr. |
2014 |
1207 |
|
Gamer Theory |
McKenzie Wark |
|
1208 |
|
Minds on Fire: How Role-Immersion Games Transform College |
Mark C. Carnes |
|
1209 |
|
Enhancing Video Game Localization Through Dubbing (Palgrave Studies in Translating and Interpreting) |
Laura Mejías-Climent |
|
1210 |
|
Video Game Narrative and Criticism: Playing the Story |
Tamer Thabet (auth.) |
|
1211 |
|
Gender, Masculinity and Video Gaming: Analysing Reddit's r/gaming Community |
Marcus Maloney, Steven Roberts, Timothy Graham |
|
1212 |
|
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations |
Helen Routledge (auth.) |
|
1213 |
|
Women and Gaming: The Sims and 21st Century Learning |
James Paul Gee, Elisabeth R. Hayes |
|
1214 |
|
Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave Games in Context) |
Larissa Hjorth, Ingrid Richardson, Hugh Davies, William Balmford |
|
1215 |
|
What Video Games Have To Teach Us About Learning And Literacy |
James Paul Gee |
|
1216 |
|
Operation Warboard: How to fight World War II battles in miniature |
Gavin and Bernard Lyall |
|
1217 |
|
BioWare's Mass Effect |
Jerome Winter |
|
1218 |
|
Framing Uncertainty: Computer Game Epistemologies (Performance Philosophy) |
Markus Rautzenberg |
|
1219 |
|
Attacking the queenside [1st Collier books ed.] |
Shashin, Boris Sergeevich |
1 |
1220 |
|
Attack with Mikhail Tal |
Mikhail Tal, Iakov Damsky |
|
1221 |
|
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming [1 ed.] |
Markus Spöhrer, Beate Ochsner |
1 |
1222 |
|
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions [1st ed.] |
William J. White |
1 |
1223 |
|
Game History and the Local (Palgrave Games in Context) |
Melanie Swalwell (editor) |
|
1224 |
|
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century [Reprint ed.] |
Tom Chatfield |
|
1225 |
|
Chess Endings: Essential Knowledge |
Iuri Averbakh, P. H. Clarke |
|
1226 |
|
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom |
Richard Colby (editor), Matthew S.S. Johnson (editor), Rebekah Shultz Colby (editor) |
|
1227 |
|
The Daily Telegraph How to Crack the Cryptic Crossword |
Val Gilbert |
|
1228 |
|
Winning With The Sicilian [1st Collier Books Ed] |
Mark Taimanov |
1 |
1229 |
|
Video Games and Comedy |
Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch |
|
1230 |
|
Brands & Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses |
David Nichols, Tom Farrand, Tom Rowley, Matt Avery (auth.) |
|
1231 |
|
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears [1st ed.] |
Andreas Jahn-Sudmann, Ralf Stockmann |
1 |
1232 |
|
Winning With the Schliemann (Maxwell Macmillan Chess Openings) [1st ed.] |
Mikhail Tseitlin |
1 |
1233 |
|
The Chinese Video Game Industry (Palgrave Games in Context) |
Feng Chen (editor), Ken S. McAllister (editor), Judd Ethan Ruggill (editor) |
|
1234 |
|
Video Game Chronotopes and Social Justice: Playing on the Threshold (Palgrave Games in Context) |
Mike Piero |
|
1235 |
|
110 Crore Hindustani: Kaun Banega Crorepati |
Siddhartha Basu |
|
1236 |
|
What video games have to teach us about learning and literacy [1 ed.] |
James Paul Gee |
1 |
1237 |
|
Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture |
Megan Condis |
|
1238 |
|
Video Games and Environmental Humanities: Playing to Save The World |
Kelly I. Aliano, Adam Crowley |
|
1239 |
|
Unorthodox openings [1st Collier Books ed] |
Joel Benjamin, Eric Schiller |
1 |
1240 |
|
Video Games and Storytelling: Reading Games and Playing Books [1 ed.] |
Souvik Mukherjee (auth.) |
1 |
1241 |
|
Esports in the Asia-Pacific: Ecosystem, Communities, and Identities (Palgrave Series in Asia and Pacific Studies) |
Filippo Gilardi (editor), Paul Martin (editor) |
|
1242 |
|
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia [1 ed.] |
S. Austin Lee, Alexis Pulos (eds.) |
1 |
1243 |
|
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia [1 ed.] |
Alexis Pulos, S. Austin Lee (eds.) |
1 |
1244 |
|
Modes of Esports Engagement in Overwatch |
Maria Ruotsalainen (editor), Maria Törhönen (editor), Veli-Matti Karhulahti (editor) |
|
1245 |
|
Children, Gender, Video Games: Towards a Relational Approach to Multimedia [1 ed.] |
Valerie Walkerdine (auth.) |
1 |
1246 |
|
Feminism in Play |
Kishonna L. Gray, Gerald Voorhees, Emma Vossen |
|
1247 |
|
Role-Playing Games in Psychotherapy: A Practitioner's Guide |
Daniel Hand |
|
1248 |
|
Role-Playing Games of Japan: Transcultural Dynamics and Orderings [1st ed.] |
Björn-Ole Kamm |
1 |
1249 |
|
Oxford Encyclopedia of Chess Games v. 1 |
D.N.L. Levy, Kevin J. O'Connell |
|
1250 |
|
107 Great Chess Battles |
Alexander Alekhine |
|
1251 |
|
Games: Agency As Art |
C. Thi Nguyen |
|
1252 |
|
Play Chess: Combinations and Sacrifices (Oxford chess books) |
David N.L. Levy |
|
1253 |
|
The Chess Teacher [New edition] |
Alan Phillips |
|
1254 |
|
Play Chess Combinations and Sacrifices |
D.N.L. Levy |
|
1255 |
|
Bent Larsen’s good move guide |
Larsen, Bent |
|
1256 |
|
Test your chess : piece power |
Walker, John Norman |
|
1257 |
|
The Defence (Twentieth Century Classics) (English and Russian Edition) |
Vladimir Vladimirovich Nabokov |
|
1258 |
|
Game Data Science |
Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, Anders Drachen |
|
1259 |
|
Games for Children (Resource Books for Teachers) |
Gordon Lewis, Gunther Bedson, |
|
1260 |
|
Business Communication Games: Photocopiable Games and Activities for Students of English for Business |
Angela Lloyd, Anne Preier |
|
1261 |
|
The Tao of Cricket: On Games of Destiny and the Destiny of Games [1 ed.] |
Ashis Nandy |
1 |
1262 |
|
A history of chess |
Harold James Ruthven Murray |
|
1263 |
|
The Oxford A to Z of Word Games |
Tony Augarde |
|
1264 |
|
The Oxford companion to chess [2nd ed.] |
Hooper David, Whyld Kenneth |
2 |
1265 |
|
The Oxford A-Z of Word Games |
Tony Augarde |
|
1266 |
|
Games User Research |
Anders Drachen |
|
1267 |
|
The Game Designer's Playbook: An Introduction to Game Interaction Design |
Samantha Stahlke, Pejman Mirza-Babaei |
|
1268 |
|
Playing Along: Digital Games, YouTube, and Virtual Performance |
Kiri Miller |
|
1269 |
|
Hanafuda the Flower Card Game |
Japan Publications |
|
1270 |
|
The Mathematics of Games (Recreations in Mathematics 5) |
John D. Beasley |
|
1271 |
|
Oxford Word Games |
|
|
1272 |
|
Observations on the Automaton Chess Player Now Exhibited in London, at 4 Spring Gardens |
Oxford graduate |
|
1273 |
|
Notes, additions, and corrections to "A history of chess," Oxford, 1913 |
Murray, Harold James Ruthven |
|
1274 |
|
101 classroom games : energize learning in any subject |
Gareth Long, Harvey Grout, Stuart Taylor |
|
1275 |
|
100 Computer Games to Play Before You Die |
Steve Bowden |
|
1276 |
|
10-Minute Brain Teasers: Brain-Training Tips, Logic Tests, and Puzzles to Exercise Your Mind |
Gareth Moore |
|
1277 |
|
A Fistful of Kung Fu: Hong Kong Movie Wargame Rules |
Andrea Sfiligoi |
|
1278 |
|
50 games for going green : physical activities that teach healthy environmental concepts |
Carol Scaini, Carolyn Evans |
|
1279 |
|
A War Transformed: WWI on the Doggerland Front: A Wargame |
Frederick Silburn-Slater |
|
1280 |
|
A Wargamer's Guide to 1066 and the Norman Conquest |
Daniel Mersey |
|
1281 |
|
A World Aflame: Interwar Wargame Rules 1918–39 |
Paul Eaglestone |
|
1282 |
|
Amateur to IM: Proven Ideas and Training Methods |
Jonathan Hawkins |
|
1283 |
|
Argos and Zingara (Conan RPG) |
Vincent Darlage |
|
1284 |
|
Babylon 5: Free Mars (Babylon 5 Rpg S.) |
Lizard |
|
1285 |
|
Battleground Europe |
Games, Warlord |
|
1286 |
|
Best Lessons of a Chess Coach [Extended (B5 layout)] |
Sunil Weeramantry, Ed Eusebi |
5 |
1287 |
|
Best play : a new method for discovering the strongest move |
Shashin, Alexander |
|
1288 |
|
Best Lessons of a Chess Coach [Extended (A4 layout)] |
Sunil Weeramantry, Ed Eusebi |
4 |
1289 |
|
Best Lessons of a Chess Coach [Extended] |
Sunil Weeramantry, Ed Eusebi |
|
1290 |
|
Black Ops Tactical Espionage Wargaming |
Guy Bowers |
|
1291 |
|
Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail |
Abbey, Alan |
|
1292 |
|
Broken Legions: Fantasy Skirmish Wargames in the Roman Empires |
Mark Latham |
|
1293 |
|
Bug Hunts: Surviving and Combating the Alien Menace |
Latham, Mark,Staff, RU-MOR,Tan, Darren |
|
1294 |
|
Castles in the Sky: A Wargame of Flying Battleships (Osprey Wargames) |
Eric Farrington |
|
1295 |
|
Chess Blueprints: Planning in the Middlegame |
Nikolay Yakovlev |
|
1296 |
|
Chess Camp Tactics in Attack and Defense [Vol. 6] |
Igor Sukhin |
6 |
1297 |
|
Chess Gems: 1,000 Combinations You Should Know [1 ed.] |
Igor Sukhin |
1 |
1298 |
|
Chess Master and Grandmaster |
Max Euwe, Walter Meiden |
|
1299 |
|
Chess Camp Checkmates with Many Pieces [Volume 3] |
Igor Sukhin |
3 |
1300 |
|
Chess Camp Move, Attack, and Capture [Volume 1] |
Igor Sukhin |
1 |
1301 |
|
Chess Camp Opening Tactics [Vol.7] |
Igor Sukhin |
7 |
1302 |
|
Chess Camp Two Move Checkmates [Volum 5] |
Igor Sukhin |
5 |
1303 |
|
Chess Camp: Simple Checkmates [2] |
Igor Sukhin |
2 |
1304 |
|
Chess Camp Simple Checkmates [Volume 2] |
Igor Sukhin |
2 |
1305 |
|
Chess Camp: Elementary Endgames: 4 [4] |
Igor Sukhin |
4 |
1306 |
|
Chess Is Child's Play: Teaching Techniques That Work |
Laura Sherman, Bill Kilpatrick |
|
1307 |
|
Chess Master and Grand Master [New ed.] |
Max Euwe, Walter Meiden |
|
1308 |
|
Chess Master vs Chess Amateur |
Max Euwe &, Walter Meiden |
|
1309 |
|
Chosen Men: Military Skirmish Games in the Napoleonic Wars |
Mark A. Latham, Mark Stacey(Illustrations) |
|
1310 |
|
Classic Play: Book Of The Planes (d20 System) |
Gareth Hanrahan, Ralph Horsley |
|
1311 |
|
Collecting Gadgets and Games from the 1950s-90s |
Blythe, Daniel |
|
1312 |
|
Diary of a Chess Queen [1st ed.] |
Alexandra Kosteniuk |
1 |
1313 |
|
Digital Bolt Action 2nd Edition Rulebook PDF [2 ed.] |
Osprey Games |
2 |
1314 |
|
Dragon Rampant: Fantasy Wargaming Rules |
Daniel Mersey, Craig Spearing(Illustrations) |
|
1315 |
|
Drow Trilogy Book 1 - The Gathering Storm (d20 System) [Brdgm ed.] |
A. Bott |
|
1316 |
|
Dux Bellorum. Arthurian Wargaming Rules AD367-793 |
Daniel Mersey, José Daniel Cabrera Peña(Illustrator) |
|
1317 |
|
Early Intervention Games: Fun, Joyful Ways to Develop Social and Motor Skills in Children with Autism Spectrum or Sensory Processing Disorders [1 ed.] |
Barbara Sher |
1 |
1318 |
|
En garde!: swashbuckling skirmish wargames rules |
Craig Woodfield, Peter Dennis(Illustrations) |
|
1319 |
|
Empires in flames: the Pacific and the Far East |
Dennis, Peter,Games, Warlord |
|
1320 |
|
Encyclopaedia Arcane - Drow Magic (d20 System) [Brdgm ed.] |
Patrick Younts |
|
1321 |
|
Encyclopaedia Arcane: Components and Foci (d20 System) [Brdgm ed.] |
Adrian Bott |
|
1322 |
|
Encyclopaedia Arcane: Elementalism - The Primordial Force (d20 System) |
Alejandro Melchor Anne Stokes |
|
1323 |
|
Encyclopaedia Arcane: Illusionism - Smoke And Mirrors (d20 System) |
Alejandro Melchor, Ralph Horsley, Anne Stokes |
|
1324 |
|
Encyclopaedia Arcane: Chaos Magic - Wild Sorcery (d20 System) |
Sam Witt Anne Stokes |
|
1325 |
|
Encyclopaedia Arcane: Familiars - Crouching Monkey, Hidden Toad (d20 System) [Brdgm ed.] |
J Miller, Chad Sergesketter |
|
1326 |
|
Encyclopaedia Arcane: Magic Item Creation (d20 System) [Brdgm ed.] |
August Hahn, Ralph Horsley |
|
1327 |
|
Encyclopaedia Arcane: Conjuration by Bell, Book, and Candle (d20 System) [Brdgm ed.] |
August Hahn, Patricio Soler |
|
1328 |
|
Encyclopaedia Arcane: Enchantment - Fire In The Mind (d20 System) |
August Hahn Ralph Horsley |
|
1329 |
|
Encyclopaedia Divine: Shamans The Call Of The Wild (d20 System) |
Alejandro Melchor, Ralph Horsley |
|
1330 |
|
Encyclopaedia Arcane: Divination - The All-Seeing Eye (d20 System) |
Various |
|
1331 |
|
Encyclopaedia Arcane: Star Magic - Wisdom Of The Magi (d20 System) |
Shannon Kalvar Jon Hogson |
|
1332 |
|
English brainstormers: Ready-to-use games and activities that make language skills [1 ed.] |
Jack Umstatter |
1 |
1333 |
|
English Brainstormers!: Ready-to-Use Games & Activities That Make Language Skills Fun to Learn [1 ed.] |
Jack Umstatter |
1 |
1334 |
|
Field of Glory Napoleonic |
Slitherine, Peter Dennis |
|
1335 |
|
Fortress Berlin Rules Ato Magazine: Wargame: Boardgame |
Paul Rohrbaugh |
|
1336 |
|
Frostgrave rules: core |
mccullough |
|
1337 |
|
Frostgrave Thaw of the Lich Lord |
Burmak, Dmitry,McCullough, Joseph A |
|
1338 |
|
Frostgrave: Arcane Locations |
Joseph A. McCullough |
|
1339 |
|
From Pac-Man to Pop Music: Interactive Audio in Games and New Media |
Karen Collins, Karen Collins |
|
1340 |
|
Frostgrave: forgotten pacts |
Joseph A. McCullough, Dmitry Burmak(Illustrations) |
|
1341 |
|
Frostgrave: Ghost Archipelago: Gods of Fire |
Burmak, Dmitry,Burmak, Kate,McCullough, Joseph A |
|
1342 |
|
Frostgrave: Hunt for the Golem |
Joseph McCullough |
|
1343 |
|
Frostgrave: Into the Breeding Pits |
Joseph A. McCullough, Dmitry Burmak(Illustrations) |
|
1344 |
|
Frostgrave: Tales of the Frozen City |
Counter, Ben,Davis, Graeme,Dougherty, M. J.,Green, Jonathan,Latham, Mark A.,McIntee, David A.,Molloy, Duncan,Newton, Sarah,Page, M. Harold,Ward, Matt |
|
1345 |
|
Frostgrave: Blood Legacy |
Joseph A. McCullough |
|
1346 |
|
Frostgrave: Fireheart |
Joseph A. McCullough |
|
1347 |
|
Game design: theory & practice [2 ed.] |
Richard Rouse, Steve Ogden |
2 |
1348 |
|
Game physics [1st ed] |
David H. Eberly |
1 |
1349 |
|
Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega |
Joe Grand, Albert Yarusso, Ralph H. Baer, Marcus R. Brown, Frank Thornton |
|
1350 |
|
Game Design Theory and Practice [2 ed.] |
Richard Rouse III |
2 |
1351 |
|
Game Engine Design and Implementation |
Alan Thorn |
|
1352 |
|
Game Engine Gems [Volume 1] |
Eric Lengyel (ed.) |
1 |
1353 |
|
Game Engine Gems, Volume One [1st ed.] |
Eric Lengyel |
1 |
1354 |
|
Game physics |
David H Eberly, Ken Shoemake |
|
1355 |
|
Gamers and Streamers |
Jonathan Bard |
|
1356 |
|
Games At Work: How to Recognize and Reduce Office Politics |
Mauricio Goldstein, Phil Read |
|
1357 |
|
Gary's Adventures in Chess Country |
Igor Sukhin, Susan Polgar |
|
1358 |
|
Gaslands Post-Apocalyptic Vehicular Combat |
Mike Hutchinson, David Auden Nash(Illustrator) |
|
1359 |
|
Gaslands: Post-Apocalyptic Vehicular Combat |
Mike Hutchinson, David Auden Nash |
|
1360 |
|
Grand Battery : a Guide and Rules for Napoleonic Wargames. |
Jonathan Sutherland |
|
1361 |
|
Great Games for Big Activity Balls [1 ed.] |
Todd Strong, Bernie DeKoven |
1 |
1362 |
|
Go Play Inside: What video games can teach us about the game of life |
Gareth Woods |
|
1363 |
|
Hacking Up the King [Illustrated] |
David Eggleston |
|
1364 |
|
Honours of War: Wargames Rules for the Seven Years' War (Osprey Wargames) |
Keith Flint, Giuseppe Rava(Illustrator) |
|
1365 |
|
Homebrew Game Development and the Extra Lives of Consoles |
Robin Wilde |
|
1366 |
|
Honours of war - wargames rules for the seven years war |
Flint, Keith,Rava, Giuseppe |
|
1367 |
|
In Her Majesty’s Name: Steampunk Skirmish Wargaming Rules |
Craig Cartmell, Charles Murton, Fabien Lascombe(Illustrations) |
|
1368 |
|
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) [1 ed.] |
Frank Luna |
1 |
1369 |
|
Introduction to 3D Game Programming with DirectX 10 [1 ed.] |
Frank D. Luna |
1 |
1370 |
|
Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) [1 ed.] |
Frank D. Luna |
1 |
1371 |
|
Is Your Move Safe? |
Dan Heisman |
|
1372 |
|
Learning Online With Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Online Teaching and Learning Series (Otl)) |
Clark Aldrich |
|
1373 |
|
Legend of the Five Rings Core Rulebook [01-11-2018 ed.] |
Max Brooke, Katrina Ostrander, Marie Brennan, Daniel Lovat Clark, Robert Denton III, Sean Holland, D.G. Laderoute, Jason Marker, Annie VanderMeer Mitsoda, Mari Murdock, Neall Raemonn Price, Gareth-Michael Skarka, Ree Soesbee, Thomas Willoughby |
111 |
1374 |
|
Liberty, Games and Contracts |
Murray, Malcolm Murray, Jan Narveson |
|
1375 |
|
Lion Rampant: Medieval Wargaming Rules |
Daniel Mersey, Mark Stacey(Illustrations) |
|
1376 |
|
Mad Dogs With Guns: Wargaming in the Gangster Era |
Howard Whitehouse, Roderick Robertson |
|
1377 |
|
Math Puzzles and Games, Grades 6-8: Over 300 Reproducible Puzzles that Teach Math and Problem Solving |
Terry Stickels |
|
1378 |
|
More fun and games |
Anthony Dowson |
|
1379 |
|
No Passion for Chess Fashion: Fierce Openings for Your New Repertoire |
Alexander Raetsky, Maxim Chetverik |
|
1380 |
|
Oath of Fealty: Feudal Europe at War (Field Of GLory) |
Richard Bodley Scott |
|
1381 |
|
Oathmark: Battlesworn |
Joseph A. McCullough |
|
1382 |
|
Oathmark: Battles of the Lost Age: Core |
Joseph A. McCullough, Ralph Horsley(Illustrations) |
|
1383 |
|
Of Gods and Mortals: Mythological Wargame Roles |
Andrea Sfiligoi |
|
1384 |
|
On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500-1730 (Osprey Wargames 7) |
Chris Peers |
|
1385 |
|
One-Hour Skirmish Wargames: Fast-Play Dice-Less Rules for Small-Unit Actions from Napoleonics to Sci-Fi |
John Lambshead |
|
1386 |
|
One Up: Creativity, Competition, and the Global Business of Video Games |
Joost van Dreunen |
|
1387 |
|
One-hour Ancient and Medieval Skirmish Wargames |
John Lambshead |
|
1388 |
|
Pak'ma'ra (Babylon 5 RPG) [2nd ed.] |
Bryan Steele |
2 |
1389 |
|
Physical Literacy on the Move : Games for Developing Confidence and Competence in Physical Activity |
Gardner, Heather |
|
1390 |
|
Play Hide-And-Seek! |
Peter Finn |
|
1391 |
|
Point count chess : an accurate guide to winning chess |
Mott-Smith, Geoffrey, Horowitz, Israel Albert |
|
1392 |
|
Play like a girl! [1st ed.] |
Shahade, Jennifer, Amador, Jorge |
1 |
1393 |
|
Puzzles and Words |
Astle, David |
|
1394 |
|
Red Dead Redemption: History, Myth, and Violence in the Video Game West |
John Wills, Esther Wright |
|
1395 |
|
Referees Companion (MegaTraveller) |
Marc W. Miller |
|
1396 |
|
Riddledom: 101 riddles and their stories |
Astle, David |
|
1397 |
|
Righteous Blood, Ruthless Blades: Wuxia Roleplaying |
Brendan Davis, Jeremy Bai |
|
1398 |
|
Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld |
Andrea Sfiligoi |
|
1399 |
|
Ronin: Skirmish Wargames in the Age of the Samurai |
Craig Woodfield |
|
1400 |
|
Scrappers: Post-Apocalyptic Skirmish Wargames |
Robert A. Faust, Andrew N. Davies |
|
1401 |
|
Scooter games |
Tony L Larson |
|
1402 |
|
Simple Attacking Plans [Paperback ed.] |
Fred Wilson |
|
1403 |
|
Invisible Chess Moves: Discover Your Blind Spots and Stop Overlooking Simple Wins |
Emmanuel Neiman, Yochanan Afek |
|
1404 |
|
Invisible Chess Moves: Discover Your Blind Spots and Stop Overlooking Simple Wins [2nd Edition] |
Afek, Yochanan,Neiman, Emmanuel |
2nd Edition |
1405 |
|
Space Puzzles [1 ed.] |
Gareth Moore |
1 |
1406 |
|
Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development [1 ed.] |
Peter Hastie |
1 |
1407 |
|
Tabletop Wargames A Designers and Writers Handbook |
Rick Priestley and John Lambshead |
|
1408 |
|
The Amazing Chess Adventures of Baron Munchausen |
Amatzia Avni |
|
1409 |
|
The art of game design: a book of lenses |
Jesse Schell |
|
1410 |
|
The Cthulhu Campaigns: Ancient Rome |
Mark A. Latham, Ru-Mor(Illustrator) |
|
1411 |
|
The Esoterrorists [2.4 ed.] |
Robin D Laws, Gareth Ryder-Hanrahan |
24 |
1412 |
|
The Free Companies (Conan RPG) |
Shannon Kalvar |
|
1413 |
|
The Game Production Handbook [3 ed.] |
Heather Maxwell Chandler |
3 |
1414 |
|
The gambit files : tactical themes to sharpen your play [1st English ed.] |
Harvey Bill |
1 |
1415 |
|
The History of Video Games |
Charlie Fish |
|
1416 |
|
The Improving Chess Thinker: Revised and Expanded [2 ed.] |
Heisman, Dan |
2 |
1417 |
|
The Improving Annotator : From Beginner to Master. |
Heisman, Dan |
|
1418 |
|
The Improving Chess Thinker [Original ed.] |
Dan Heisman |
|
1419 |
|
The King Is a Powerful Piece! |
Tigran Gyozalyan |
|
1420 |
|
The Pikeman’s Lament: Pike and Shot Wargaming Rules |
Daniel Mersey, Michael Leck |
|
1421 |
|
The Power Classes: Explorer (d20 System) |
Ian Sturrock, Nathan Webb |
|
1422 |
|
The Power Classes: Gladiator (d20 System) |
Ian Sturrock, Scott Clark |
|
1423 |
|
The Quiz Masters |
Brydon Coverdale |
|
1424 |
|
The Quintessential Bard II: Advanced Tactics (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) |
Gareth Hanrahan |
|
1425 |
|
The Quintessential Drow (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) |
Sam Witt, Anne Stokes |
|
1426 |
|
The Quintessential Dwarf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) |
Sam Witt, Anne Stokes |
|
1427 |
|
The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) |
Alejandro Melchor, Anne Stokes |
|
1428 |
|
The Quintessential Witch (Dungeons & Dragons d20 System) |
Robert J Schwalb, Anne Stokes |
|
1429 |
|
The Road to Chess Mastery |
Max Euwe, Walter Meiden |
|
1430 |
|
The Russian Endgame Handbook [Revised ed.] |
Ilya Rabinovich |
|
1431 |
|
The Slayer's Guide To Female Gamers |
James Desborough, Brent Chumley |
|
1432 |
|
The Slayer's Guide To Goblins (d20 System) |
S Girard, Ralph Horsley |
|
1433 |
|
The Slayer's Guide To Yuan-Ti (d20 System) |
Michael Babbitt, Chris Jones |
|
1434 |
|
The Slayer's Guide To Harpies (d20 System) |
James Maliszewski, Chris Quilliams |
|
1435 |
|
The Slayer's Guide To Lizardfolk (d20 System) |
A. Kenrick, Ralph Horsley |
|
1436 |
|
The Slayers Guide to Scorpionfolk (d20 System) |
R. Smith |
|
1437 |
|
The Slayer's Guide To Titans (d20 System) |
Gareth Hanrahan |
|
1438 |
|
The Zukertort System: A Guide for White and Black |
Grigory Bogdanovich |
|
1439 |
|
Tome of Drow Lore (D20) [Brdgm ed.] |
Greg Lynch |
|
1440 |
|
Tomorrow’s War (Science Fiction Wargaming Rules) |
Shawn Carpenter, Robby Carpenter |
|
1441 |
|
Toys and Games to Make | Иготовление игр и игрушек |
J. Webster |
|
1442 |
|
Traveller: Spinward Marches (The Third Imperium) |
Martin J Dougherty |
|
1443 |
|
Traveller RPG Core Rulebook |
Gareth Hanrahan |
|
1444 |
|
Traveller: 760 Patrons |
Bryan Steele |
|
1445 |
|
Traveller: Mercenary (Traveller) |
Gareth Hanrahan |
|
1446 |
|
Traveller: Aliens of Charted Space [1] |
M J Dougherty |
1 |
1447 |
|
Traveller: The Third Imperium: Alien Module 1: Aslan (MGP3818) |
Gareth Hanrahan |
|
1448 |
|
Traveller: The Third Imperium: Reft Sector (MGP3833) |
Martin J. Dougherty |
|
1449 |
|
Ultimate Equipment Guide: No. 2 (D20) |
R Neale, Greg Lynch, J C Alvarez |
|
1450 |
|
Ultimate Magic Items |
R. Neale |
|
1451 |
|
Ultimate Equipment Guide: v. 1 |
Matthew Sprange |
|
1452 |
|
Ultimate Feats Supplementary Rulebook II (Dungeons & Dragons) |
Alejandro Melchor |
|
1453 |
|
Wargaming on a Budget: Gaming Constrained by Money or Space [Illustrated] |
Iain Dickie |
|
1454 |
|
Games for language learning [New ed] |
Buckby, Michael, Betteridge, David, Wright, Andrew |
|
1455 |
|
The Player's Power to Change the Game: Ludic Mutation |
Anne-Marie Schleiner |
|
1456 |
|
Chess and Individual Differences |
Angel Blanch |
|
1457 |
|
Games, Learning, and Society: Learning and Meaning in the Digital Age |
Constance Steinkuehler, Kurt Squire Ph.D., Sasha Barab Ph.D. |
|
1458 |
|
Conquer that cube [3rd ed.] |
Czes Kosniowski |
3 |
1459 |
|
Challenging Puzzles |
Colin Vout, Gordon Gray |
|
1460 |
|
Understanding Video Game Music [Illustrated] |
Tim Summers |
|
1461 |
|
The Cambridge Companion to Video Game Music |
Melanie Fritsch, Tim Summers |
|
1462 |
|
Chance, Strategy, and Choice: An Introduction to the Mathematics of Games and Elections (Cambridge Mathematical Textbooks) [1 ed.] |
Samuel Bruce Smith |
1 |
1463 |
|
Theory of Conditional Games |
Wynn C. Stirling |
|
1464 |
|
The Invisible Hand in Virtual Worlds: The Economic Order of Video Games |
Matthew McCaffrey |
|
1465 |
|
Biologically Inspired Artificial Intelligence for Computer Games [1 ed.] |
Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey |
1 |
1466 |
|
Krankheit in Digitalen Spielen: Interdisziplinäre Betrachtungen |
Arno Görgen (editor), Stefan Heinrich Simond (editor), Swiss National Science Foundation (SNSF) (editor) |
|
1467 |
|
Declarative versus imperative paradigms in games AI |
Combs N. |
|
1468 |
|
Game Changer: AlphaZero’s Groundbreaking Chess Strategies and the Promise of AI |
Matthew Sadler, Natasha Regan |
|
1469 |
|
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors |
Alex J. Champandard |
|
1470 |
|
AI for Game Developers [1st ed] |
David M. Bourg, Glenn Seemann |
1 |
1471 |
|
AI Game Engine Programming [1 ed.] |
Brian Schwab |
1 |
1472 |
|
AI game engine programming [1ed.] |
Brian Schwab |
1 |
1473 |
|
Artificial Intelligence - Hardcore AI for Computer Games and Animation |
JohnDavidFunge |
|
1474 |
|
AI Game Engine Programming [2 ed.] |
Brian Schwab |
2 |
1475 |
|
Game AI Pro : Collected Wisdom of Game AI Professionals |
Rabin, Steven |
|
1476 |
|
Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition |
Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters |
|
1477 |
|
Unity 4.x Game AI Programming: Learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
|
1478 |
|
Unity AI Programming Essentials |
Curtis Bennett, Dan Violet Sagmiller |
|
1479 |
|
Unity AI Programming Essentials [Illustrated] |
Curtis Bennett, Dan Violet Sagmiller |
|
1480 |
|
Unity AI Game Programming: Leverage the Power of Unity 5 to Create Stunningly Life-like AI Entities in Your Games! |
Ray Barrera, Aung Sithu Kyaw, Clifford Peters |
|
1481 |
|
Unity AI Game Programming [2 ed.] |
Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
2 |
1482 |
|
AI Game Programming Wisdom 4 [1 ed.] |
Steve Rabin (ed.) |
1 |
1483 |
|
AI Techniques for Game Programming [1 ed.] |
Mat Buckland |
1 |
1484 |
|
AI Game Programming Wisdom |
Rabin |
|
1485 |
|
Learning Game AI Programming with Lua |
David Young [David Young] |
|
1486 |
|
Unity 2017 Game AI Programming: Leverage the power of Artificial Intelligence to program smart entities for your games [3rd edition] |
Aversa, Davide,Barrera, Raymundo |
3 |
1487 |
|
AI Game Programming Wisdom (Game Development Series) [1st ed.] |
Rabin |
1 |
1488 |
|
AI Techniques for Game Programming (The Premier Press Game Development Series) [1 ed.] |
Mat Buckland |
1 |
1489 |
|
AI for Game Developers - Bourg, Seeman - O'Reilly (2004) |
Examples |
|
1490 |
|
Game AI Pro 360: Guide to Architecture [1 ed.] |
Steve Rabin (Author) |
1 |
1491 |
|
AI for Games, Third Edition [3 ed.] |
Ian Millington (Author) |
3 |
1492 |
|
AI and Artificial Life in Video Games [1 ed.] |
Guy W. Lecky-Thompson |
1 |
1493 |
|
Unity 2018 Artificial Intelligence Cookbook: Over 90 recipes to build and customize AI entities for your games with Unity [2 Revised] |
Jorge Palacios |
2 |
1494 |
|
AI for Games [3 ed.] |
Ian Millington |
3 |
1495 |
|
Learning Game AI Programming with Lua |
David Young |
|
1496 |
|
Unreal Engine 4 AI Programming Essentials [1 ed.] |
Peter L. Newton, Jie Feng |
1 |
1497 |
|
Unreal Engine 4 AI Programming Essentials |
Peter L. Newton, Jie Feng |
|
1498 |
|
Game changer: AlphaZero's groundbreaking chess strategies and the promise of AI |
Boel, Peter,Regan, Natasha,Sadler, Matthew |
|
1499 |
|
Game AI Pro 360: Guide to Character Behavior [1 ed.] |
Steve Rabin (Author) |
1 |
1500 |
|
Game AI Pro 360: Guide to Tactics and Strategy [1 ed.] |
Steve Rabin (Author) |
1 |
1501 |
|
AI for Games (AI for Everything) [1 ed.] |
Ian Millington |
1 |
1502 |
|
UNITY 2017 GAME AI PROGRAMMING (Code files) [3rd ed.] |
BARRERA, RAY. KYAW AUNG SITHU. SWE THET NAING |
3 |
1503 |
|
50 Years of Text Games : From Oregon Trail to AI Dungeon |
Aaron A. Reed |
|
1504 |
|
50 years of Text Games: From Oregon Trail to AI Dungeon [1 ed.] |
Aaron A. Reed |
1 |
1505 |
|
Game AI Uncovered. Volume Two |
Paul Roberts, Nicholas Dent |
|
1506 |
|
The AI Revolution in Chess |
Doknjas, Joshua |
|
1507 |
|
Mastering AI Game Development with Unreal: Unleash Creativity, Empower Gameplay, and Transform Player Experiences with Advanced AI Techniques in Unreal Engine |
Hrishikesh Andurlekar |
|
1508 |
|
Game AI Uncovered [Volume 1] |
Paul Roberts |
1 |
1509 |
|
Game AI Uncovered: Volume Three |
Paul Roberts |
|
1510 |
|
Hands-On Deep Learning for Games |
Lanham, Micheal |
|
1511 |
|
Hands-on deep learning for games: leverage the power of neural networks and reinforcement learning to build intelligent games |
Lanham, Michael |
|
1512 |
|
Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources |
David Seelow |
|
1513 |
|
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript |
Jeanine Meyer |
|
1514 |
|
Invent Your Own Computer Games with Python |
Albert Sweigart |
|
1515 |
|
Coding for Kids: Python: Learn to Code with 50 Awesome Games and Activities |
Adrienne Tacke |
|
1516 |
|
Invent Your Own Computer Games With Python, 2nd Edition [2nd Edition] |
Al Sweigart |
2 |
1517 |
|
Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API [1 ed.] |
Adam Mechtley, Ryan Trowbridge |
1 |
1518 |
|
Making Games with Python & Pygame |
Albert Sweigart |
|
1519 |
|
Maya Python for games and film a complete reference for the Maya Python and the Maya Python API |
Mechtley, Adam,Trowbridge, Ryan |
|
1520 |
|
Python Strategy [Quality Chess Uk Llp ed.] |
Tigran Petrosian |
|
1521 |
|
Learn to program with Minecraft transform your world with the power of Python |
Craig Richardson |
|
1522 |
|
Python, Pygame And Raspberry Pi Game Development |
Kelly, Sloan |
|
1523 |
|
Make Games with Python: Create Your Own Entertainment with Raspberry Pi [1 ed.] |
Sean M. Tracey |
1 |
1524 |
|
Learn to program with Minecraft: transform your world with the power of python |
Richardson, Craig |
|
1525 |
|
Coding Games in Python [1 ed.] |
Carol Vorderman, Craig Steele, Claire Quigley, Daniel McCafferty, Martin Goodfellow |
1 |
1526 |
|
Game Development Using Python |
James R. Parker |
|
1527 |
|
Make Your Own Python Text Adventure: a Guide to Learning Programming |
Johnson, Phillip |
|
1528 |
|
Creative Coding in Python: 30+ Programming Projects in Art, Games, and More |
Sheena Vaidyanathan |
|
1529 |
|
Brain Games Python: 99 Brain Teasers for Beginners to Energize Your Brain Cells and Python Logic Skills |
Christian Mayer, Lukas Rieger, Zohaib Riaz |
|
1530 |
|
Coding for Kids in Python: Create Your First Game with Python |
Tale, Ellen |
|
1531 |
|
Coding for Kids: The Complete Guide Python Programming for kids, Learn to Code with Games |
Alice Guillen |
|
1532 |
|
Coding for Kids: 2 Books in 1: Python and Scratch 3.0 Programming to Master Your Coding Skills and Create Your Own Animations and Games in Less Than 24 Hours |
Teens, Matthew |
|
1533 |
|
Kids can code, Elders also can: Create a simple game using Python |
Premarajan M K |
|
1534 |
|
Learn Python by Coding Video Games (Beginner) [1 ed.] |
Patrick Felicia |
1 |
1535 |
|
Object-Oriented Python: Master OOP by Building Games and GUIs |
Irv Kalb |
|
1536 |
|
Object-Oriented Python: Master OOP by Building Games and GUIs [1 ed.] |
Irv Kalb |
1 |
1537 |
|
Python Games from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first shooter game with Python and Pygame |
Patrick Felicia |
|
1538 |
|
Python Games from Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Python |
Patrick Felicia |
|
1539 |
|
Python Game Programming By Example: Python Games: From Basics to Advanced Techniques |
kpk, success |
|
1540 |
|
Python Playground: Coding Games and Projects for Kids and Beginners |
L.D. Knowings |
|
1541 |
|
Black Art of Java Game Programming |
Brackeen |
|
1542 |
|
Black Art of Java Game Programming |
Joel Fan, Eric Ries, Calin Tenitchi |
|
1543 |
|
Teach Yourself Internet Game Programming With Java in 21 Days |
Michael Morrison |
|
1544 |
|
Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints |
Sonic Workflow |
|
1545 |
|
Cutting-edge Java game programming [10th edition] |
Neil Bartlett, Steve Simkin, Chris Stranc |
10 |
1546 |
|
Java Game Programming For Dummies |
Wayne Holder, Doug Bell |
|
1547 |
|
Java Game Programming for Dummies |
Wayne Holder, Doug Bell |
|
1548 |
|
Learning Java Through Games |
Lubomir Stanchev |
|
1549 |
|
Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod [2 ed.] |
Andy Hunt |
2 |
1550 |
|
Learn to Program with Minecraft Plugins, 2nd edition: Create Flaming Cows in Java Using CanaryMod |
Andy Hunt |
|
1551 |
|
Beginning Java 8 Games Development [1st ed.] |
Wallace Jackson |
1 |
1552 |
|
Beginning Java 8 Games Development [1 ed.] |
Wallace Jackson (auth.) |
1 |
1553 |
|
Beginning Java 8 Games Development |
Wallace Jackson [Wallace Jackson] |
|
1554 |
|
Beginning Java 8 Games Development |
Wallace Jackson |
|
1555 |
|
Learning Java with Games [1 ed.] |
Chong-wei Xu |
1 |
1556 |
|
Learning Java by Building Android Games [2nd edition.] |
John Horton, |
2 |
1557 |
|
Learning Java by Building Android Games: Learn Java and Android from Scratch by Building Six Exciting Games [2nd edition] |
Horton, John |
2 |
1558 |
|
Learning Java by Building Android Games [2 ed.] |
John Horton |
2 |
1559 |
|
Learning Java With Games [1st ed. 2018] |
Chong-wei Xu |
1 |
1560 |
|
Learning Java by Building Android Games [3 ed.] |
John Horton |
3 |
1561 |
|
Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition [3 ed.] |
John Horton |
3 |
1562 |
|
Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition [3rd Three ed.] |
John Horton |
3 |
1563 |
|
Some Methods Of Controlling The Tree Search In Chess Programs |
G M Adelson-Velskii,V L Arlazarov,M V Donskoi |
|
1564 |
|
Artificial Intelligence in Games |
Paul Roberts |
|
1565 |
|
Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, ... Computer and Information Science Book 818) [1st ed. 2018] |
Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine |
1 |
1566 |
|
Computers In Chess Solving Inexact Search Problems [1 ed.] |
M. M. Botvinnik, A. A. Brown, A. I. Reznitsky, B. M. Stilman, M. A. Isfasman, A. D. Yudin |
1 |
1567 |
|
Computers in chess : solving inexact search problems |
M. M. Botvinnik, A. A. Brown, A. I. Reznitsky, B. M. Stilman, M. A. Isfasman, A. D. Yudin |
|
1568 |
|
Computers in Chess: Solving Inexact Search Problems [1 ed.] |
M. M. Botvinnik (auth.) |
1 |
1569 |
|
Intelligence Games |
Franco Agostini, Nicola Alberto De Carlo |
|
1570 |
|
Baffling Brain Teasers |
Philip J. Carter, Kenneth A. Russell |
|
1571 |
|
Test Your IQ [Bk. 2 , New edition] |
Philip J. Carter, Kenneth A. Russell |
2 |
1572 |
|
Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Dephts [1 ed.] |
Ernst A. Heinz (auth.) |
1 |
1573 |
|
IQ Puzzle Book: Fun and challenging puzzles to test your intelligence |
David J. Bodycombe |
|
1574 |
|
Smart Play: 101 Fun, Easy Games That Enhance Intelligence [1 ed.] |
Barbara Sher |
1 |
1575 |
|
Artificial Intelligence for Games Companion CD-ROM [Har/DVD ed.] |
Ian Millington |
|
1576 |
|
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) [Har/DVD ed.] |
Ian Millington |
|
1577 |
|
Advanced Intelligent Paradigms in Computer Games [1 ed.] |
Norio Baba, Norio Baba, Lakhmi C. Jain, Hisashi Handa |
1 |
1578 |
|
Design for Emergence: Collaborative Social Play with Online and Location-Based Media |
Y. Vogiazou |
|
1579 |
|
Jeux d'intelligence |
Yann et Marc Caudal |
|
1580 |
|
100 jeux de chiffres : [exercez votre intelligence en vous distrayant] [revised] |
Dugas, Denis, Berloquin, Pierre |
|
1581 |
|
Agents for Games and Simulations: Trends in Techniques, Concepts and Design [1 ed.] |
Jakub Gemrot, Rudolf Kadlec, Michal Bída (auth.), Frank Dignum, Jeff Bradshaw, Barry Silverman, Willem van Doesburg (eds.) |
1 |
1582 |
|
Artificial Intelligence For Games [2 ed.] |
Ian Millington, John Funge |
2 |
1583 |
|
Knowledge-free and learning-based methods in intelligent game playing [1 ed.] |
Jacek Mańdziuk (auth.) |
1 |
1584 |
|
Artificial Intelligence for Games [2nd edition] |
Millington, Ian,Funge, John,John Funge |
2 |
1585 |
|
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.] |
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) |
1 |
1586 |
|
Logic and Games on Automatic Structures: Playing with Quantifiers and Decompositions [1 ed.] |
Łukasz Kaiser (auth.) |
1 |
1587 |
|
Language, Games, and Evolution: Trends in Current Research on Language and Game Theory [1 ed.] |
Anton Benz, Christian Ebert, Gerhard Jäger, Robert van Rooij (auth.), Anton Benz, Christian Ebert, Gerhard Jäger, Robert van Rooij (eds.) |
1 |
1588 |
|
Jeux d'intelligence : Pour les mordus |
Aurélie Duchemin, Yann Caudal |
|
1589 |
|
Artificial Intelligence for Computer Games [2011 ed.] |
Pedro Antonio González-Calero, Marco Antonio Gómez-Martín |
2011 |
1590 |
|
Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers [1 ed.] |
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius (eds.) |
1 |
1591 |
|
Game Theory. A Classical Introduction, Mathematical Games, and the Tournament |
Andrew McEachern |
|
1592 |
|
Artificial Intelligence and Games [1 ed.] |
Georgios N. Yannakakis,Julian Togelius (auth.) |
1 |
1593 |
|
Artificial Intelligence and Games |
Georgios N. Yannakakis, Julian Togelius |
|
1594 |
|
Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers [1 ed.] |
Tristan Cazenave,Mark H.M. Winands,Abdallah Saffidine (eds.) |
1 |
1595 |
|
Playing Smart: On Games, Intelligence, and Artificial Intelligence [Original retail ed.] |
Julian Togelius |
|
1596 |
|
Artificial Intelligence in Games(2022)[Dent][9781003305835] |
Dr. Roberts |
|
1597 |
|
Artificial Intelligence and Playable Media |
Eric Freedman |
|
1598 |
|
Affordance Theory in Game Design: A Guide Toward Understanding Players |
Hamna Aslam, Joseph Alexander Brown |
|
1599 |
|
Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques |
Micheal Lanham |
|
1600 |
|
Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques. Code |
Micheal Lanham |
|
1601 |
|
Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques [1 ed.] |
Micheal Lanham |
1 |
1602 |
|
A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol [♫ Read-Along ebook. ♫ ed.] |
Darcy Pattison, Peter Willis |
|
1603 |
|
Computer Games: 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers [1st ed.] |
Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant |
1 |
1604 |
|
The Mathematics of Various Entertaining Subjects Volume 2: Research in Games, Graphs, Counting, and Complexity, |
Beineke, Jennifer Elaine, Rosenhouse, Jason (eds.) |
|
1605 |
|
Learning and Mathematics Games (Journal for Research in Mathematics Education. Monograph, No. 1) |
George W. Bright, John G. Harvey, Margariete Wheeler |
|
1606 |
|
The mathematics of games and puzzles: from cards to sudoku (Course guidebook) |
Arthur T. Benjamin |
|
1607 |
|
Teaching Mathematics Through Games |
Mindy Capaldi (editor) |
|
1608 |
|
Games, Ideas and Activities for Primary Mathematics (Classroom Gems) [2 ed.] |
John Dabell |
2 |
1609 |
|
Infinite words: automata, semigroups, logic and games [1 ed.] |
Dominique Perrin, Jean Eric Pin |
1 |
1610 |
|
LUCK, LOGIC, AND WHITE LIES the mathematics of games. [2 ed.] |
JOERG BEWERSDORFF |
2 |
1611 |
|
Quantitative Literacy Through Games and Gambling [1 ed.] |
Mark Hunacek |
1 |
1612 |
|
Essential mathematics for games and interactive applications |
Van Verth J.M., Bishop L.M. |
|
1613 |
|
Power-Up: Unlocking the Hidden Mathematics in Video Games |
Matthew Lane |
|
1614 |
|
The Mathematics of Various Entertaining Subjects: Research in Games, Graphs, Counting, and Complexity, Volume 2 |
Jennifer Beineke (editor), Jason Rosenhouse (editor) |
|
1615 |
|
Mathematics of Tabletop Games |
Aaron Montgomery |
|
1616 |
|
Mathematics education for a new era : video games as a medium for learning |
Keith J Devlin |
|
1617 |
|
Advances in human factors in wearable technologies and game design : proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA |
Ahram, Tareq Z., Falcão, Christianne |
|
1618 |
|
Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA [1st ed.] |
Tareq Ahram |
1 |
1619 |
|
Wojo's Weapons: Winning With White, Volume 1 [One, 1 ed.] |
Jonathan Hilton, Dean Ippolito |
1 |
1620 |
|
World War II Wargames Rules: 1st ed |
Action, Bolt |
|
1621 |
|
World of Warcraft Gold Strategy Guide |
Eric Dekker |
|
1622 |
|
World War II Wargames Rules: Second Edition |
Warlord Games, Peter Dennis(Illustrator) |
|
1623 |
|
Train your brain : a year's worth of puzzles |
George A Gratzer |
|
1624 |
|
The Art of Game Design-A Book of Lenses, Third Edition [3 ed.] |
Jesse Schell (Author) |
3 |
1625 |
|
On Numbers and Games [1 ed.] |
John H. Conway (Author) |
1 |
1626 |
|
How to Win More: Strategies for Increasing a Lottery Win [1 ed.] |
Norbert Henze (Author), Hans Riedwyl (Author) |
1 |
1627 |
|
Learn to Code with Games [1 ed.] |
John M. Quick (Author) |
1 |
1628 |
|
Architectural Approach to Level Design: Second edition [2 ed.] |
Christopher W. Totten (Author) |
2 |
1629 |
|
Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences [1 ed.] |
George Kalmpourtzis (Author) |
1 |
1630 |
|
Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and More And Won't Break the Bank! [1 ed.] |
Mary Scannell, Jim Cain |
1 |
1631 |
|
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic [1 ed.] |
Brad King, John Borland |
1 |
1632 |
|
Microsoft XNA Game Studio Creators Guide [1 ed.] |
Stephen Cawood, Pat McGee |
1 |
1633 |
|
Nintendo Wii Flash Game Creators Guide [1 ed.] |
Todd Perkins |
1 |
1634 |
|
Commodore 64 Fun and Games |
Ron Jeffries, Glen Fisher |
|
1635 |
|
High Score!: The Illustrated History of Electronic Games, Second Edition [2 ed.] |
Rusel DeMaria, Johnny L. Wilson |
2 |
1636 |
|
Break into the Game Industry: How to Get a Job Making Video Games (Career Series) [1 ed.] |
Ernest Adams |
1 |
1637 |
|
The Making of Doom III: The Official Guide [1 ed.] |
Steven L. Kent |
1 |
1638 |
|
Programming Video Games for the Evil Genius |
Cinnamon, Ian |
|
1639 |
|
101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series) [1 ed.] |
Alexis Ludewig, Dr. Amy Swan |
1 |
1640 |
|
The Art Of Computer Game Design: Reflections Of A Master Game Designer |
Chris Crawford |
|
1641 |
|
The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group (Big Book Series) [1 ed.] |
Mary Scannell, Edward Scannell |
1 |
1642 |
|
Zap! The Rise and Fall of Atari |
Scott Cohen |
|
1643 |
|
The Big Book of Motivation Games [1 ed.] |
Robert Epstein, Jessica Rogers |
1 |
1644 |
|
Zap!: the rise and fall of Atari [Revised] |
Scott Cohen |
|
1645 |
|
The Big Book of Humorous Training Games [1 ed.] |
Doni Tamblyn, Sharyn Weiss |
1 |
1646 |
|
Ultimate Game Design: Building Game Worlds [1 ed.] |
Tom Meigs |
1 |
1647 |
|
Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games! (1-2-3 Series) [1 ed.] |
Michel Noir |
1 |
1648 |
|
Monopoly, Money, and You: How to Profit from the Game's Secrets of Success [1 ed.] |
Philip E. Orbanes |
1 |
1649 |
|
Battle of botcraft: Fighting bots in online games with human observational proofs |
Gianvecchio S., Wu Z., Xie M. |
|
1650 |
|
Designing Immersive Video Games Using 3DUI Technologies [1st ed.] |
Arun K. Kulshreshth, Joseph J. LaViola Jr. |
1 |
1651 |
|
Designing Immersive Video Games Using 3DUI Technologies : Improving the Gamer’s User Experience |
Arun K. Kulshreshth, Joseph J. LaViola |
|
1652 |
|
Digital Make-Believe |
Phil Turner, J. Tuomas Harviainen |
|
1653 |
|
Future of Post-Human Chess : A Preface to a New Theory of Tactics and Strategy |
Peter Baofu |
|
1654 |
|
Man vs. Machine: Challenging Human Supremacy at Chess |
Karsten Müller, Jonathan Schaeffer |
|
1655 |
|
One Jump Ahead: Challenging Human Supremacy in Checkers |
Jonathan Schaeffer (auth.) |
|
1656 |
|
Playing with the Past: Into the Future [2 ed.] |
Erik Champion |
2 |
1657 |
|
Seven Games : A Human History |
Oliver Roeder |
|
1658 |
|
The Art of Human Chess: A Study Guide to Winning |
Pimpin' Ken |
|
1659 |
|
The human comedy of chess : a grandmaster’s chronicles |
Ree, Hans |
|
1660 |
|
The Human Comedy of Chess: A Grandmaster's Chronicles |
Hans Ree |
|
1661 |
|
The immortal game : a history of chess or how 32 carved pieces on a board illuminated our understanding of war, art, science, and the human brain [1st ed] |
Shenk, David |
1 |
1662 |
|
Universal Design in Video Games: Active Participation Through Accessible Play |
Adam Palmquist |
|
1663 |
|
Universal Design in Video Games. Active Participation Through Accessible Play |
Adam Palmquist, Izabella Jedel, Ole Goethe |
|
1664 |
|
Incredible English 2. Flash Stories and Games |
|
|
1665 |
|
Game Dev Stories Volume 1: Interviews About Game Development and Culture |
David L. Craddock |
|
1666 |
|
Gamers at Work: Stories Behind the Games People Play |
Morgan Ramsay |
|
1667 |
|
The Bobby Fischer I Knew & Other Stories |
Arnold S. Denker |
|
1668 |
|
15 Games & Their Stories |
Mikhail Botvinnik |
|
1669 |
|
Native American Games and Stories |
Joseph Bruchac, James Bruchac, Kayeri Akweks |
|
1670 |
|
Ninez: Spanish Songs, Games, and Stories of Childhood [Bilingual edition] |
Virginia Nylander Ebinger |
|
1671 |
|
Dutch defense : 202 instructive short stories : all typical errors, all tactical tricks! New and forgotten ideas! |
Nikolay Minev, John Donaldson |
|
1672 |
|
The World of Chinese Go : Some Stories about Chinese Go from 1970 |
Guo Juan |
|
1673 |
|
Buttonless : incredible iPhone and iPad games and the stories behind them |
Rigney, Ryan |
|
1674 |
|
Gamers at Work: Stories Behind the Games People Play [1 ed.] |
Morgan Ramsay, Peter Molyneux |
1 |
1675 |
|
Gamers at Work: Stories Behind the Games People Play [1 ed.] |
Morgan Ramsay (auth.) |
1 |
1676 |
|
Minecraft: the unlikely tale of Markus ''Notch'' Persson and the game that changed everything [Seven Stories Press First edition] |
Goldberg, Daniel,Larsson, Linus,Persson, Markus |
|
1677 |
|
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form |
Anna Anthropy |
|
1678 |
|
Rise of the videogame zinesters: how freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form |
Seven Stories Press.,Anthropy, Anna |
|
1679 |
|
Chess is fun. Chess Stories: What one Master’s Experiences tell us about Life and Work |
Jon Edwards |
|
1680 |
|
My Guide to RPG Storytelling |
Aron Christensen |
|
1681 |
|
Venture City Stories • A World of Adventure for Fate Core |
Brian Engard |
|
1682 |
|
The State of Play: Creators and Critics on Video Game Culture |
Daniel Goldberg |
|
1683 |
|
The State of Play: Creators and Critics on Video Game Culture |
|
|
1684 |
|
Ivan's chess journey: games and stories [1 ed.] |
Ivan Sokolov |
1 |
1685 |
|
Encyclopedia of Weird War Stories : Supernatural and Science Fiction Elements in Novels, Pulps, Comics, Film, Television, Games and Other Media [1 ed.] |
Paul Green |
1 |
1686 |
|
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made |
Jason Schreier |
|
1687 |
|
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made |
Schreier, Jason |
|
1688 |
|
From Dream to Dice: Creating & Running a Role-Playing Game |
Aron Christensen |
|
1689 |
|
Bioware: Stories and Secrets from 25 Years of Game Development |
Ben Gelinas |
|
1690 |
|
How Games Get Made: The Stories of the People Who Make and Play the Games We Love |
Emma Schaale |
|
1691 |
|
Gaming Nonsense - What gamers (don't) need to know: Curious video game facts and incredible stories |
Sebastian Jäger |
|
1692 |
|
Mathematical Stories I – Graphs, Games and Proofs: For Gifted Students in Primary School (essentials) [1st ed. 2021] |
Susanne Schindler-Tschirner, Werner Schindler |
1 |
1693 |
|
The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling |
Dustin Hansen |
|
1694 |
|
Game Dev Stories, Volume 1: Interviews About Game Development and Culture [1] |
David L. Craddock |
1 |
1695 |
|
Game Dev Stories, Volume 2: More Interviews About Game Development and Culture [2] |
David L. Craddock |
2 |
1696 |
|
Game Dev Stories Volume 1 : Interviews About Game Development and Culture |
Craddock, David L., |
|
1697 |
|
Video Games Jokes, Stories, Memes & More |
Leet Emperor |
|
1698 |
|
Fortnite: Skins |
Josh Gregory |
|
1699 |
|
How Minecraft Was Made |
Josh Gregory |
|
1700 |
|
Play of the Hand in the 21st Century [3 ed.] |
Audrey Grant, Betty Starzec |
3 |
1701 |
|
Story Mode: The Creative Writer's Guide to Narrative Video Game Design |
Julialicia Case, Eric Freeze, Salvatore Pane |
|
1702 |
|
Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels |
Toiya Kristen Finley |
|
1703 |
|
Mining and Farming in Minecraft |
Josh Gregory |
|
1704 |
|
Savage Worlds: Deadlands: Hell on Earth Reloaded |
Pinnacle Entertainment |
|
1705 |
|
The Necromancer's Lieutenant (Middle Earth Role Playing MERP #8113) |
Jessica Ney, David Martin, Liz Danforth |
|
1706 |
|
Forest of Tears (MERP Middle Earth Role Playing #8015) |
Charles Crutchfield, Jessica Ney |
|
1707 |
|
Minecraft: Mmorpg |
Josh Gregory |
|
1708 |
|
Elves (Middle Earth Role Playing MERP #2013) [1 ed.] |
P. Fenlon, T. Amthor, R. Colburn, R. Mark Colburn, Jessica Ney-Grimm, Terry K. Amthor, Peter C. Fenl |
1 |
1709 |
|
Fortnite: Combat |
Josh Gregory |
|
1710 |
|
21st Century Checkers: 11-15s |
Richard Pask |
|
1711 |
|
Greater Harad (Middle Earth Role Playing MERP, No. 3111) |
William E. Wilson, Angus McBride |
|
1712 |
|
The Story of the ZX Spectrum in Pixels - Volume 3 | Retro Gaming Sinclair book by Fusion Retro Books |
Fusion Retro Books |
|
1713 |
|
Minecraft: Virtual Reality |
Josh Gregory |
|
1714 |
|
They create worlds : the story of the people and companies that shaped the video game industry Volume 1, 1971-1982 |
(Historian) Alexander Smith |
|
1715 |
|
The Story of the Sinclair ZX Spectrum in pixels 2 |
Chris Wilkins |
|
1716 |
|
Using Tools and Building a City in Minecraft |
Adam Hellebuyck, Mike Medvinsky |
|
1717 |
|
Tusk and Blade (Exodus Online) Book One: A LitRPG Story |
Lavelle Jackson |
|
1718 |
|
Characters of Middle Earth (Middle Earth Role Playing MERP No. 8007) |
Agnus McBride |
|
1719 |
|
Giovanni Chronicles 3: The Sun Has Set (Vampire: The Masquerade) |
Chris Howard |
|
1720 |
|
The making of Minecraft |
Zeiger, Jennifer |
|
1721 |
|
Using Tools and Building a City in Minecraft: Technology |
Adam Hellebuyck, Mike Medvinsky |
|
1722 |
|
My Name Is Tani . . . and I Believe in Miracles: The Amazing True Story of One Boy's Journey from Refugee to Chess Champion |
Tani Adewumi |
|
1723 |
|
Gorgoroth (Middle Earth Role Playing MERP) |
Iron Crown Enterprises |
|
1724 |
|
Digimon Story Cyber Sleuth Hackers Memory, Mods, APK, PC, Xbox, Controls, Download, Tips, VSYNC, Cheats, Game Guide Unofficial |
The Yuw |
|
1725 |
|
MMORPGs in Minecraft |
Josh Gregory |
|
1726 |
|
How Magnus Carlsen Became the Youngest Chess Grandmaster in the World: the Story and the Games |
Agdestein, Simen |
|
1727 |
|
The story of the Commodore 64 in pixels |
Chris Wilkins |
|
1728 |
|
The inside story of chathurangam (chess) |
Bommireddipalli Bhima Row |
|
1729 |
|
Jacked: The Outlaw Story of Grand Theft Auto [1 ed.] |
David Kushner |
1 |
1730 |
|
A Game Maker's Life: A Hall of Fame Game Inventor and Executive Tells the Inside Story of the Toy Industry |
Jeffrey Breslow, Cynthia Beebe |
|
1731 |
|
Sight and Sound in Minecraft: Art |
Adam Hellebuyck, Mike Medvinsky |
|
1732 |
|
Fortnite: Healing Items and Potions |
Josh Gregory |
|
1733 |
|
GURPS Classic: Mars |
James L. Cambias |
|
1734 |
|
Puzzled Programmers: 15 Mind-Boggling Story Puzzles to Test Your Programming Prowess : Solutions in Basic, Pascal, and C [Paperback ed.] |
Michael Wiesenberg |
|
1735 |
|
The Art of Sacrifice in Chess, 21st Century Edition [Revised, Expanded] |
Rudolf Spielmann |
|
1736 |
|
Fortnite: Scavenging |
Josh Gregory |
|
1737 |
|
Story of Monopoly, Silly Putty, Bingo Twister, Frisbee, Scrabble, Etcetera [Not Indicated] |
Marvin Kaye |
|
1738 |
|
The Making of Fortnite |
Josh Gregory |
|
1739 |
|
Winning Chess Brilliancies [1st ed.] |
Yasser Seirawan |
1 |
1740 |
|
The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, 1st Edition [1st ed.] |
Steve L. Kent |
1 |
1741 |
|
Pokemon Sun & Pokemon Moon Game Pc, Guide, Cheats, Tips Strategies Unofficial |
Chala Dar |
|
1742 |
|
Pokemon Ultra Sun and Ultra Moon, Pokedex, Leaks, Pokemon, Walkthrough, Tips, Game Guide Unofficial |
The Yuw |
|
1743 |
|
Minecraft Story Mode Game Guide, Tips, Hacks, Cheats Mods, Apk, Download Unofficial: Get Tons of Resources & Beat Levels! |
Josh Abbott |
|
1744 |
|
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming |
Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun |
|
1745 |
|
Simple Solutions To Rubik's Magic |
James G. Nourse |
|
1746 |
|
The 21st Century in 100 Games (Games and Contemporary Culture) [1 ed.] |
Aditya Deshbandhu |
1 |
1747 |
|
Using Robux in Roblox |
Josh Gregory |
|
1748 |
|
The 21st Century in 100 Games |
Aditya Deshbandhu, |
|
1749 |
|
Fortnite: World Cup |
Josh Gregory |
|
1750 |
|
Karpov-Kortchnoi 1978 - The Inside Story of the Match |
Raymond Keene |
|
1751 |
|
Fortnite: Save the World |
Josh Gregory |
|
1752 |
|
How Roblox Was Made |
Josh Gregory |
|
1753 |
|
Game Design |
Greg Austic |
|
1754 |
|
Mini-Lessons from Short Games of the 21st Century |
Minev Nikolay |
|
1755 |
|
Minecraft Story Mode Season 2 Game Guide Unofficial |
Chala Dar |
|
1756 |
|
8-bit apocalypse: the untold story of Atari's Missile command |
Atari, Inc,Gerstmann, Jeff,Rubens, Alex |
|
1757 |
|
Fortnite: Guide to the Island |
Josh Gregory |
|
1758 |
|
Playing Roblox |
Josh Gregory |
|
1759 |
|
GURPS 4th edition. Transhuman Space: Wings of the Rising Sun |
David Chart |
|
1760 |
|
Le jeu YY [version 6 Nov 2015 ed.] |
Anthony Mansuy |
6 |
1761 |
|
Building in Roblox Studio |
Josh Gregory |
|
1762 |
|
Dark Sun: Dragon Kings (Advanced Dungeons & Dragons, 2nd Edition) |
Timothy B. Brown |
|
1763 |
|
Fortnite: Guide to Chapter 2 |
Josh Gregory |
|
1764 |
|
Save the World Strategies for Fortniters: An Unofficial Guide to Story Mode |
Jason R. Rich |
|
1765 |
|
Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima: Part 2 – From Wing Commander and Ultima VII to Portalarium |
Andrea Contato |
|
1766 |
|
Characters in Roblox |
Josh Gregory |
|
1767 |
|
Dice men: The origin story of Games Workshop |
Ian livingstone, Steve Jackson |
|
1768 |
|
The Wasted West (Deadlands: Hell on Earth RPG) |
Shane Lacy Hensley |
|
1769 |
|
Apex Legends: Characters |
Josh Gregory |
|
1770 |
|
They Create Worlds-The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 [1 ed.] |
Alexander Smith (Author) |
1 |
1771 |
|
Poker and Pop Culture: Telling the Story of America’s Favorite Card Game |
Martin Harris |
|
1772 |
|
Blackburne's chess games |
Joseph Henry Blackburne, P Anderson Graham, David Vincent Hooper |
|
1773 |
|
Playing Fortnite |
Josh Gregory |
|
1774 |
|
Video Gaming |
Trudi Strain Trueit |
|
1775 |
|
Ancient Puzzles: Classic Brainteasers and Other Timeless Mathematical Games of the Last 10 Centuries |
Dominic Olivastro |
|
1776 |
|
Apex Legends: Combat |
Josh Gregory |
|
1777 |
|
Second Piatigorsky Cup : international grandmaster chess tournament held in Santa Monica, California, August 1966 |
Donner, Johannes Hendrikus, Kashdan, Isaac, Piatigorsky, Gregor |
|
1778 |
|
Pathfinder Adventure Path: Carrion Crown Part 3 - Broken Moon [BRDGM ed.] |
Tim Hitchcock |
|
1779 |
|
Phantom of the Northern Marches (MERP Middle Earth Role Playing) |
Graham Staplehurst |
|
1780 |
|
World Cup Chess [First Edition] |
Lubomir Kavalek |
|
1781 |
|
Apex Legends: Beginner's Guide |
Josh Gregory |
|
1782 |
|
Fortnite: Creative Mode |
Josh Gregory |
|
1783 |
|
The Ultimate Unofficial Encyclopedia for Minecrafters: Earth: An A–Z Guide to Unlocking Incredible Adventures, Buildplates, Mobs, Resources, and Mobile Gaming Fun |
Megan Miller |
|
1784 |
|
Arnor: The Land (Middle Earth Role Playing MERP) |
Wesley J. Frank, Chris Seeman, Wesley, J. Frank |
|
1785 |
|
Skins in Fortnite |
Josh Gregory |
|
1786 |
|
Hands of the Healer (Middle Earth Role Playing MERP #2026) [1 ed.] |
M. Feil, Mark R. Feil, Chris Seeman |
1 |
1787 |
|
Retro Gamer The Story of Pokémon |
|
|
1788 |
|
Games and Genres in Roblox |
Josh Gregory |
|
1789 |
|
Northern Mirkwood: The Wood Elves Realm (Middle Earth Role Playing MERP #2600) |
John D. Ruemmler, Terry K. Amthor, Peter C. Fenlon |
|
1790 |
|
The Complete Chess Course: From Beginning to Winning Chess!: 21st Century Edition [Reprint ed.] |
Fred Reinfeld, Peter Kurzdorfer (editor) |
|
1791 |
|
The Story of the ZX Spectrum in Pixels_ |
Chris Wilkins |
|
1792 |
|
Dungeons & Dreamers: A Story of How Computer Games Created a Global Community [2nd ed.] |
Brad King, John Borland |
2 |
1793 |
|
Savage Worlds: Ravaged Earth: The World of High-Powered Pulp |
Reality Blurs |
|
1794 |
|
Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi: Martin Gardner's First Book of Mathematical Puzzles and Games |
Gardner M. |
|
1795 |
|
21st Century Checkers: 10-15s |
Richard Pask |
|
1796 |
|
GURPS New Sun (GURPS: Generic Universal Role Playing System) |
Gene Seabolt |
|
1797 |
|
GURPS Classic: Mars: Grendel |
James L. Cambias |
|
1798 |
|
Apex Legends: Microtransactions |
Josh Gregory |
|
1799 |
|
XCrawl Emperor's Cup 4700 |
Brendan J. Lasalle |
|
1800 |
|
Lords of Middle-Earth, Vol. 3: Hobbits, Dwarves, Ents, Orcs, & Trolls (MERP Middle Earth Role Playing) |
J. R. R. Tolkien |
|
1801 |
|
Story Mode: Video Games and the Interplay between Consoles and Culture |
Trevor Strunk, PhD |
|
1802 |
|
Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) Interactive Map |
Robert Lazzaretti |
|
1803 |
|
Apex Legends: Equipment |
Josh Gregory |
|
1804 |
|
Punk Playthings: Provocations for 21st Century Game Makers [1 ed.] |
Sean Taylor, Chris Lowthorpe |
1 |
1805 |
|
Warlords of the Desert (Middle Earth Role Playing MERP, No. 8012) |
Charles Crutchfield |
|
1806 |
|
Apex Legends: Guide to Kings Canyon |
Josh Gregory |
|
1807 |
|
Mount Gundabad (Middle Earth Role Playing MERP) |
Carl Willner, Angus McBride, Darrell Midgette, Iron Crown Enterprises |
|
1808 |
|
Building in Fortnite |
Josh Gregory |
|
1809 |
|
PrimeVerse Omnibus: A Complete LitRPG Trilogy: Books 1-3 + Bonus Short Story |
R.K. Billiau |
|
1810 |
|
Werewolf The Apocalypse: Rite of Passage Through Danger Reborn, the Introductory Story Sourcebook for Werewolf : The Apocalypse WW 3002 (WW 3002) |
Sam Chupp |
|
1811 |
|
They create worlds: the story of the people and companies that shaped the video game industry Volume 1, 1971-1982 |
Smith, Alexander, |
|
1812 |
|
Races & Cultures (Rolemaster) |
Douglas Sun |
|
1813 |
|
Gaming: From Atari to Xbox [1 ed.] |
Britannica Educational Publishing |
1 |
1814 |
|
Cowboys full: the story of poker |
McManus, James |
|
1815 |
|
The Tabletop Revolution: Gaming Reimagined in the 21st Century |
Marco Arnaudo |
|
1816 |
|
Aftonbladets Problemturneringar 1898-1904 |
|
|
1817 |
|
Minecraft: Guide to Combat |
Josh Gregory |
|
1818 |
|
Minecraft: Guide to Building |
Josh Gregory |
|
1819 |
|
Hacks for Minecrafters: Earth: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You |
Megan Miller |
|
1820 |
|
Maps of Middle Earth (The Lord of the Rings Roleplaying Game) |
Daniel Reeve |
|
1821 |
|
L5R RPG Masters of War (Legend of the Five Rings) [3rd edition] |
Shawn Carman, Richard Farrese, Rob Hobart, Douglas Sun |
3 |
1822 |
|
Minecraft: Guide to Animals |
Josh Gregory |
|
1823 |
|
Pathfinder Player Companion: Blood of the Moon |
Paizo Inc. |
|
1824 |
|
Hazards of the Harad Wood (Middle Earth Role Playing MERP) |
John Crowdis |
|
1825 |
|
21st Century Checkers: 11-16s |
Richard Pask |
|
1826 |
|
Middle-Earth Strategy Battle Game Rules Manual |
Games Workshop |
|
1827 |
|
The Dresden Files RPG: Volume 1 – Your Story |
Evil Hat Productions |
|
1828 |
|
Hillmen of the Trollshaws (Middle Earth Role Playing, MERP #8040) |
Jeff McKeage, Peter C. Fenlon, John D. Ruemmler |
|
1829 |
|
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World [1 ed.] |
Steven L. Kent |
1 |
1830 |
|
Middle Earth Role Playing (Middle Earth Game Rules, Intermediate Fantasy Role Playing, Stock No. 8000) [Game ed.] |
Charlton |
|
1831 |
|
Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It [American First ed.] |
David M. Ewalt |
|
1832 |
|
The Middle-Earth Quiz Book |
Suzanne Buchholz |
|
1833 |
|
Middle-earth Strategy Battle Game: Armies of The Lord of the Rings |
Games Workshop |
|
1834 |
|
Gates of Mordor (Middle Earth Role Playing MERP) [Game ed.] |
Graham Staplehurst, Terry K. Amthor, Peter C. Fenlon |
|
1835 |
|
21st Century Checkers: 12-16s |
Richard Pask |
|
1836 |
|
Dunland and the Southern Misty Mountains (Middle Earth Role Playing MERP) (Stock No. 3600) |
Randall Doty |
|
1837 |
|
Dark Sun, Asticilian Gambit Dsq3 Game Adventure (Advanced Dungeons & Dragons, 2nd Edition) |
Anthony Pryor |
|
1838 |
|
Art of War: Temporis |
Charles, Victoria,Tzu, Sun |
|
1839 |
|
Fundamental chess endings. A new endgame encyclopaedia for the 21st century |
Müller K., Lamprecht F. |
|
1840 |
|
Middle-Earth Strategy Battle Game: Armies of The Hobbit |
Games Workshop Plc |
|
1841 |
|
Minecraft Story Mode: Hacks, Mods, Wiki, Cheats, Download Guide Unofficial |
Chala Dar |
|
1842 |
|
Ents of Fangorn (Middle Earth Role Playing MERP #3500) |
Randell E. Doty, Coleman Charlton, Peter C. Fenlon, Angus McBride |
|
1843 |
|
MARS: Savage Worlds Edition |
Adamant Entertainment |
|
1844 |
|
Descent into the Depths of the Earth (Advanced Dungeons & Dragons Module D1-2) |
Gary Gygax |
|
1845 |
|
Story Structure and Development A Guide for Animators, VFX Artists, Game Designers, and XR Creators [2 ed.] |
Craig Caldwell |
2 |
1846 |
|
Minecraft Story Mode Android Unofficial Game Guide |
Hse Games |
|
1847 |
|
Searching for Bobby Fischer: A Father's Story of Love and Ambition |
Fred Waitzkin |
|
1848 |
|
Nottingham 1936: 21st Century Edition! |
Alexander Alekhine |
|
1849 |
|
From London to Elista: The Inside Story of the World Chess Championship Matches that Vladimir Kramnik Won Against Garry Kasparov, Peter Leko, and Veselin Topalov |
Bareev Evgeny, Ilya Levitov |
|
1850 |
|
Minecraft Story Mode: A Telltale Game Guide |
Leon Suny |
|
1851 |
|
Play Winning Chess: An Introduction to the Moves, Strategies and Philosophy of Chess from the U.S.A.'s #1-Ranked Chess Player |
Yasser Seirawan, Jeremy Silman |
|
1852 |
|
Sea Lords (Sealords) of Gondor: Pelargir and Lebennin (MERP Middle Earth Role Playing #3400) [Game ed.] |
John B. Morin |
|
1853 |
|
Elemental Moon - Necromancer Games (d20 System 3rd Edition Rules, 1st Edition Feel) |
Lance Haxvermale, Andy Luke Crossness |
|
1854 |
|
Pathfinder Module: Dawn of the Scarlet Sun |
James Jacobs |
|
1855 |
|
Isengard and Northern Gondor (Middle Earth Role Playing MERP Book + Full Color Regional Map) [2nd ed.] |
Christian Gehman |
2 |
1856 |
|
Zwischen Spiel und Story: Mimetische Strukturen im Computerspiel |
Moritz Hillmayer |
|
1857 |
|
Video games |
Kevin Hile |
|
1858 |
|
21st Century Checkers: 10-14s |
Richard Pask |
|
1859 |
|
Sphere Packing, Lewis Carroll, and Reversi: Martin Gardner's New Mathematical Diversions |
Gardner M. |
|
1860 |
|
Faerie Tales & Folklore. A Roleplayer’s Guide to the Mythological Earth |
Morgan Tilden Corey |
|
1861 |
|
Le jeu YY [version 30 Mar 2013 ed.] |
Anthony Mansuy |
30 |
1862 |
|
Playing Pokémon GO |
Josh Gregory |
|
1863 |
|
The Story of the Commodore Amiga in Pixels_ |
Chris Wilkins, Roger M. Kean |
|
1864 |
|
Playing Minecraft: Story Mode |
Josh Gregory |
|
1865 |
|
Southern Gondor: The Land (Middle Earth Role Playing MERP #2021) [1 ed.] |
J. Beresford, Jessica Ney-Grimm, Anders Blixt |
1 |
1866 |
|
Animal Crossing: Beginner's Guide |
Josh Gregory |
|
1867 |
|
Chess Studies or Endings of Games |
Joseph Kling, Bernard Horwitz, Henry C. Mott |
|
1868 |
|
21st Century Checkers: 9-13s |
Richard Pask |
|
1869 |
|
Middle Earth Role Playing: Collector's Edition (MERP, 2nd Edition) [2nd ed.] |
S. Coleman Charlton |
2 |
1870 |
|
World of Darkness: Werewolf - The Apocalypse: Songs of the Sun and Moon - Tales of the Changing Breeds [20th Anniversary ed.] |
Jess Hartley |
20 |
1871 |
|
Valar & Maiar: The Immortal Powers (MERP Middle Earth Role Playing #2006) [1 ed.] |
Peter C. Fenlon, Terry K. Amthor, Jessica Ney-Grimm, Angus McBride |
1 |
1872 |
|
The Legend of Zelda: Breath of the Wild: Beginner's Guide |
Josh Gregory |
|
1873 |
|
Le tournoi d’échecs de Saint-Sébastien : recueil complet des parties jouées au tournoi international des maitres - février-mars 1911 |
Delaire, Henri, Lewitt, Moritz, Mieses, Jacques |
|
1874 |
|
Animal Crossing: Decorating and Customizing |
Josh Gregory |
|
1875 |
|
Dark Sun Creature Catalog [4th Revised edition] |
Richard Baker, Bruce R. Cordell, Ari Marmell, Chris Sims |
4 |
1876 |
|
Animal Crossing: Collecting Fish, Bugs, and Fossils |
Josh Gregory |
|
1877 |
|
The Tangram Book: The Story of the Chinese Puzzle With over 2000 Puzzles to Solve [1 ed.] |
Jerry Slocum, Jacob Botermans, Dieter Gebhardt, Monica Ma, Xiaohe Ma, Harold Raizer, Dic Sonneveld, Carla van Splunteren |
1 |
1878 |
|
First Piatigorsky cup, international grandmaster chess tournament held in Los Angeles, California July, 1963. |
Samuel Reshevsky, Isaac Kashdan |
|
1879 |
|
Games and Play in Chinese and Sinophone Cultures |
Li Guo (editor), Douglas Eyman (editor), Hongmei Sun (editor) |
|
1880 |
|
Story structure and development: a guide for animators, VFX artists, game designers, and virtual reality |
Caldwell, Craig |
|
1881 |
|
21st Century Checkers: 9-14s |
Richard Pask |
|
1882 |
|
Winning chess brilliancies |
Yasser Seirawan |
|
1883 |
|
Ancient Puzzles: Classic Brainteasers and Other Timeless Mathematical Games of the Last Ten Centuries |
Dominic Olivastro |
|
1884 |
|
Patterns and Numbers in Minecraft |
Adam Hellebuyck, Mike Medvinsky |
|
1885 |
|
So Do You Wear a Cap? The Unofficial story of Magic: The Gathering |
Chalk, Titus |
|
1886 |
|
Story Maps: Booster Pack 1 |
Daniel P. Calvisi |
|
1887 |
|
Fortnite: Beginner's Guide |
Josh Gregory |
|
1888 |
|
The 21st Century Crossword Puzzle Dictionary |
Kevin McCann, Mark Diehl |
|
1889 |
|
Moving Water in Minecraft |
Adam Hellebuyck, Mike Medvinsky |
|
1890 |
|
Teaching Chess in the 21st Century [1 ed.] |
Todd Bardwick |
1 |
1891 |
|
Lords of Middle-Earth, Vol 1 - The Immortals: Elves, Maiar, and Valar (Middle Earth Role Playing MERP #8002) |
Peterc Fenlon, S. C. Charlton |
|
1892 |
|
Goblin Gate and Eagle's Eyrie (Middle Earth Role Playing MERP #8070) |
R. Willner |
|
1893 |
|
Starter Guide to Minecraft |
Josh Gregory |
|
1894 |
|
Fortnite: Weapons |
Josh Gregory |
|
1895 |
|
Enchanting and Potions in Minecraft |
Josh Gregory |
|
1896 |
|
Jacked: The Outlaw Story of Grand Theft Auto |
Kushner, David |
|
1897 |
|
My System 21st Century Edition [1930 reprint ed.] |
Aron Nimzowitsch |
1930 |
1898 |
|
The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console |
Takahashi D. |
|
1899 |
|
Minecraft Beginner's Guide |
James Zeiger |
|
1900 |
|
My System: 21st Century Edition 1991 |
Aron Nimzowitsch |
|
1901 |
|
Animals in Minecraft |
Josh Gregory |
|
1902 |
|
Bobby Fischer Teaches Chess |
Bobby Fischer, Stuart Margulies, Don Mosenfelder |
|
1903 |
|
Moving Water in Minecraft: Engineering |
Adam Hellebuyck, Mike Medvinsky |
|
1904 |
|
The Will and the Way (Advanced Dungeons & Dragons 2nd Ed. Fantasy Roleplaying, Dark Sun Setting) |
Richard L. Baker III, Brom |
|
1905 |
|
THE ANAND FILES THE WORLD CHAMPIONSHIP STORY 2008-2012 [Quality Chess UK Ltd ed.] |
MICHIEL ABELN |
|
1906 |
|
Combat in Minecraft |
Josh Gregory |
|
1907 |
|
Minecraft: Mining and Farming |
James Zeiger |
|
1908 |
|
Ghosts of the Southern Anduin (Middle Earth Role Playing MERP) |
John Crowdis, Peter C. Fenlon |
|
1909 |
|
Mirkwood, 2nd Edition (MERP Middle Earth Role Playing) |
J. Rummler, S. Hitchcock, P. Fenlon, Seth Wood, Peter C. Fenlon, Susan Tyler Hitchcock, John David R |
|
1910 |
|
Minecraft: Story Mode: A Telltale Games Series Game Guide Full |
Game Guides |
|
1911 |
|
Hoyle's Rules of Games [2 ed.] |
Albert Morehead |
2 |
1912 |
|
Parasite Eve |
Shimomura Yoko. |
|
1913 |
|
Tomb Raiders and Space Invaders: Videogame Forms and Contexts [First Edition] |
Geoff King, Tanya Krzywinska |
|
1914 |
|
Jouer en solo: 100 jeux deconseilles aux parasites! |
Carherine Pauwels |
|
1915 |
|
Children and play in the Holocaust: games among the shadows |
George Eisen |
|
1916 |
|
Physics Modeling for Game Programmers |
Conger D., LaMothe A. (Ed) |
|
1917 |
|
The Physics of Toys and Games Science Projects [1 ed.] |
Robert Gardner |
1 |
1918 |
|
On Video Games: The Visual Politics of Race, Gender and Space |
Soraya Murray (editor) |
|
1919 |
|
The Gamer's Guide to Getting the Girl |
Kristine Scarrow |
|
1920 |
|
Scarne on Cards [Revised Edition] |
John Scarne |
|
1921 |
|
Mastering Game Design with Unity 2021: Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression, Publishing, and a Lot More |
Scott Tykoski |
|
1922 |
|
Pathfinder Campaign Setting: Andoran, Birthplace of Freedom |
Tim Hitchcock, Jason Nelson |
|
1923 |
|
Vidyarambhah Samskrta. First Lessons in Sanskrit 1. Card Games: I Have, Who Has. Colours. Krsna's family |
Prana D. |
|
1924 |
|
The Economics of a Video Game |
Kathryn Hulick |
|
1925 |
|
Red Markets: A Game of Economic Horror |
Caleb Stokes, Laura Briskin-Limehouse, Ross Payton |
|
1926 |
|
Nintendo Magic: Winning the Videogame Wars |
Osamu Inoue |
|
1927 |
|
Begin Bridge With Reese |
Terence Reese |
|
1928 |
|
National Geographic Angry birds furious forces: the physics at play in the world's most popular game |
Allain, Rhett |
|
1929 |
|
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics |
Yvens R. Serpa |
|
1930 |
|
Freedom Fighters (Prima's Official Strategy Guide) |
Michael Knight |
|
1931 |
|
S.T.A.L.K.E.R Shadow of Chernobyl-Zone der Verdammten |
Wasilij Orechow |
|
1932 |
|
The Great Canadian Trivia Book |
Randy Ray, Mark Kearney |
|
1933 |
|
Hoyle's Rules of Games [Second Revised] |
Albert Morehead &, Geoffrey Mott-Smith |
|
1934 |
|
The Quintessential Paladin II |
Hanrahan |
|
1935 |
|
The key to chess simplified. |
Masters, Roy |
|
1936 |
|
The Middlegame, Book 2: Dynamic & Subjective Features [Paperback ed.] |
Max Euwe, Haije Kramer |
|
1937 |
|
49 explosive games for the ZX-81 |
|
|
1938 |
|
Rainy day activities for the Atari |
Nancy Kozak Mayer |
|
1939 |
|
Word Searches For Dummies |
Denise Sutherland |
|
1940 |
|
200 challenging chess puzzles |
Greif, Martin |
|
1941 |
|
Semi-Slav Defense: Non-Meran Variations |
Jeremy Silman, John Donaldson |
|
1942 |
|
Wild Arms 4: Prima official game guide |
Stratton, Bryan |
|
1943 |
|
Hold'Em Poker for Advanced Players (Advance Player) [3 ed.] |
David Sklansky, Mason Malmuth |
3 |
1944 |
|
The Middlegame - Book I : Static Features (Algebraic Edition) (Bk. 1) [Paperback ed.] |
Max Euwe, Haije Kramer |
|
1945 |
|
A Psychobiography of Bobby Fischer |
Joseph G., Ph.D. Ponterotto |
|
1946 |
|
Developer's Guide to Multiplayer Games |
Andrew Mulholland, Teijo Hakala |
|
1947 |
|
200 Perplexing Chess Puzzles |
Martin Greif |
|
1948 |
|
Baffling Brain Teasers |
Gardner M. |
|
1949 |
|
Pathfinder Player Companion: Kobolds of Golarion |
Dan Shaw, Mat Smith, Jerome Virnich |
|
1950 |
|
The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination |
Michael O'Neill |
|
1951 |
|
10 most common chess mistakes and how to fix them! [3rd ed.] |
Evans, Larry |
3 |
1952 |
|
Winning chess tactics for juniors : 534 one- two- and three-move combinations for the developing chessplayer |
Lou Hays |
|
1953 |
|
Super Sharp Pencil & Paper Games |
Andrea Angiolino |
|
1954 |
|
The art of stone skipping and other fun old-time games : stoopball, jacks, string games, coin flipping, line baseball, jump rope, and more |
Ferrer, J. J |
|
1955 |
|
Introduction to 3D game programming with DirectX 9.0c: a shader approach |
Luna, Frank D |
|
1956 |
|
Karpov’s endgame arsenal! |
Karpov, Anatoly, Gik, Evgeniĭ I︠A︡kovlevich, Karpov, Anatoly |
|
1957 |
|
Kasparov's Chess Openings: A World Champion's Repertoire |
Otto Borik |
|
1958 |
|
The Legend of Zelda Series For Easy Piano |
Inc. Alfred Music Publishing Co. |
|
1959 |
|
This Crazy world of chess [1st ed.] |
Evans, Larry |
1 |
1960 |
|
Test Your Puzzle I.Q. |
Steve Ryan |
|
1961 |
|
Chess endgame quiz : can you find the best move? |
Evans, Larry |
|
1962 |
|
Final fantasy X-2 : official strategy guide |
Birlew, Dan |
|
1963 |
|
3D game design with Unreal Engine 4 and Blender: combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments |
Plowman, Justin |
|
1964 |
|
Atari games and recreations |
Herbert R Kohl, Ted Kahn, Len Lindsay |
|
1965 |
|
Break a Million at Pac Man |
Ernest Zavisca, Gary Beltowski |
|
1966 |
|
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows |
Chad Carter |
|
1967 |
|
Winning chess tactics |
Seirawan, Yasser, Silman, Jeremy |
|
1968 |
|
Fiendishly Difficult Math Puzzles |
Ivan Moscovich |
|
1969 |
|
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation portable |
Auri Rahimzadeh |
|
1970 |
|
Gambit play : sacrificing in the opening |
Dunnington, Angus |
|
1971 |
|
E.C.O. Busted: Five Hundred Thirty-Five Nefutations, Re-Evaluations, Novelties, Improvements and Connections to the Encyclopedia of Chess Openings [Paperback ed.] |
Sid Pickard |
|
1972 |
|
The Rating Of Chess Players, Past & Present [1 ed.] |
Arpad E Elo |
1 |
1973 |
|
The Little Giant Encyclopedia of Mazes |
Diagram Group, Roy Turner |
|
1974 |
|
The Chess Combination from Philidor to Karpov [1 ed.] |
Robert G. Kelly, John R. Scully, David Shoesmith, Rudolph G. Buchheit |
1 |
1975 |
|
Unreal development kit game programming with unrealscript. : Beginners guide create games beyond your imagination with the Unreal Development Kit |
Rachel Cordone |
|
1976 |
|
Brain Bafflers |
Robert Steinwachs, Myron Miller (illustrator) |
|
1977 |
|
Game Development and Production |
Erik Bethke |
|
1978 |
|
Scion: God |
Carl Bowen, John Chambers, Alan Alexander, Jess Hartley, Peter Schaefer |
|
1979 |
|
Dungeons and dragons and philosophy: raiding the temple of wisdom |
Cogburn, Jon,Silcox, Mark |
|
1980 |
|
Teach Yourself VISUALLY Bridge [1st ed] |
David Galt |
1 |
1981 |
|
Sky Giants of the Brass Stair (Shadow World) |
Thomas Kane, John D. Ruemmler (Editor), Tony Roberts (Illustrator), Paul Jaquays (Illustrator) |
|
1982 |
|
Hammer & helm: a guidebook to dwarves: a Races of renown sourcebook for the d20 system |
Decker, Jesse,Clarke-Wilkes, Jennifer |
|
1983 |
|
Encyclopedia of Chess Wisdom: The Gold Nuggets of Chess Knowledge : Opening, Middlegame, Endgame, Strategies, Tactics, Psychology, and More [3 ed.] |
Eric Schiller |
3 |
1984 |
|
Usborne creepy computer games [1st US ed.] |
Colin Reynolds, Rob McCaig |
1 |
1985 |
|
Psychology of Gaming |
Youngkyun Baek |
|
1986 |
|
Card Games For Dummies [2nd ed] |
Barry Rigal, Omar Sharif |
2 |
1987 |
|
Seven-Card Stud for Advanced Players [4 ed.] |
David Sklansky, Ray Zee, Mason Malmuth |
4 |
1988 |
|
Tom Clancy's Ghost Recon: Combat Ops |
David Michaels |
|